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    Premium Member Pratik
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    Continuing what I posted elsewhere:

     

    Pratik wrote:

    [...]
    - While playing a game, is the log feature very buggy (while viewing the log and the map together)? I have noticed more times than one that when a player places armies, the numbers in the map are significantly inflated. For example, the last time I saw it happen(a few minutes ago), a player placed three armies in a territory which already had three armies, and it showed a total of 12 armies instead of 6 (was back to 6 once I moved further in the log). Is this a problem others have faced?

     

    This game: http://www.wargear.net/games/player/547844

    In the native player, as soon as I go to history, a lot of things appear wrong. Notice the highlighted things in the following screenshots:

     

    https://uploadir.com/u/lxpymlxv

    https://uploadir.com/u/88g99r40

     

    Edit: A lot of things are doubled, but not all are. And the bug seems to affected the map a lot more than I indicated in my quoted post above. For most of the history, a lot of army numbers are very wrong.

     

    Have also noticed the same in another game (http://www.wargear.net/games/view/547335).

    Edited Thu 15th Dec 13:54 [history]

  2. #2 / 5
    Standard Member AfroDaby
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    I have found that if you just step back one turn the history resets to the proper numbers. Then you can play the history correctly from there


  3. #3 / 5
    Enginerd weathertop
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    AfroDaby wrote: I have found that if you just step back one turn the history resets to the proper numbers. Then you can play the history correctly from there

    this is a known 'feature'. Pratik, try this and see if things fix themselves.

    I'm a man.
    But I can change,
    if I have to,
    I guess...

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    Prime Amidon37
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    AfroDaby wrote: I have found that if you just step back one turn the history resets to the proper numbers. Then you can play the history correctly from there

    I do this also each time I go to history - it's a reflex now.


  5. #5 / 5
    Premium Member Pratik
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    Yep, that does seem to be a valid work around to the problem.

    Thanks. {#emotions_dlg.thumb}


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