170 Open Daily games
0 Open Realtime games
  • Rating:
  • Rating Score: 7.22 out of 10 [9 ratings]
  • Difficulty: Beginner
  • Created Date: 21st Jul 2011
  • Release Date: 18th Jun 2011
  • Games Played: 223

Design Information
Territories 85
Continents 48
Advanced Features Border Modifiers
View Only Borders
One-way Borders
 
Board Settings
Gameplay Turn Based
Available Players
2 3 4 5
6 7 8 9
10 11
Card Sets Worth 4,5,6,7,8,9,10
Territory Selection Automatic
Unit Placement Automatic
Starting Setup Scenario based
Capital Cities Off
Teamplay Enabled
Fog Setting Medium
Fog Override Enabled
Open Games 1 [View]
 
Cards
Gino's
Napoli's
Scotto's
Wild
Seat Color Team Starting Cards Starting Bonus Win Condition

Board Description

Battle to control the fabled posh north shore of exotic Long Island. Lined with lush parks, golf courses, marinas, country clubs, and even a functioning military base, you will have to use all your wits to defeat the enemy. Thankfully, there is both an exclusive railroad and a beautiful waterway through the Long Island Sound to help you navigate the territory.

Just as so many of the residents are born with a silver spoon in their mouths, you, the warlord, are blessed with a card to begin your conquest. Use it at your leisure.

Life is not a bowl of cherries from there however. You will suffer many tragedies and lose many men in battle. Specifically, attacking into parks from residential areas is quite difficult, as those parklands are heavily wooded and mysterious. Smaller parks can only accomodate a limited number of men.

When posessed, the most prized real-estate of West Egg will allow you to see into all the parks. Posessing both parts of West Egg also yields a troop bonus, as does controlling Great Neck Bay.

Control of any of the three peninsulas (Little Neck, Great Neck, Port Washington) will grant you a 5 troop bonus. You need not control the train stations for said bonus, but you do need all the parks.

The railway that connects the villages presents a challenge to cross when the track travels above ground. Moving by train is facilitated by an attack bonus from station to station.

Moving by boat is not so easy, however. The smaller bays can not accomodate unlimited troops, and attacking from the sea onto the beach is also done at a disadvantage, except for Steppingstone Park and West Egg itself, which have large open beachfronts.

A seasoned warrior will also learn that the Merchant Marine Academy is heavily fortified on it's eastern walls.

Invincibility lies in the defence; the possibility of victory in the attack.

Gameplay Settings

Gameplay TypeTurn Based
Return to unit placement from attackOn
Return to attack after fortifyOff
Number of attacks allowedUnlimited
Number of fortifies allowed4
Multiple attacksOn
Allow fortificationBordered
Allow abandonment of territoriesOff
Abandoned territories revert to neutralNever
Fog typeMedium
Allow override of fog settingYes
Game historyShow

Team Settings

Teamplay EnabledYes
Team VisionOn
Team Unit PlacementOff
Team Unit TransferOff
Team Factory ProductionOff

Cards

CardsOn
Card CaptureOn
Maximum number of cards allowed6
Card values4,5,6,7,8,9,10,11,12,13,14
Must capture non-empty territory to earn cardOff
Card deckA:18 B:18 C:18 W:3

Bonuses, Limits and Dice

Grant 1 unit per x territories owned3
Minimum bonus units per turn4
Elimination bonus6
Capturing of reserves on eliminationOn
Maximum reserve units20
Maximum units per territoryUnlimited
Auto Assign FactoriesOff
Number of sides on Attacker's Dice6
Number of sides on Defender's Dice6

Initial Setup

Initial setupSetup based
Lock seat colorsOff
Lock seat orderOff
Lock starting bonus to:Color
Allow seat selectionNone
Number of units per Territory3
Territory selectionAutomatic
Unit placementAutomatic
Neutral countLow
Neutral Factories
Use team names defined in ColorsOff
Allow players to choose seats / teamsNone