113 Open Daily games
0 Open Realtime games
  • Status: Live
  • Version: 2.0
  • Designer: Ozyman
  • Rating:
  • Rating Score: 7.00 out of 10 [12 ratings]
  • Difficulty: Intermediate
  • Created Date: 8th Oct 2013
  • Release Date: 30th Jul 2011
  • Games Played: 352

Design Information
Territories 88
Continents 19
Advanced Features One-way Borders
Border Modifiers
 
Board Settings
Gameplay Turn Based
Available Players
3 4 5
Card Sets Worth 4,6,8,10,12,14,16
Territory Selection Automatic
Unit Placement Automatic
Starting Setup Scenario based
Capital Cities Off
Teamplay Enabled
Fog Setting Light
Fog Override Enabled
Open Games 0
 
Cards
Barcelona
Salt Lake
Athens
Wild
Seat Color Team Starting Cards Starting Bonus Win Condition
1 Red 5 Default
2 Green 6 Default
3 Blue 7 Default
4 Black 8 Default
5 Orange 9 Default
6 Purple Default Default
7 Grey Default Default
8 Cyan Default Default
9 Lime Default Default
10 Pink Default Default
11 Yellow Default Default
12 Navy Default Default
13 Brown Default Default
14 Violet Default Default
15 Khaki Default Default
16 SkyBlue Default Default

Board Description

Background

(from Wikipedia)

The Olympic Games are a major international event featuring summer and winter sports, in which thousands of athletes participate in a variety of competitions. The Games are currently held every two years, with Summer and Winter Olympic Games alternating, although they occur every four years within their respective seasonal games. Originally, the ancient Olympic Games were held in Olympia, Greece, from the 8th century BC to the 5th century AD.

The Olympic symbol, better known as the Olympic rings, consists of five intertwined rings and represents the unity of the five inhabited continents (America, Africa, Asia, Australasia, Europe). The colored version of the rings - blue, yellow, black, green, and red - over a white field forms the Olympic flag. These colors were chosen because every nation had at least one of them on its national flag.

Months before each Games, the Olympic flame is lit in Olympia in a ceremony that reflects ancient Greek rituals. A female performer, acting as a priestess, ignites a torch by placing it inside a parabolic mirror which focuses the sun's rays; she then lights the torch of the first relay bearer, thus initiating the Olympic torch relay that will carry the flame to the host city's Olympic stadium, where it plays an important role in the opening ceremony.

The athletes or teams who place first, second, or third in each event receive medals. The winners receive gold medals, which were solid gold until 1912, then made of gilded silver and now gold-plated silver. Every gold medal must contain at least six grams of pure gold. The runners-up receive silver medals and the third-place athletes are awarded bronze medals.

Gameplay

Rings

A set of gold, silver, and bronze olympic rings constitutes the majority of the board. Ring territories that have a star can attack the medals and the torch. Each completed ring is worth a bonus based upon its color:

Gold Rings are worth +5 units a turn each.

Silver Rings are worth +4 units a turn each.

Bronze Rings are worth +3 units a turn each.

Torch

The torch is worth +1 and provides a path for attacks between ring sets. Each ring set has 2 territories with stars which share a two-way border with the torch.

Medals

Medals are single territory continents. They can be attacked by the ring territories that have a star. They start with a large # of neutral units and attack the torch at a grave disadvantage.

Gold Medal starts with 5 neutral units & is worth +3 units a turn.

Silver Medal starts with 4 neutral units & is worth +2 units a turn.

Bronze Medal starts with 3 neutral units & is worth +1 units a turn.

