|
Seat |
Color |
Starting Cards |
Starting Bonus |
Win Condition |
1 |
Red |
|
Default |
Default |
2 |
Green |
|
Default |
Default |
3 |
Blue |
|
Default |
Default |
4 |
Black |
|
Default |
Default |
5 |
Orange |
|
Default |
Default |
6 |
Purple |
|
Default |
Default |
7 |
Cyan |
|
Default |
Default |
8 |
Lime |
|
Default |
Default |
9 |
Yellow |
|
Default |
Default |
10 |
Navy |
|
Default |
Default |
11 |
Brown |
|
Default |
Default |
12 |
Violet |
|
Default |
Default |
13 |
Khaki |
|
Default |
Default |
Board Description
A night out Bowling!
Borders: Each player starts with one ball in each lane which can attack the head pin and the pins on the same side of the ball.Each pin can only attack the pins immediately down alley. The last pins can attack back to the Golden Pin.The Golden Pin can attack to any ball.Attacks are one way only.
Cards: There is only 1 kind of card you can earn. This means you can always trade in a set of 3.Card values cycle 2, 3.Can hold unlimited cards.
Bonuses: No territory bonus.+1 for each ball owned.Various combinations of pins earn a bonus. See board.+3 to own the Golden Pin.
Winning: Balls 1 and 2 have a -1 factory to the golden pinThe balls are capitals so when you take your opponent's you win!
Gameplay Settings
Gameplay Type | Turn Based | Return to unit placement from attack | Off | Return to attack after fortify | Off | Number of attacks allowed | Unlimited | Number of fortifies allowed | 2 | Multiple attacks | On | Allow fortification | Bordered | Allow abandonment of territories | Off | Abandoned territories revert to neutral | Never | Fog type | None | Allow override of fog setting | Yes | Game history | Show |
Team Settings
Teamplay Enabled | No | Team Vision | On | Team Unit Placement | Off | Team Unit Transfer | Off | Team Factory Production | Off |
Cards
Cards | On | Card Capture | On | Maximum number of cards allowed | Unlimited | Card values | 2,3,2,3,2,3,2,3,2,3,2 | Must capture non-empty territory to earn card | On | Card deck | A:0 B:0 C:99 W:0 |
Bonuses, Limits and Dice
Grant 0 units per x territories owned | Disabled | Minimum bonus units per turn | 0 | Elimination bonus | 0 | Capturing of reserves on elimination | On | Maximum reserve units | 9 | Maximum units per territory | Unlimited | Auto Assign Factories | | Number of sides on Attacker's Dice | 6 | Number of sides on Defender's Dice | 6 |
Initial Setup
Initial setup | Setup based | Lock seat colors | Off | Lock seat order | On | Lock starting bonus to: | Color | Allow seat selection | None | Capital cities | On | Capital city capture | On | Capital city unit assimilation % | 0 | Destroy unallocated Capitals | On | Number of units per Territory | 5 | Territory selection | Automatic | Unit placement | Automatic | Neutral count | Low | Neutral Factories | | Use team names defined in Colors | Off | Allow players to choose seats / teams | None |
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