195 Open Daily games
3 Open Realtime games
  • Status: Dev
  • Version: 0.1
  • Designer: Beethoven
  • Rating: Unrated
  • Rating Score:
  • Difficulty: n/a
  • Created Date: 22nd Aug 2010
  • Release Date: n/a
  • Games Played: 2
  • #1:
  • #2:
  • #3:

Design Information
Territories 58
Continents 11
Advanced Features Artillery Borders
One-way Borders
Fortify Only Borders
 
Board Settings
Gameplay Turn Based
Available Players
2 3 4 5
6 7 8 9
Card Sets Worth 4,6,8,10,12,14,16
Territory Selection Automatic
Unit Placement Automatic
Starting Setup Scenario based
Capital Cities Off
Teamplay Enabled
Fog Setting None
Fog Override Enabled
Open Games 0
 
Cards
Power
Strength
Money
Wild
Seat Color Team Starting Cards Starting Bonus Win Condition
1 Kang & Kodos Default
2 Millhouse Default
3 Snowball II Default
4 The Chosen One Default
5 Ralph Default
6 El Barto Default
7 Helper Monkey Default
8 Mr. Sparkle Default
9 The Babysitter Default
10 Bart's Soul Default
11 Groundskeeper Willy Default
12 Flanders Default
13 Itchy & Scratchy Default
14 Comic Book Store Guy Default

Board Description

Hey, Hey! Springfield!

The town of Springfield has turned into a battle zone.

There are 5 strategic Artillery attack territories which must be acquired in order to attack neighboring continents (neutral, 5 units).

  • Cooling Towers East and West only accessible through East/West Hills.
  • Town Hall Dome only accessible through Town Hall.
  • Church Steeple only accessible through Church Lobby.
  • Moes Roof only accessible through Moes.
  • Artillery attacks to buildings or parking lots only (not streets).
  • The 5 Streets

  • If a building has a parking lot, attacks and fortifies between street and parking lot only. For example, Center Street can attack Moes Parking, but not Moes directly.
  • Adjacent streets can attack each other.
  • Streets are IMMUNE to artillery attacks.
  • Continent Bonuses:

    The Streets +5, Uptown +4, Central Park Complex +4, Downtown +3, West Central +3, East Central +2, Simpsons Neighborhood +2, East and West Countrysides +1, Duff Complex +1, Cinema Complex +1,

    Card Captue, Elimination bonus +3, Card Scale increases by 2.

    Thank you, Come again!

    Gameplay Settings

    Gameplay TypeTurn Based
    Return to unit placement from attackOff
    Return to attack after fortifyOff
    Number of attacks allowedUnlimited
    Number of fortifies allowed3
    Multiple attacksOn
    Allow fortificationBordered
    Allow abandonment of territoriesOff
    Abandoned territories revert to neutralImmediately
    Fog typeNone
    Allow override of fog settingYes
    Game historyShow

    Team Settings

    Teamplay EnabledYes
    Team VisionOn
    Team Unit PlacementOff
    Team Unit TransferOff
    Team Factory ProductionOff

    Cards

    CardsOn
    Card CaptureOn
    Maximum number of cards allowed5
    Card values4,6,8,10,12,14,16,18,20,22,24
    Must capture non-empty territory to earn cardOn
    Card deckA:18 B:18 C:18 W:4

    Bonuses, Limits and Dice

    Grant 1 unit per x territories owned3
    Minimum bonus units per turn3
    Elimination bonus3
    Capturing of reserves on eliminationOn
    Maximum reserve units0
    Maximum units per territoryUnlimited
    Auto Assign FactoriesOff
    Number of sides on Attacker's Dice6
    Number of sides on Defender's Dice6

    Initial Setup

    Initial setupSetup based
    Lock seat colorsOff
    Lock seat orderOff
    Lock starting bonus to:Color
    Allow seat selectionNone
    Number of units per Territory3
    Territory selectionAutomatic
    Unit placementAutomatic
    Neutral countNone
    Neutral Factories
    Use team names defined in ColorsOff
    Allow players to choose seats / teamsNone