187 Open Daily games
2 Open Realtime games
  • Status: Dev
  • Version: 0.1
  • Designer: DBA72
  • Rating: Unrated
  • Rating Score:
  • Difficulty: n/a
  • Created Date: 18th Jan 2011
  • Release Date: n/a
  • Games Played: 4
  • #1:
  • #2:
  • #3:

Design Information
Territories 182
Continents 9
Advanced Features
 
Board Settings
Gameplay Turn Based
Available Players
2 3 4 5
6 7 8 9
10 11
Card Sets Worth 5,5,5,5,5,5,5
Territory Selection Automatic
Unit Placement Automatic
Starting Setup Scenario based
Capital Cities Off
Teamplay Enabled
Fog Setting None
Fog Override Enabled
Open Games 0
 
Cards
Come & Take It
Texas Republic
Liberty or Death
Wild
Seat Color Team Starting Cards Starting Bonus Win Condition
1 SkyBlue undefined 3 Default
2 White 3 Default
3 Red 3 Default
4 Green 3 Default
5 Blue 3 Default
6 Yellow 3 Default
7 Pink 3 Default
8 Gray 3 Default
9 Lavender 3 Default
10 Maroon 3 Default

Board Description

"Come and take it" was a slogan used in the Texas Revolution in 1835. In March 1831, Juan Gomez, a Lieutenant in the Mexican Army, worked alongside Tadeo Ortiz, a consul at Bordeaux, France, and granted a small cannon to the colony of San Antonio. It was transported to Gonzales, Texas and later was the object of Texas pride.

At the minor skirmish known as the Battle of Gonzales?the first battle of the Texas Revolution against Mexico?a small group of Texans successfully resisted the Mexican forces who had orders from Juan Gomez to seize their cannon. As a symbol of defiance, the Texans had fashioned a flag containing the phrase "Come and Take It" along with a black star and an image of the cannon which they had received six years earlier from Mexican officials?this was the same message that was sent to the Mexican government when they told the Texans that they had to return their cannon?failure to comply with the Mexican's original demands led to the failed attempt by the Mexican military to forcefully take back the cannon.

In this battle for Texas, owning towns/counties will increase your army size slowly but surely, as you rally the local citizens and settlers (+1/per every 5 territories owned). Controling large city centers will increase your army in larger amounts and also give you quicker access to other cities directly (once a city center is owned you can attack any adjacent regions' large city centers). They are more difficult to control, but well worth the effort for stronger armies (initial board setup is 20 neutrals on large city centers)

Gameplay Settings

Gameplay TypeTurn Based
Return to unit placement from attackOff
Return to attack after fortifyOn
Number of attacks allowedUnlimited
Number of fortifies allowed2
Multiple attacksOn
Allow fortificationConnected
Allow abandonment of territoriesOff
Abandoned territories revert to neutralImmediately
Fog typeNone
Allow override of fog settingYes
Game historyShow

Team Settings

Teamplay EnabledYes
Team VisionOn
Team Unit PlacementOff
Team Unit TransferOn
Team Factory ProductionOff

Cards

CardsOn
Card CaptureOn
Maximum number of cards allowed5
Card values5,5,5,5,5,5,5,5,5,5,5
Must capture non-empty territory to earn cardOn
Card deckA:18 B:18 C:18 W:4

Bonuses, Limits and Dice

Grant 1 unit per x territories owned5
Minimum bonus units per turn3
Elimination bonus5
Capturing of reserves on eliminationOn
Maximum reserve units0
Maximum units per territoryUnlimited
Auto Assign FactoriesOff
Number of sides on Attacker's Dice6
Number of sides on Defender's Dice6

Initial Setup

Initial setupSetup based
Lock seat colorsOff
Lock seat orderOff
Lock starting bonus to:Color
Allow seat selectionNone
Number of units per Territory3
Territory selectionAutomatic
Unit placementAutomatic
Neutral countNone
Neutral Factories
Use team names defined in ColorsOff
Allow players to choose seats / teamsNone