So you just use one of your units to block? What happens to the other is it wasted? wouldn't you just always do two blocks? And you have to block a specific person? Or just block in general? Do HP/Mana indicators for your steal, just alternate back and force?
Here is the board link:
http://www.wargear.net/boards/view/Final+Fantasy
I think under the 'characters' section, you should do more to visually demarcate the characters. If nothing else, make the character names a larger font size & bold.
How about general strategy? Is it generally worth blocking? Only if you're almost dead and need to last until a heal? Focus on one opponent at a time? Use your mana as soon as it is available? There is a set # of potions, right? You can steal them, but you can't create new ones? Should you go ahead and use potions as soon as you need them, so they can't be stolen?
Blocking hurts you for 10 HP, so if there is only 1 attack to block, you don't want to just take another arrow, since that will take 10 more HP from you on your next turn.
I've learned that it is good to focus one character, but hard, since it's better to spread your attacks and make the block not so worth it. Attacks get blocked more frequently if there are 2 to block.
You can create new potions by stealing. This becomes a huge factor in the game. If you steal from somebody with 0, you still get a potion.
Also, attacking one player with more than 2 attacks is fun, since only 2 can be blocked, you make them choose.
So you setup your attacks on your turn, but they don't take affect until the beginning of your next turn? Is that correct? So as a player, you can see what your opponent has planned for you?
You can only see your opponent's arrows, so you only know THAT they are attacking you, not with what they are attacking you.
And yes, you are correct. They are factories, so the continent you select with your 2 units, takes effect and clears at the beginning of your next turn. This is how blocks work, you take an arrow and break the continent.
Why do I have to take 'fight' first before I can take 'slap'? Why not let me go right to 'slap'?
I've played a couple of these now and I really wish I could see how much mana I have left better... maybe black text, maybe bold... but the little number blends in and I've lost my mage to it...
really like this board by the way. It's almost like really playing ff!
I left in FIGHT and such so that it was very clear which type of move you've selected. I thought about taking them out, but I think it's better with them in.