Math

Medals attacking Torch (4v6): Avg. # attackers lost per defender: 2.37

Gameplay Settings

Gameplay TypeTurn Based
Return to unit placement from attackOff
Return to attack after fortifyOff
Number of attacks allowedUnlimited
Number of fortifies allowed5
Multiple attacksOn
Allow fortificationBordered
Allow abandonment of territoriesOff
Abandoned territories revert to neutralImmediately
Fog typeLight
Allow override of fog settingYes
Game historyShow

Team Settings

Teamplay EnabledYes
Team VisionOn
Team Unit PlacementOn
Team Unit TransferOn
Team Factory ProductionOff

Cards

CardsOn
Card CaptureOn
Maximum number of cards allowed5
Card values4,6,8,10,12,14,16,18,20,22,24
Must capture non-empty territory to earn cardOn
Card deckA:18 B:18 C:18 W:2

Bonuses, Limits and Dice

Grant 1 unit per x territories owned3
Minimum bonus units per turn4
Elimination bonus5
Capturing of reserves on eliminationOn
Maximum reserve units0
Maximum units per territoryUnlimited
Auto Assign Factories
Number of sides on Attacker's Dice6
Number of sides on Defender's Dice6

Initial Setup

Initial setupSetup based
Lock seat colorsOff
Lock seat orderOn
Lock starting bonus to:Seat
Allow seat selectionNone
Number of units per Territory3
Territory selectionAutomatic
Unit placementAutomatic
Neutral countNone
Neutral Factories
Use team names defined in ColorsOff
Allow players to choose seats / teamsNone

Design Information
Territories 88
Continents 19
Advanced Features One-way Borders
Border Modifiers
 
Board Settings
Gameplay Turn Based
Available Players
6 7 8 9
10
Card Sets Worth 7,8,9,10,11,12,13
Territory Selection Automatic
Unit Placement Automatic
Starting Setup Scenario based
Capital Cities Off
Teamplay Enabled
Fog Setting Light
Fog Override Enabled
Open Games 0
 
Cards
Barcelona
Salt Lake
Athens
Wild
Seat Color Team Starting Cards Starting Bonus Win Condition
1 Red 5 Default
2 Green 5 Default
3 Blue 6 Default
4 Black 6 Default
5 Orange 7 Default
6 Purple 7 Default
7 Grey 8 Default
8 Cyan 8 Default
9 Lime 9 Default
10 Pink 9 Default
11 Yellow Default Default
12 Navy Default Default
13 Brown Default Default
14 Violet Default Default
15 Khaki Default Default
16 SkyBlue Default Default

Board Description

Background

(from Wikipedia)

The Olympic Games are a major international event featuring summer and winter sports, in which thousands of athletes participate in a variety of competitions. The Games are currently held every two years, with Summer and Winter Olympic Games alternating, although they occur every four years within their respective seasonal games. Originally, the ancient Olympic Games were held in Olympia, Greece, from the 8th century BC to the 5th century AD.

The Olympic symbol, better known as the Olympic rings, consists of five intertwined rings and represents the unity of the five inhabited continents (America, Africa, Asia, Australasia, Europe). The colored version of the rings - blue, yellow, black, green, and red - over a white field forms the Olympic flag. These colors were chosen because every nation had at least one of them on its national flag.

Months before each Games, the Olympic flame is lit in Olympia in a ceremony that reflects ancient Greek rituals. A female performer, acting as a priestess, ignites a torch by placing it inside a parabolic mirror which focuses the sun's rays; she then lights the torch of the first relay bearer, thus initiating the Olympic torch relay that will carry the flame to the host city's Olympic stadium, where it plays an important role in the opening ceremony.

The athletes or teams who place first, second, or third in each event receive medals. The winners receive gold medals, which were solid gold until 1912, then made of gilded silver and now gold-plated silver. Every gold medal must contain at least six grams of pure gold. The runners-up receive silver medals and the third-place athletes are awarded bronze medals.

Gameplay

Rings

A set of gold, silver, and bronze olympic rings constitutes the majority of the board. Ring territories that have a star can attack the medals and the torch. Each completed ring is worth a bonus based upon its color:

Gold Rings are worth +5 units a turn each.

Silver Rings are worth +4 units a turn each.

