194 Open Daily games
3 Open Realtime games
  • Status: Dev
  • Version: 0.1
  • Designer: emz
  • Rating: Unrated
  • Rating Score:
  • Difficulty: n/a
  • Created Date: 16th Jun 2011
  • Release Date: n/a
  • Games Played: 30
  • #1:
  • #2:
  • #3:

Design Information
Territories 99
Continents 42
Advanced Features Border Modifiers
 
Board Settings
Gameplay Turn Based
Available Players
2 3 4 5
6 7 8 9
10 11 12 13
14 15 16
Card Sets Worth 4,6,8,10,12,14,16
Territory Selection Automatic
Unit Placement Automatic
Starting Setup Random
Capital Cities Off
Teamplay Enabled
Fog Setting None
Fog Override Enabled
Open Games 0
 
Cards
Earth
Jupiter
Neptune
Wild
Seat Color Team Starting Cards Starting Bonus Win Condition
1 Blue Default Default
2 Grey Default Default
3 Pink Default Default
4 Red Default Default
5 Orange Default Default
6 Yellow Default Default
7 Lime Default Default
8 Green Default Default
9 Cyan Default Default
10 Navy Default Default
11 Khaki Default Default
12 Purple Default Default
13 Brown Default Default
14 Violet Default Default

Board Description

Modifiers:

The 2-circle intersections defend with +1 when attacked from a 'home-base' circle.

There are 2 territories that are the result of a 3-circle intersection. These defend with a +2 against the 2-circle intersections that they are adjacent to.

Bonuses:

Each complete 'circle' or 'ellipse' is worth a bonus equal to the number of circles/ellipses that intersect it.

Gameplay Settings

Gameplay TypeTurn Based
Return to unit placement from attackOff
Return to attack after fortifyOn
Number of attacks allowedUnlimited
Number of fortifies allowed3
Multiple attacksOn
Allow fortificationBordered
Allow abandonment of territoriesOff
Abandoned territories revert to neutralImmediately
Fog typeNone
Allow override of fog settingYes
Game historyShow

Team Settings

Teamplay EnabledYes
Team VisionOn
Team Unit PlacementOn
Team Unit TransferOn
Team Factory ProductionOff

Cards

CardsOn
Card CaptureOn
Maximum number of cards allowed5
Card values4,6,8,10,12,14,16,18,20,22,24
Must capture non-empty territory to earn cardOn
Card deckA:18 B:18 C:18 W:2

Bonuses, Limits and Dice

Grant 1 unit per x territories owned3
Minimum bonus units per turn5
Elimination bonus10
Capturing of reserves on eliminationOn
Maximum reserve units10
Maximum units per territoryUnlimited
Auto Assign FactoriesOff
Number of sides on Attacker's Dice6
Number of sides on Defender's Dice6

Initial Setup

Initial setupRandom
Number of units per Territory3
Territory selectionAutomatic
Unit placementAutomatic
Neutral countLow
Neutral Factories
Use team names defined in ColorsOff
Allow players to choose seats / teamsNone