182 Open Daily games
3 Open Realtime games
  • Status: Dev
  • Version: 0.2
  • Designer: KrocK
  • Rating: Unrated
  • Rating Score:
  • Difficulty: n/a
  • Created Date: 29th Mar 2010
  • Release Date: n/a
  • Games Played: 1
  • #1:
  • #2:
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Design Information
Territories 192
Continents 46
Advanced Features Border Modifiers
One-way Borders
Capitals
 
Board Settings
Gameplay
Available Players
6
Card Sets Worth Off
Territory Selection Automatic
Unit Placement Automatic
Starting Setup Scenario based
Capital Cities On
Teamplay Enabled
Fog Setting None
Fog Override Enabled
Open Games 0
 
Cards
Troops
Tanks
Planes
Wild
Seat Color Team Starting Cards Starting Bonus Win Condition
1 Green Default
2 Yellow Default
3 Orange Default
4 Red Default
5 Purple Default
6 Blue Default

Board Description

The tip of your starting triangle is a Capital. If you lose your last capital you lose the game and the rest of you troops convert to neutral.

Capitals grant +5 bonus. Capitals can attack one triangle with in the center hexegon.

Capitals defend with a 8 sided dice

You receive a +3 bonus if you hold any hexagon within the main hexagon shape (not including the triangle points) the center hexagon is worth +10. Min bonus +3, +1 for every 6 spaces you control.

Attacking into a players starting triangle attacker roles 6 sided dice and defender roles 8 sided dice.

If you control 2 capitols that are directly opposite each other you get a +50 bonus

Controlling abandon is on, 3 transfers (to any connected). NO CARDS. No Elimination Bonus.

Gameplay Settings

Gameplay TypeSimulGear
Allow reinforcement moves before attack movesUnlimited
Allow reinforced units to attack in the same roundOff
Allow order overloadingOff
Allow unit pumpingOn
Maximum number of orders allowed per turnUnlimited
Turn OrderSeat order
Allow fortificationConnected
Allow abandonment of territoriesOn
Abandoned territories revert to neutralNever
Fog typeNone
Allow override of fog settingYes
Game historyShow

Team Settings

Teamplay EnabledYes
Team VisionOn
Team Unit PlacementOn
Team Unit TransferOn
Team Factory ProductionOff

Cards

CardsOff
Card CaptureOn
Maximum number of cards allowed5
Card values
Must capture non-empty territory to earn cardOn
Card deckA:18 B:18 C:18 W:2

Bonuses, Limits and Dice

Grant 1 unit per x territories owned6
Minimum bonus units per turn3
Elimination bonus0
Capturing of reserves on eliminationOn
Maximum reserve units0
Maximum units per territoryUnlimited
Auto Assign FactoriesOff
Chance of an attacker killing a defender75
Chance of a defender killing an attacker60
Fatigue: Chance of Attack success drops by0% per 1 turns

Initial Setup

Initial setupSetup based
Lock seat colorsOn
Lock seat orderOff
Lock starting bonus to:Color
Allow seat selectionSeats
Capital citiesOn
Capital city captureOn
Capital city unit assimilation %0
Destroy unallocated CapitalsOn
Number of units per Territory3
Territory selectionAutomatic
Unit placementAutomatic
Neutral countNone
Neutral Factories
Use team names defined in ColorsOff
Allow players to choose seats / teamsSeats