- Designer Workshop - w/ Tutorials
This section covers the usage of the Flash Player to take your turn in a game. Once it is your turn, start the player by clicking on the 'Play' button on the game entry under the 'My Games' tab or click on the game name to get to the game details page and then click on 'Launch Player' to get started.
In SimulGear Mode players build a list of orders for each turn and these orders are executed simultaneously. A turn consists of the following three phases: Place, Reinforce (if Rule is On), and Attack. You can switch between the phases directly by clicking on the buttons in the header bar as shown below:
One way in which SimulGear gameplay differs from Turn Based gameplay is that you are free to jump from phase to phase regardless of rules. During your turn you will be setting a list of orders that will all be executed at once, these orders are not kept until you Commit and Finalize your orders.
This is where you place the bonus units that you have been awarded this turn. You receive bonus units from either occupying all the territories in a continent or for occupying a certain number of territories or both.
Select the number of units you would like to place from the drop down list and then click on each territory on the board that you would like to place the units on. You can only place units on territories that you occupy (except in certain types of team game). Note, there is no need to click 'Apply', you are free to move to Reinforce or Attack at any time during the entering of your order.
Note that in certain types of game the Rules may specify that player's can store a certain number of units in reserve for the next turn - check the rules page for the game to determine this.
The Reinforce phase can be turned On or Off by the Board Designer in the Rule “Allow reinforcement moves before attack moves”. If turn On, then the Reinforce phase allows you to transfer or fortify troops from one territory to another territory prior to the Attack phase. Reinforcement orders are guaranteed to occur.
Note: Reinforced orders are not counted towards the “Maximum number of orders allowed per turn” Rule.
Now it's time to attack one or more of the other players to try and capture one of their territories. Your aim should be to try and capture all the territories in a continent to increase the number of bonus units you receive each turn to help you win the game. In SimulGear gameplay you will put together an order set of Attacks and/or Fortifies. To begin the order set first click on the territory that you'd like to attack/fortify from and then click on the territory which you want to attack/fortify to. The following box should pop up:
If Attack is selected your order will only be executed if you do not own the territory or if your Team does not own the territory if the Team box is selected. If you successfully Attack and capture the territory, then all units sent to Attack will move to the captured territory.
If Fortify is selected your order will only be executed if you do own the territory or your Team owns the territory if the Team box is selected. If you or your Team owns the territory, then all units sent to Fortify will move to the intended territory.
If Combined is selected your order will be executed as an Attack if you do not own the territory or your Team does not own the territory if the Team box is selected, or the order will be executed as a Fortify if you or your Team owns the territory.
Select Save to save the order. Note: The number of orders allowed and Fatigue of orders Rules are important to watch for when creating your order set.
Continue to set orders in the sequence you wish them to be executed. Review your orders to move up or down any orders in the sequence. When complete, click Confirm Orders and Finalize your order set to be executed.
See the FAQ page for more information on SimulGear.
Calculating the chance of success for a given SimulGear attack of X units against Y defenders is not a straightforward bit of arithmetic. Say that the chances of an attacker killing a defender are 60% (fairly common). It might seem that if the attacker wants to defeat 6 units, she should attack with 10. But this is not the case! In fact, an attack of 10 units against 6 defenders at 60% has only a 63% chance of success. If the attacker wants a 99% chance of success, she would need to attack with at least 17 units.
The reason for this is that there are many unique scenarios in which the attacker wins and many unique scenarios in which the attacker loses, which makes a straight calculation of probabilities rather complex if you were to attempt to do so with brute force. To calculate SimulGear odds quickly and easily, you need to do math involving cumulative binomial probabilities. Fortunately, there are some handy calculators out there that you can use to make your life easier.
To illustrate, let's use this simple Binomial Calculator.
Again, assume that the attacker has X units, the defender Y units, and the probability of an attacker killing a defender is Z. To calculate the odds of conquering a territory given X, Y, and Z, enter these values into the Binomial Calculator as follows:
After you hit Calculate, the field “Cumulative probability: P(X ≥ x)” will give you the probability of taking the territory given X attackers, Y defenders, and kill percentage of Z.