|
Seat |
Color |
Team |
Starting Cards |
Starting Bonus |
Win Condition |
0 |
|
|
|
|
Default |
Gameplay Settings
Gameplay Type | | Return to unit placement from attack | | Return to attack after fortify | | Number of attacks allowed | | Number of fortifies allowed | | Multiple attacks | | Allow fortification | | Allow abandonment of territories | | Abandoned territories revert to neutral | | Fog type | | Allow override of fog setting | | Game history | |
Team Settings
Teamplay Enabled | | Team Vision | | Team Unit Placement | | Team Unit Transfer | | Team Factory Production | |
Cards
Cards | | Card Capture | | Maximum number of cards allowed | | Card values | | Must capture non-empty territory to earn card | | Card deck | A: B: C: W: |
Bonuses, Limits and Dice
Grant 0 units per x territories owned | | Minimum bonus units per turn | | Elimination bonus | | Capturing of reserves on elimination | | Maximum reserve units | | Maximum units per territory | | Auto Assign Factories | | Number of sides on Attacker's Dice | | Number of sides on Defender's Dice | |
Initial Setup
Initial setup | Setup based | Number of units per Player | | Decrease unit count per player | | Initial unit count minimum | | Territory selection | | Unit placement | | Neutral count | | Neutral Factories | | Use team names defined in Colors | | Allow players to choose seats / teams | |
|