129 Open Daily games
1 Open Realtime game
  • Rating:
  • Rating Score: 7.09 out of 10 [11 ratings]
  • Difficulty: Beginner
  • Created Date: 26th Mar 2012
  • Release Date: 12th Jun 2012
  • Games Played: 769

Design Information
Territories 155
Continents 65
Advanced Features View Only Borders
 
Board Settings
Gameplay Turn Based
Available Players
2 3 4 5
6 7 8 9
10 11 12 13
14 15 16
Card Sets Worth 4,5,6,7,8,9,10
Territory Selection Automatic
Unit Placement Automatic
Starting Setup Scenario based
Capital Cities Off
Teamplay Enabled
Fog Setting Medium
Fog Override Enabled
Open Games 0
 
Cards
A
B
C
Wild
Seat Color Team Starting Cards Starting Bonus Win Condition

Board Description

Pipeline

This game consists of Stations and Pipes.

Each station grants a +1 bonus.

If you take 2 stations that are connected by pipes AND you controll all of the pipes in between the 2 stations, you will receive a bonus equal to the number of pipe sections are in between the stations.

For example, if you control 2 stations that connected by 3 sections of pipe, you will receive +5. +1 for each station and +3 for having both stations and all of the pipe in between.

You may fortify units twice per turn within connected territories.

You get +1 units per 5 territories with a minimum of 3 units per turn.

Cards increase by 1 per turn-in starting at +4.

Fog is set to show adjacent territories. It also allows stations to see nearby stations.

TEAMS

Vision is on, fortification is on, placement is off.

Gameplay Settings

Gameplay TypeTurn Based
Return to unit placement from attackOff
Return to attack after fortifyOff
Number of attacks allowedUnlimited
Number of fortifies allowed2
Multiple attacksOn
Allow fortificationConnected
Allow abandonment of territoriesOff
Abandoned territories revert to neutralImmediately
Fog typeMedium
Allow override of fog settingYes
Game historyShow

Team Settings

Teamplay EnabledYes
Team VisionOn
Team Unit PlacementOff
Team Unit TransferOn
Team Factory ProductionOff

Cards

CardsOn
Card CaptureOn
Maximum number of cards allowed5
Card values4,5,6,7,8,9,10,11,12,13,14
Must capture non-empty territory to earn cardOn
Card deckA:18 B:18 C:18 W:2

Bonuses, Limits and Dice

Grant 1 unit per x territories owned5
Minimum bonus units per turn3
Elimination bonus0
Capturing of reserves on eliminationOn
Maximum reserve units0
Maximum units per territoryUnlimited
Auto Assign Factories
Number of sides on Attacker's Dice6
Number of sides on Defender's Dice6

Initial Setup

Initial setupSetup based
Lock seat colorsOff
Lock seat orderOff
Lock starting bonus to:Color
Allow seat selectionNone
Number of units per Territory3
Territory selectionAutomatic
Unit placementAutomatic
Neutral countLow
Neutral Factories
Use team names defined in ColorsOff
Allow players to choose seats / teamsNone