Bronze Rings are worth +3 units a turn each.

Torch

The torch is worth +1 and provides a path for attacks between ring sets. Each ring set has 2 territories with stars which share a two-way border with the torch.

Medals

Medals are single territory continents. They can be attacked by the ring territories that have a star. They start with a large # of neutral units and attack the torch at a grave disadvantage.

Gold Medal starts with 5 neutral units & is worth +3 units a turn.

Silver Medal starts with 4 neutral units & is worth +2 units a turn.

Bronze Medal starts with 3 neutral units & is worth +1 units a turn.

Math

Medals attacking Torch (4v6): Avg. # attackers lost per defender: 2.37

Gameplay Settings

Gameplay TypeTurn Based
Return to unit placement from attackOff
Return to attack after fortifyOff
Number of attacks allowedUnlimited
Number of fortifies allowed5
Multiple attacksOn
Allow fortificationBordered
Allow abandonment of territoriesOff
Abandoned territories revert to neutralImmediately
Fog typeLight
Allow override of fog settingYes
Game historyShow

Team Settings

Teamplay EnabledYes
Team VisionOn
Team Unit PlacementOn
Team Unit TransferOn
Team Factory ProductionOff

Cards

CardsOn
Card CaptureOn
Maximum number of cards allowed5
Card values7,8,9,10,11,12,13,14,15,16,17
Must capture non-empty territory to earn cardOn
Card deckA:18 B:18 C:18 W:2

Bonuses, Limits and Dice

Grant 1 unit per x territories owned3
Minimum bonus units per turn4
Elimination bonus5
Capturing of reserves on eliminationOn
Maximum reserve units0
Maximum units per territoryUnlimited
Auto Assign Factories
Number of sides on Attacker's Dice6
Number of sides on Defender's Dice6

Initial Setup

Initial setupSetup based
Lock seat colorsOff
Lock seat orderOn
Lock starting bonus to:Seat
Allow seat selectionNone
Number of units per Territory3
Territory selectionAutomatic
Unit placementAutomatic
Neutral countNone
Neutral Factories
Use team names defined in ColorsOff
Allow players to choose seats / teamsNone

Design Information
Territories 88
Continents 19
Advanced Features One-way Borders
Border Modifiers
 
Board Settings
Gameplay Turn Based
Available Players
6 7 8 9
10
Card Sets Worth 7,9,11,13,15,17,19
Territory Selection Automatic
Unit Placement Automatic
Starting Setup Scenario based
Capital Cities Off
Teamplay Enabled
Fog Setting Light
Fog Override Enabled
Open Games 0
 
Cards
Barcelona
Salt Lake
Athens
Wild
Seat Color Team Starting Cards Starting Bonus Win Condition
1 Red 5 Default
2 Green 5 Default
3 Blue 6 Default
4 Black 6 Default
5 Orange 7 Default
6 Purple 7 Default
7 Grey 8 Default
8 Cyan 8 Default
9 Lime 9 Default
10 Pink 9 Default
11 Yellow Default Default
12 Navy Default Default
13 Brown Default Default
14 Violet Default Default
15 Khaki Default Default
16 SkyBlue Default Default

Board Description

Background

(from Wikipedia)

The Olympic Games are a major international event featuring summer and winter sports, in which thousands of athletes participate in a variety of competitions. The Games are currently held every two years, with Summer and Winter Olympic Games alternating, although they occur every four years within their respective seasonal games. Originally, the ancient Olympic Games were held in Olympia, Greece, from the 8th century BC to the 5th century AD.

The Olympic symbol, better known as the Olympic rings, consists of five intertwined rings and represents the unity of the five inhabited continents (America, Africa, Asia, Australasia, Europe). The colored version of the rings - blue, yellow, black, green, and red - over a white field forms the Olympic flag. These colors were chosen because every nation had at least one of them on its national flag.

