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proving_grounds:proving_grounds:peak_knowledge [2024/02/18 13:54]
Motts
proving_grounds:proving_grounds:peak_knowledge [2024/03/24 17:13] (current)
Motts
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 [[https://www.wargear.net/wiki/doku.php?id=boards:peak_knowledge:peak_knowledge|Peak Knowledge Wiki]] [[https://www.wargear.net/wiki/doku.php?id=boards:peak_knowledge:peak_knowledge|Peak Knowledge Wiki]]
  
 +{{:boards:peak_knowledge:gameboard.png?600|}}
  
-Version 0.Development Peak Knowledge Map Page: +Version 0.Development Peak Knowledge Map Page: 
-[[https://www.wargear.net/boards/view/9644|Peak Knowledge Page]] +[[https://www.wargear.net/boards/view/9665|Peak Knowledge Page]] 
  
 Peak Knowledge is a love story to my favorite maps on Wargear.net.  After playing games on this site for over a decade, I have decided to throw my hat into the map making ring and am looking for feedback to ensure my map is both solid foundationally, fun to play, and to help me decide which features to implement/mix/match.   Peak Knowledge is a love story to my favorite maps on Wargear.net.  After playing games on this site for over a decade, I have decided to throw my hat into the map making ring and am looking for feedback to ensure my map is both solid foundationally, fun to play, and to help me decide which features to implement/mix/match.  
  
-I have a small group of friends who are helping to dev test the map and scenarios, but I have opened the 4th version as a beta to the public.  +I have a small group of friends who are helping to dev test the map and scenarios, but I have opened it up to public beta.
  
-We are currently testing the base map, Royal Rumble, and also enjoying the Melee Madness Scenario on Heavy Fog, which eliminates the ranged mechanics and focuses more on choke points and mercenary usage. +Highly recommend trying it on Heavy Fog before Total Fog, but I tried my best to make it fun on any fog settings.
- +
-We have just begun testing on Frontier Frenzy, Treasure Towers, and Barbaric Beginnings, and will be working our way through each of the scenarios to see what changes would make the most sense +
  
 Some highlights to the map: Some highlights to the map:
  
-Technology Menus that enable continent bonuses.+Technology Menus that empower continent bonuses.
 Mercenaries which can be purchased with placement troops that provide strong artillery advantages along with vision benefits. Mercenaries which can be purchased with placement troops that provide strong artillery advantages along with vision benefits.
-Symmetric Map Design with choke points and resource rich areas in contested areas. +Symmetric Map Design with choke points and resource density in contested areas. 
-Capital eliminations +Capital eliminations, 
-Towers that provide additional range and visibility as well as on-board resources.+Towers that provide additional range and strategic defense.
  
- +If you start thinking about the Invention map while playing Peak Knowledge, you would not be alone, as the Invention map by Ozyman was one of the strongest influences in this map design.
-If you start thinking about the Invention map while playing Peak Knowledge, you would not be alone, as the Invention map by Ozyman was one of the strongest influences in this map design.  Some other maps that helped influence my map were the Neverland map by Yertle, the Crystal Caves map by Ozyman, and Capital Crusade from BenedictArnold.  +
  
 Thanks for taking a look, and if you would like to provide me feedback, I have posts on the forums as well as a Discord Server that I would be happy to share if you send me a PM. Thanks for taking a look, and if you would like to provide me feedback, I have posts on the forums as well as a Discord Server that I would be happy to share if you send me a PM.
  
- +{{:boards:peak_knowledge:footerdetailsroyalrumble.png|}}
proving_grounds/proving_grounds/peak_knowledge.1708282447.txt.gz · Last modified: 2024/02/18 13:54 by Motts