"To all who come to this happy place: Welcome..."
*****Disneyland*****
By: Miles Teg
Mountains
All 4 Disney Mountains (Space, Splash, Matterhorn and Thunder) defend +2
Each mountain has a 10-unit limit.
Holding all 4 mountains is worth a +5 army bonus.
Sleeping Beauty's Castle
The castle is the central hub to the park. It has LOTS of borders. It defends +3, but attacks -2, due to the difficulty of navigating the area with all of the tourists trying to take photographs.
IMPORTANT - This territory has no unit limit, but will lose 1 unit each turn until it reaches 1 remaining unit UNLESS you control all of Fantasyland. This is to avoid players holding up and stalling in this heavily guarded territory.
Disneyland Railroad
The Disneyland Railroad can attack directly from any train station to the next station IN A CLOCKWISE DIRECTION ONLY...because that's the direction the train in the park travels.
Holding all 4 train stations is worth a +3 army bonus.
Pirates Lair/Pirates of the Caribbean
These 2 territories can attack each other directly. I have no real logical reason for this...just thought it would be awesome if there were some secret tunnel from the pirate lair to the Pirates of the Caribbean ride. Plus, it makes it so that the Pirates Lair isn't a dead-end.
This map is ideal with 4 or 5 players, but can be played with 2-10 and with teams.
The board is defaulted to be fog-free, but it can be a lot of fun if you decide to turn it on.
Thanks for playing, and enjoy!