Months before each Games, the Olympic flame is lit in Olympia in a ceremony that reflects ancient Greek rituals. A female performer, acting as a priestess, ignites a torch by placing it inside a parabolic mirror which focuses the sun's rays; she then lights the torch of the first relay bearer, thus initiating the Olympic torch relay that will carry the flame to the host city's Olympic stadium, where it plays an important role in the opening ceremony.

The athletes or teams who place first, second, or third in each event receive medals. The winners receive gold medals, which were solid gold until 1912, then made of gilded silver and now gold-plated silver. Every gold medal must contain at least six grams of pure gold. The runners-up receive silver medals and the third-place athletes are awarded bronze medals.

Gameplay

Rings

A set of gold, silver, and bronze olympic rings constitutes the majority of the board. Ring territories that have a star can attack the medals and the torch. Each completed ring is worth a bonus based upon its color:

Gold Rings are worth +5 units a turn each.

Silver Rings are worth +4 units a turn each.

Bronze Rings are worth +3 units a turn each.

Torch

The torch is worth +1 and provides a path for attacks between ring sets. Each ring set has 2 territories with stars which share a two-way border with the torch.

Medals

Medals are single territory continents. They can be attacked by the ring territories that have a star. They start with a large # of neutral units and attack the torch at a grave disadvantage.

Gold Medal starts with 5 neutral units & is worth +3 units a turn.

Silver Medal starts with 4 neutral units & is worth +2 units a turn.

Bronze Medal starts with 3 neutral units & is worth +1 units a turn.

Math

Medals attacking Torch (4v6): Avg. # attackers lost per defender: 2.37

Gameplay Settings

Gameplay TypeTurn Based
Return to unit placement from attackOff
Return to attack after fortifyOff
Number of attacks allowedUnlimited
Number of fortifies allowed5
Multiple attacksOn
Allow fortificationBordered
Allow abandonment of territoriesOff
Abandoned territories revert to neutralImmediately
Fog typeLight
Allow override of fog settingYes
Game historyShow

Team Settings

Teamplay EnabledYes
Team VisionOn
Team Unit PlacementOn
Team Unit TransferOn
Team Factory ProductionOff

Cards

CardsOn
Card CaptureOn
Maximum number of cards allowed5
Card values7,9,11,13,15,17,19,21,23,25,27
Must capture non-empty territory to earn cardOn
Card deckA:18 B:18 C:18 W:2

Bonuses, Limits and Dice

Grant 1 unit per x territories owned3
Minimum bonus units per turn4
Elimination bonus5
Capturing of reserves on eliminationOn
Maximum reserve units0
Maximum units per territoryUnlimited
Auto Assign Factories
Number of sides on Attacker's Dice6
Number of sides on Defender's Dice6

Initial Setup

Initial setupSetup based
Lock seat colorsOff
Lock seat orderOn
Lock starting bonus to:Seat
Allow seat selectionNone
Number of units per Territory3
Territory selectionAutomatic
Unit placementAutomatic
Neutral countNone
Neutral Factories
Use team names defined in ColorsOff
Allow players to choose seats / teamsNone

Design Information
Territories 88
Continents 19
Advanced Features One-way Borders
Border Modifiers
 
Board Settings
Gameplay Turn Based
Available Players
2
Card Sets Worth 7,10,13,16,19,22,25
Territory Selection Automatic
Unit Placement Automatic
Starting Setup Scenario based
Capital Cities Off
Teamplay Enabled
Fog Setting Light
Fog Override Enabled
Open Games 0
 
Cards
Barcelona
Salt Lake
Athens
Wild
Seat Color Team Starting Cards Starting Bonus Win Condition
1 Red 4 Default
2 Green 8 Default
3 Blue Default Default
4 Black Default Default
5 Orange Default Default
6 Purple Default Default
7 Grey Default Default
8 Cyan Default Default
9 Lime Default Default
10 Pink Default Default
11 Yellow Default Default
12 Navy Default Default
13 Brown Default Default
14 Violet Default Default
15 Khaki Default Default
16 SkyBlue Default Default

Board Description

Background

(from Wikipedia)

The Olympic Games are a major international event featuring summer and winter sports, in which thousands of athletes participate in a variety of competitions. The Games are currently held every two years, with Summer and Winter Olympic Games alternating, although they occur every four years within their respective seasonal games. Originally, the ancient Olympic Games were held in Olympia, Greece, from the 8th century BC to the 5th century AD.

