181 Open Daily games
2 Open Realtime games
  • Status: Dev
  • Version: 0.1
  • Designer: IRoll11s
  • Rating: Unrated
  • Rating Score:
  • Difficulty: n/a
  • Created Date: 22nd Apr 2010
  • Release Date: n/a
  • Games Played: 7
  • #1:
  • #2:
  • #3:

Design Information
Territories 58
Continents 107
Advanced Features Fortify Only Borders
One-way Borders
Artillery Borders
Border Modifiers
Attack Only Borders
Capitals
 
Board Settings
Gameplay Turn Based
Available Players
3 4 5
Card Sets Worth 3,3,3,3,3,3,3
Territory Selection Automatic
Unit Placement Automatic
Starting Setup Scenario based
Capital Cities On
Teamplay Disabled
Fog Setting None
Fog Override Enabled
Open Games 0
 
Cards
Iron
Tin
Lumber
Wild
Seat Color Starting Cards Starting Bonus Win Condition
1 Blue Default
2 Green Default
3 Purple Default
4 Red Default
5 Orange Default
6 Yellow Default
7 Pink Default
8 LightGreen Default
9 Cyan Default

Board Description

LORDS OF GEARQUEST

[See bottom of page for all unusual game elements.]

It's been nearly 300 years since the plague swept across the land, reducing the works of men to a mere shadow. A new age of Kingdoms is now taking shape!

LOST CITY - Long rumored to hold powers beyond the mortal plane, its location has finally been revealed. Do you dare awaken its silent sentries and call forth the ancient arcana? Can you afford not to?

ARTILLERY - These magical mighty weapons of war can lob fiery death across to all points on the globe. Tempermental in construction, they require large crews to operate and oftentimes kill your own men in spectacular fashion.

CAVALRY - Horses are rare in the land and good horsemen are hard to come by. Only a few areas support the fennelgrass that the mighty steeds need in order to survive. Tireless and fierce, they give your army excellent mobility.

GOLDINIUM - A mixture of gold and platinum. Not all men fight for glory, it never hurts to have a larger war chest to attract capable fighters of the more mercenary bent.

GRASSLANDS - These dry savannas stretch for miles across, offering little opportunity for concealment but excellent visibility.

ARMADA - The Lost City was only recently discovered by the Diamond Fleet, and only 1 ship returned to tell the tale. What happened to the rest of the fleet is unknown...

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This 8-bit adventure brought to you by a 2-bit player. - IRoll

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Background and Sources

From wikipedia:

"Lords of Conquest is a 1986 strategy video game developed by Eon Software, Inc. The game was published by Electronic Arts and released for the Commodore 64, Apple II, Atari 8-bit, Atari ST and PC DOS.

The game is based on the board game Borderlands by Eon, and was marketed with the slogan "Better than Risk!" to identify it as a global conquest game similar to Risk."

  • Map dimensions are double the original 320 x 200 screen dimensions of the Commodore 64.
  • Font used is Commodore 64 Pixeled from dafont.com.
  • Color palette is as close to possible as the original.
  • Territories auto-generated by the Lords of Conquest Imitator Applet by Randy Gettman.
  • Territory names auto-generated by the Fantasy Name Generator.
  • Have fun!

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    Game Reference

    Continents:

  • Hordes type bonus. (Armadas not needed)
  • Goldinium territories: +2
  • Lost City: +7
  • Lost City: horde bonus x 3
  • Maximum Units:

  • Everything not listed below: 6
  • Artillery: 15
  • Ghost Fleet: 5
  • Dark Breakwater: 4
  • Lost City: 3
  • Maximum Attack/Fortify:

  • TEN (10) attacks per turn.
  • TWO (2) fortifies per turn.
  • You CAN return to attack from fortifying.
  • Border Modifiers:

  • Grasslands: +1 Attack, -2 Defense
  • Armadas: ONE-WAY ATTACK ONLY to Ghost Fleet
  • Cavalry: Normal borders with neighboring territories
  • Cavalry: FORTIFY ONLY to all other mainland territories
  • Artillery: -2 Defense
  • Artillery: Normal borders with neighboring territories
  • Artillery: +1 Artillery Borders with everything else*
  • * EXCEPT: Other artillery and the Lost City.

    Gameplay Settings

    Gameplay TypeTurn Based
    Return to unit placement from attackOff
    Return to attack after fortifyOn
    Number of attacks allowed10
    Number of fortifies allowed2
    Multiple attacksOn
    Allow fortificationBordered
    Allow abandonment of territoriesOff
    Abandoned territories revert to neutralImmediately
    Fog typeNone
    Allow override of fog settingYes
    Game historyShow

    Team Settings

    Teamplay EnabledNo
    Team VisionOn
    Team Unit PlacementOff
    Team Unit TransferOff
    Team Factory ProductionOff

    Cards

    CardsOn
    Card CaptureOff
    Maximum number of cards allowedUnlimited
    Card values3,3,3,3,3,3,3,3,3,3,3
    Must capture non-empty territory to earn cardOff
    Card deckA:18 B:18 C:18 W:18

    Bonuses, Limits and Dice

    Grant 0 units per x territories ownedDisabled
    Minimum bonus units per turn4
    Elimination bonus5
    Capturing of reserves on eliminationOff
    Maximum reserve units0
    Maximum units per territoryUnlimited
    Auto Assign FactoriesOff
    Number of sides on Attacker's Dice6
    Number of sides on Defender's Dice6

    Initial Setup

    Initial setupSetup based
    Lock seat colorsOff
    Lock seat orderOff
    Lock starting bonus to:Color
    Allow seat selectionNone
    Capital citiesOn
    Capital city captureOn
    Capital city unit assimilation %50
    Destroy unallocated CapitalsOff
    Number of units per Player24
    Decrease unit count per player0
    Initial unit count minimum4
    Territory selectionAutomatic
    Unit placementAutomatic
    Neutral countNone
    Neutral Factories
    Use team names defined in ColorsOff
    Allow players to choose seats / teamsNone