185 Open Daily games
2 Open Realtime games
  • Rating:
  • Rating Score: 7.14 out of 10 [84 ratings]
  • Difficulty: Beginner
  • Created Date: 19th Jan 2013
  • Release Date: 22nd Oct 2009
  • Games Played: 0

Design Information
Territories 42
Continents 6
Advanced Features
 
Board Settings
Gameplay
Available Players
2 3 4 5
6 7 8
Card Sets Worth 4,6,8,10,12,4,4
Territory Selection Automatic
Unit Placement Automatic
Starting Setup Random
Capital Cities Off
Teamplay Enabled
Fog Setting None
Fog Override Enabled
Open Games 0
 
Cards
Troops
Tanks
Planes
Wild
Seat Color Team Starting Cards Starting Bonus Win Condition
1 Red Default
2 Green Default
3 Blue Default
4 Black Default
5 Orange Default
6 Purple Default
7 Grey Default
8 Cyan Default
9 Lime Default
10 Yellow Default
11 Navy Default
12 Brown Default
13 Violet Default
14 Khaki Default

Board Description

SimulGear scenario for Global Warfare by CK66

70%/80% Attack Dice (i.e. every attacking unit has a 70% chance of scoring a hit while every defending unit has an 80% chance)

1 Reinforcement per turn

5% fatigue every 3 orders

Card Scale: 4,6,8,10,12,4,6...

Gameplay Settings

Gameplay TypeSimulGear
Allow reinforcement moves before attack moves1
Allow reinforced units to attack in the same roundOff
Allow order overloadingOff
Allow unit pumpingOn
Maximum number of orders allowed per turnUnlimited
Turn OrderRandom order
Allow fortificationBordered
Allow abandonment of territoriesOff
Abandoned territories revert to neutralImmediately
Fog typeNone
Allow override of fog settingYes
Game historyShow

Team Settings

Teamplay EnabledYes
Team VisionOn
Team Unit PlacementOff
Team Unit TransferOn
Team Factory ProductionOff

Cards

CardsOn
Card CaptureOn
Maximum number of cards allowed5
Card values4,6,8,10,12,4,6,8,10,12,4
Must capture non-empty territory to earn cardOff
Card deckA:18 B:18 C:18 W:2

Bonuses, Limits and Dice

Grant 1 unit per x territories owned3
Minimum bonus units per turn3
Elimination bonus0
Capturing of reserves on eliminationOn
Maximum reserve units0
Maximum units per territoryUnlimited
Auto Assign Factories
Chance of an attacker killing a defender70
Chance of a defender killing an attacker80
Fatigue: Chance of Attack success drops by5% per 3 turns

Initial Setup

Initial setupRandom
Number of units per Territory3
Territory selectionAutomatic
Unit placementAutomatic
Neutral countLow
Neutral Factories
Use team names defined in ColorsOff
Allow players to choose seats / teamsNone