152 Open Daily games
1 Open Realtime game
  • Status: Live
  • Version: 2.0
  • Designer: Chogyam
  • Rating:
  • Rating Score: 7.88 out of 10 [8 ratings]
  • Difficulty: Intermediate
  • Created Date: 21st Jul 2014
  • Release Date: 21st Sep 2011
  • Games Played: 496

Design Information
Territories 26
Continents 55
Advanced Features View Only Borders
One-way Borders
Board Settings
Available Players
Card Sets Worth Off
Territory Selection Automatic
Unit Placement Automatic
Starting Setup Scenario based
Capital Cities On
Teamplay Disabled
Fog Setting Total
Fog Override Disabled
Open Games 0
Seat Color Starting Cards Starting Bonus Win Condition

Board Description


(or Rock, Paper, Scissors)

by Chogyam

The ultimate psychological challenge.

Choose your weapon to counter your opponent's attack. First to 3 wins is the champion.

Fist = Rock (Ro)

Open Hand = Paper (Sham)

Two Fingers = Scissors (Bo)

Rock counters Scissors

Paper counters Rock

Scissors counters Paper

For details about gameplay, please visit:


For an in-depth description of the actual RoShamBo, please visit:


In order to implement the true gameplay of RoShamBo, SimulGear was implemented, which increases the complexity of each turn but should make for a fun game.

Special thanks to Alpha for his super-power: Troubleshooting.

Gameplay Settings

Gameplay TypeSimulGear
Allow reinforcement moves before attack movesDisabled
Allow reinforced units to attack in the same roundOn
Allow order overloadingOff
Allow unit pumpingOn
Maximum number of orders allowed per turn1
Turn OrderSeat order
Allow fortificationBordered
Allow abandonment of territoriesOn
Abandoned territories revert to neutralImmediately
Fog typeTotal
Allow override of fog settingNo
Game historyShow

Team Settings

Teamplay EnabledNo
Team VisionOn
Team Unit PlacementOff
Team Unit TransferOff
Team Factory ProductionOff


Card CaptureOn
Maximum number of cards allowed5
Card values
Must capture non-empty territory to earn cardOn
Card deckA:18 B:18 C:18 W:2

Bonuses, Limits and Dice

Grant 1 unit per x territories ownedDisabled
Minimum bonus units per turn0
Elimination bonus0
Capturing of reserves on eliminationOn
Maximum reserve units0
Maximum units per territory1
Auto Assign Factories
Chance of an attacker killing a defender100
Chance of a defender killing an attacker0
Fatigue: Chance of Attack success drops by0% per 1 turns

Initial Setup

Initial setupSetup based
Lock seat colorsOff
Lock seat orderOff
Lock starting bonus to:Color
Allow seat selectionNone
Capital citiesOn
Capital city captureOn
Capital city unit assimilation %0
Destroy unallocated CapitalsOn
Number of units per Player1
Decrease unit count per player0
Initial unit count minimum0
Territory selectionAutomatic
Unit placementAutomatic
Neutral countNone
Neutral Factories
Use team names defined in ColorsOff
Allow players to choose seats / teamsNone