219 Open Daily games
4 Open Realtime games
  • Status: Dev
  • Version: 0.1
  • Designer: ratsy
  • Rating: Unrated
  • Rating Score:
  • Difficulty: n/a
  • Created Date: 29th Mar 2013
  • Release Date: n/a
  • Games Played: 3
  • #1:
  • #2:
  • #3:

Design Information
Territories 88
Continents 106
Advanced Features Factories
 
Board Settings
Gameplay Turn Based
Available Players
5 6 7 8
9 10 11 12
13 14 15 16
Card Sets Worth 8,12,16,20,24,28,32
Territory Selection Automatic
Unit Placement Automatic
Starting Setup Scenario based
Capital Cities Off
Teamplay Enabled
Fog Setting Light
Fog Override Enabled
Open Games 0
 
Cards
Read the Manual
Up,up,down,down...
Try Harder!
Wild
Seat Color Team Starting Cards Starting Bonus Win Condition
1 Tifa 0 Default
2 Shredder Default Default
3 Mario Default Default
4 Luigi Default Default
5 Qbert Default Default
6 ToeJam Default Default
7 Kirby Default Default
8 DonkyKong Default Default
9 Metroid Default Default
10 Lolo Default Default
11 Krang Default Default
12 PacMan Default Default
13 MegaMan Default Default
14 Peach Default Default
15 Earl Default Default
16 Link Default Default

Board Description

Tetris:

+3 for each complete horizontal line you occupy (only including the playable area, not what's also on the tie - i.e: the vertical peice at the top of the board gives a +6 if owned by itself)

Bonuses are cumulative. If you own all the tetris peices, you get +30

+3 for Score (Score and score word)

+3 for Lines (lines word and lines)

+3 for Level (level word and level)

+3 for Quit and Pause

Space Invaders:

Hordes style standard factory bonus. Each Lower level Alien is worth +1 on itsef if you own all the Aliens connecting to it. Each middle level alien is worth +2 on itself if you own all the aliens connecting to it, and each upper level alien is worth +3 on itself if you own all the aliens connected to it.

+3 for each of the following:

AI High Score

AI Score

AI Player

AI Broken Guard

AI Good Guard

Asterioids:

The asteroids are connect using a line of sight model. If it can see another asteroid it should connect.

Collectors Bonus: +1 for owning two connected asteroids and +3 for owning the player

Pong:

All units collected from the Pong Tie are automatically placed in the ball (Pong) NO MATTER WHO OWNS IT (universal factory).

+10 if you occupy the paddle and the score on the same side

Additional +10 for owning both paddles and their scores.

Gameplay Settings

Gameplay TypeTurn Based
Return to unit placement from attackOff
Return to attack after fortifyOff
Number of attacks allowedUnlimited
Number of fortifies allowed8
Multiple attacksOn
Allow fortificationBordered
Allow abandonment of territoriesOff
Abandoned territories revert to neutralImmediately
Fog typeLight
Allow override of fog settingYes
Game historyShow

Team Settings

Teamplay EnabledYes
Team VisionOn
Team Unit PlacementOff
Team Unit TransferOn
Team Factory ProductionOn

Cards

CardsOn
Card CaptureOn
Maximum number of cards allowed7
Card values8,12,16,20,24,28,32,36,40,44,48
Must capture non-empty territory to earn cardOn
Card deckA:18 B:18 C:18 W:2

Bonuses, Limits and Dice

Grant 1 unit per x territories owned5
Minimum bonus units per turn5
Elimination bonus20
Capturing of reserves on eliminationOn
Maximum reserve units100
Maximum units per territoryUnlimited
Auto Assign Factories
Number of sides on Attacker's Dice6
Number of sides on Defender's Dice6

Initial Setup

Initial setupSetup based
Lock seat colorsOff
Lock seat orderOff
Lock starting bonus to:Seat
Allow seat selectionNone
Number of units per Territory1
Territory selectionAutomatic
Unit placementAutomatic
Neutral countNone
Neutral Factories
Use team names defined in ColorsOff
Allow players to choose seats / teamsNone