119 Open Daily games
0 Open Realtime games
  • Status: Live
  • Version: 7.0
  • Designer: Amidon37
  • Rating:
  • Rating Score: 7.21 out of 10 [19 ratings]
  • Difficulty: Intermediate
  • Created Date: 14th Apr 2018
  • Release Date: 24th May 2010
  • Games Played: 0

Design Information
Territories 25
Continents 27
Advanced Features One-way Borders
Board Settings
Gameplay Turn Based
Available Players
Card Sets Worth 2,3,2,3,2,3,2
Territory Selection Automatic
Unit Placement Automatic
Starting Setup Scenario based
Capital Cities On
Teamplay Disabled
Fog Setting None
Fog Override Enabled
Open Games 0
Only card there is
Seat Color Starting Cards Starting Bonus Win Condition

Board Description

A night out Bowling!


  • Each player starts with one ball in each lane which can attack the head pin and the pins on the same side of the ball.
  • Each pin can only attack the pins immediately down alley.
  • The last pins can attack back to the Golden Pin.
  • The Golden Pin can attack to any ball.
  • Attacks are one way only.
  • Cards:

  • There is only 1 kind of card you can earn. This means you can always trade in a set of 3.
  • Card values cycle 2, 3.
  • Can hold unlimited cards.
  • Bonuses:

  • No territory bonus.
  • +1 for each ball owned.
  • Various combinations of pins earn a bonus. See board.
  • +3 to own the Golden Pin.
  • Winning:

  • Balls 1 and 2 have a -1 factory to the golden pin
  • The balls are capitals so when you take your opponent's you win!
  • Gameplay Settings

    Gameplay TypeTurn Based
    Return to unit placement from attackOff
    Return to attack after fortifyOff
    Number of attacks allowedUnlimited
    Number of fortifies allowed2
    Multiple attacksOn
    Allow fortificationBordered
    Allow abandonment of territoriesOff
    Abandoned territories revert to neutralNever
    Fog typeNone
    Allow override of fog settingYes
    Game historyShow

    Team Settings

    Teamplay EnabledNo
    Team VisionOn
    Team Unit PlacementOff
    Team Unit TransferOff
    Team Factory ProductionOff


    Card CaptureOn
    Maximum number of cards allowedUnlimited
    Card values2,3,2,3,2,3,2,3,2,3,2
    Must capture non-empty territory to earn cardOn
    Card deckA:0 B:0 C:99 W:0

    Bonuses, Limits and Dice

    Grant 0 units per x territories ownedDisabled
    Minimum bonus units per turn0
    Elimination bonus0
    Capturing of reserves on eliminationOn
    Maximum reserve units9
    Maximum units per territoryUnlimited
    Auto Assign Factories
    Number of sides on Attacker's Dice6
    Number of sides on Defender's Dice6

    Initial Setup

    Initial setupSetup based
    Lock seat colorsOff
    Lock seat orderOn
    Lock starting bonus to:Color
    Allow seat selectionNone
    Capital citiesOn
    Capital city captureOn
    Capital city unit assimilation %0
    Destroy unallocated CapitalsOn
    Number of units per Territory5
    Territory selectionAutomatic
    Unit placementAutomatic
    Neutral countLow
    Neutral Factories
    Use team names defined in ColorsOff
    Allow players to choose seats / teamsNone