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Board DescriptionBased upon the standard Risk board, this map adds control of the oceans to the battle. Capitals Scenario! Star territories are 'Capital Cities'. Continents Continents are worth the same as the standard board. Capitals (marked with a star) are worth +2 all by themselves. If you take any capitals and then lose all your capitals, you will be eliminated, and 1/3 of any remaining troops will be given to your eliminator. Capitals can attack any terrtitory in their continent. Capitals defend and attack at +1, and this bonus is accumulative with the harbor defensive bonus, so a capital being attack from the sea, defends at +2. Harbors (marked with an anchor are also worth +1 all by themselves. All ocean territories are worth +1 (+2 total for harbors) if you also control every adjacent ocean. Attacks between land and sea are only allowed when there is a harbor in the ocean territory. there is a +1 to defense (both ways). Harbors are indicated by an anchor icon. Islands Please note that unlike the regular risk map you cannot directly attack islands from the main continent. You MUST go through the ocean to complete some continents, or use the border from a capital. Starting Scenario Player territories - 4 units Capitals - 2 units Anchor territories within a land continent - 3 units. Anchor territories between land continents - 4 units. Red Sea (i.e. O33) is a special case, and starts with 3 units. Bering Sea (i.e. O1 & O5) is a special case and starts with 6 units across two harbors. Math For 3v2: +1 to defense - average loses of 1.25 attackers per defender no bonus - average loses of .85 attackers per defender Gameplay Settings
Team Settings
Cards
Bonuses, Limits and Dice
Initial Setup
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Board DescriptionBased upon the standard Risk board, this map adds control of the oceans to the battle. Continents Continents are worth the same as the standard board, with the addition of single territory continents (identified with stars), which are worth +1 all by themselves. Harbors (marked with an anchor) are also worth +1 all by themselves. All ocean territories are worth +1 (+2 total for harbors) if you also control every adjacent ocean. Most attacks between land and sea have a +6 to defense (both ways). If there is a harbor in the ocean territory, there is only a +1 to defense (both ways). Harbors are indicated by an anchor icon. Islands Please note that unlike the regular risk map you cannot directly attack islands from the main continent. You MUST go through the ocean to complete some continents. Usually you will want to use the harbor. Starting Scenario Player territories - 4 units Star territories - 4 units Anchor territories within a land continent - 3 units. Anchor territories between land continents - 5 units. Red Sea (i.e. O33) is a special case, and starts with 4 units. Bering Sea (i.e. O1 & O5) is a special case and starts with 6 units across two harbors. Miscellaneous Players can hold up to 8 cards. 8 sided dice are used which give a slightly greater than normal edge to attackers. Math +1 to defense requires about 1.03 attackers per defender +6 to defense requires about 2.42 attackers per defender Default dice requires about 0.76 attackers per defender Gameplay Settings
Team Settings
Cards
Bonuses, Limits and Dice
Initial Setup
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