116 Open Daily games
1 Open Realtime game
  • Status: Live
  • Version: 2.0
  • Designer: Yertle
  • Rating:
  • Rating Score: 8.63 out of 10 [8 ratings]
  • Difficulty: Intermediate
  • Created Date: 17th Oct 2010
  • Release Date: 19th Aug 2010
  • Games Played: 175

Design Information
Territories 93
Continents 91
Advanced Features Border Modifiers
 
Board Settings
Gameplay Turn Based
Available Players
2 3 4 5
6 7 8 9
10 11 12
Card Sets Worth 4,5,6,7,8,9,10
Territory Selection Automatic
Unit Placement Automatic
Starting Setup Scenario based
Capital Cities Off
Teamplay Enabled
Fog Setting None
Fog Override Enabled
Open Games 0
 
Cards
Nails
Crown
Cross
Wild
Seat Color Team Starting Cards Starting Bonus Win Condition

Board Description

Holy Land

30-33 A.D. - The ministry of Jesus Christ as he traveled about the Holy Land sharing the love of God and the good news of salvation for eternal life!

Movement: Attacking to a cross territory (path of Christ) from a non-cross territory has a +1 attack, while attacking from a cross territory to a cross territory has a +1 defense.

Bonuses: Non-Judea territories are as labeled on the board. Inside Judea bonuses are distributed via Hordes! style (own the territory and all bordering Judea territories for +1). Obtain any 3 bordering cross territories also results in a +1 bonus.

Basic gameplay and rules beyond that.

The layout of the board is based loosely upon the historical Holy Land, names and general locations and territories were attempted to be kept, although some slight alterations and movement have taken place.

Thanks!

=Yertle

Gameplay Settings

Gameplay TypeTurn Based
Return to unit placement from attackOff
Return to attack after fortifyOff
Number of attacks allowedUnlimited
Number of fortifies allowed3
Multiple attacksOn
Allow fortificationBordered
Allow abandonment of territoriesOff
Abandoned territories revert to neutralImmediately
Fog typeNone
Allow override of fog settingYes
Game historyShow

Team Settings

Teamplay EnabledYes
Team VisionOn
Team Unit PlacementOff
Team Unit TransferOn
Team Factory ProductionOff

Cards

CardsOn
Card CaptureOn
Maximum number of cards allowed5
Card values4,5,6,7,8,9,10,11,12,13,14
Must capture non-empty territory to earn cardOn
Card deckA:15 B:15 C:15 W:3

Bonuses, Limits and Dice

Grant 1 unit per x territories owned4
Minimum bonus units per turn4
Elimination bonus0
Capturing of reserves on eliminationOn
Maximum reserve units0
Maximum units per territoryUnlimited
Auto Assign FactoriesOff
Number of sides on Attacker's Dice6
Number of sides on Defender's Dice6

Initial Setup

Initial setupSetup based
Lock seat colorsOff
Lock seat orderOff
Lock starting bonus to:Color
Allow seat selectionNone
Number of units per Territory3
Territory selectionAutomatic
Unit placementAutomatic
Neutral countNone
Neutral Factories
Use team names defined in ColorsOff
Allow players to choose seats / teamsNone