|
Seat |
Color |
Team |
Starting Cards |
Starting Bonus |
Win Condition |
1 |
Sphere |
|
|
|
Default |
2 |
Oval |
|
|
|
Default |
3 |
Circle |
|
|
|
Default |
Gameplay Settings
Gameplay Type | Turn Based | Return to unit placement from attack | Off | Return to attack after fortify | On | Number of attacks allowed | Unlimited | Number of fortifies allowed | 2 | Multiple attacks | On | Allow fortification | Connected | Allow abandonment of territories | Off | Abandoned territories revert to neutral | Immediately | Fog type | None | Allow override of fog setting | Yes | Game history | Show |
Team Settings
Teamplay Enabled | Yes | Team Vision | On | Team Unit Placement | On | Team Unit Transfer | On | Team Factory Production | Off |
Cards
Cards | On | Card Capture | On | Maximum number of cards allowed | 6 | Card values | 8,12,8,12,8,12,8,12,8,12,8 | Must capture non-empty territory to earn card | On | Card deck | A:18 B:18 C:18 W:9 |
Bonuses, Limits and Dice
Grant 0 units per x territories owned | 3 | Minimum bonus units per turn | 4 | Elimination bonus | 8 | Capturing of reserves on elimination | On | Maximum reserve units | 0 | Maximum units per territory | Unlimited | Auto Assign Factories | Off | Number of sides on Attacker's Dice | 6 | Number of sides on Defender's Dice | 6 |
Initial Setup
Initial setup | Setup based | Lock seat colors | On | Lock seat order | Off | Lock starting bonus to: | Color | Allow seat selection | Seats | Number of units per Territory | 3 | Territory selection | Automatic | Unit placement | Automatic | Neutral count | None | Neutral Factories | | Use team names defined in Colors | Off | Allow players to choose seats / teams | Seats |
|