The Olympic symbol, better known as the Olympic rings, consists of five intertwined rings and represents the unity of the five inhabited continents (America, Africa, Asia, Australasia, Europe). The colored version of the rings - blue, yellow, black, green, and red - over a white field forms the Olympic flag. These colors were chosen because every nation had at least one of them on its national flag.

Months before each Games, the Olympic flame is lit in Olympia in a ceremony that reflects ancient Greek rituals. A female performer, acting as a priestess, ignites a torch by placing it inside a parabolic mirror which focuses the sun's rays; she then lights the torch of the first relay bearer, thus initiating the Olympic torch relay that will carry the flame to the host city's Olympic stadium, where it plays an important role in the opening ceremony.

The athletes or teams who place first, second, or third in each event receive medals. The winners receive gold medals, which were solid gold until 1912, then made of gilded silver and now gold-plated silver. Every gold medal must contain at least six grams of pure gold. The runners-up receive silver medals and the third-place athletes are awarded bronze medals.

Gameplay

Rings

A set of gold, silver, and bronze olympic rings constitutes the majority of the board. Ring territories that have a star can attack the medals and the torch. Each completed ring is worth a bonus based upon its color:

Gold Rings are worth +5 units a turn each.

Silver Rings are worth +4 units a turn each.

Bronze Rings are worth +3 units a turn each.

Torch

The torch is worth +1 and provides a path for attacks between ring sets. Each ring set has 2 territories with stars which share a two-way border with the torch.

Medals

Medals are single territory continents. They can be attacked by the ring territories that have a star. They start with a large # of neutral units and attack the torch at a grave disadvantage.

Gold Medal starts with 5 neutral units & is worth +3 units a turn.

Silver Medal starts with 4 neutral units & is worth +2 units a turn.

Bronze Medal starts with 3 neutral units & is worth +1 units a turn.

Math

Medals attacking Torch (4v6): Avg. # attackers lost per defender: 2.37

Gameplay Settings

Gameplay TypeTurn Based
Return to unit placement from attackOff
Return to attack after fortifyOff
Number of attacks allowedUnlimited
Number of fortifies allowed5
Multiple attacksOn
Allow fortificationBordered
Allow abandonment of territoriesOff
Abandoned territories revert to neutralImmediately
Fog typeLight
Allow override of fog settingYes
Game historyShow

Team Settings

Teamplay EnabledYes
Team VisionOn
Team Unit PlacementOn
Team Unit TransferOn
Team Factory ProductionOff

Cards

CardsOn
Card CaptureOn
Maximum number of cards allowed5
Card values7,10,13,16,19,22,25,28,31,34,37
Must capture non-empty territory to earn cardOn
Card deckA:18 B:18 C:18 W:2

Bonuses, Limits and Dice

Grant 1 unit per x territories owned3
Minimum bonus units per turn4
Elimination bonus5
Capturing of reserves on eliminationOn
Maximum reserve units0
Maximum units per territoryUnlimited
Auto Assign Factories
Number of sides on Attacker's Dice6
Number of sides on Defender's Dice6

Initial Setup

Initial setupSetup based
Lock seat colorsOff
Lock seat orderOn
Lock starting bonus to:Seat
Allow seat selectionNone
Number of units per Territory3
Territory selectionAutomatic
Unit placementAutomatic
Neutral countNone
Neutral Factories
Use team names defined in ColorsOff
Allow players to choose seats / teamsNone