It may play fine, but everything else about this map is uninspired. Pick a state, make a map ..done.
The borders are clear enough, but there's nothing of interest that could have been taken advantage of ..like geographical features that could be used to create choke points or dice mods to delineate the effect of these geo-features. This is a "draw-up/copy political borders and hope it plays well" design.
This is a higher ranking than I usually give blatant Risk-clones, but this one seems to be surprisingly difficult to really master for me for whatever reason. Maybe it's because it's relatively open, maybe it's the opponents I've had on it, but it somehow seems to favor a more aggressive strategy than the usual seize-and-hold that works so well on other boards of its class.
Graphics are clean, bonuses are sane, borders are obvious.