How does SimulGear know how many armies to award a player when they turn in cards?
I am in a MicroMission SimulGear game and turned in cards, and was awarded 6 armies right away for that, even though there was one other player who could turn in cards also-
How does it determine that I should get 6 and not 7, or even 3 (which comes after 7 on this board)
The card value is set for that round. So all players that turns in a set that round get the same number of units, then the card value moves to the next value for the following round.
ie: Card Values 3, 4, 5, 6, 7,
Round 1 - Player A and Player B turn in card sets, they both receive 3 units.
Round 2 - Player C turns in a card set, receives 4 units.
Round 3 - No card turn ins, value stays at 5.
Round 4 - Player A and Player D and Player E turn in card sets, each receives 5 units....
Etc.
That make sense?
He has risen!
That's a good system. Much better than to have it randomized with the turn order.
It does, thanks Yertle.