204 Open Daily games
5 Open Realtime games
  • Rating: Unrated
  • Rating Score:
  • Difficulty: n/a
  • Created Date: 14th Jul 2012
  • Release Date: n/a
  • Games Played: 3
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Design Information
Territories 288
Continents 4920
Advanced Features One-way Borders
Border Modifiers
Fortify Only Borders
Artillery Borders
Factories
 
Board Settings
Gameplay Turn Based
Available Players
2 3 4
Card Sets Worth Off
Territory Selection Automatic
Unit Placement Automatic
Starting Setup Scenario based
Capital Cities On
Teamplay Enabled
Fog Setting Light
Fog Override Enabled
Open Games 0
 
Cards
Troops
Tanks
Planes
Wild
Seat Color Team Starting Cards Starting Bonus Win Condition
1 Yoshi 0 Default Default
2 Bowser 0 Default Default
3 Mario 0 Default Default
4 Toad 0 Default Default

Board Description

Mario Kart

IMPORTANT: Never own more that 1 territory in the arena. You must keep 1 kart at all times or you will be automatically eliminated.

In this arena are 4 towers, each 2 floors tall, sectioned off by roads. From the road, you may use a ramp to access the next level up. There are 2 ramps at the far corner of each tower. From level 1, you may reach level 2 using another ramp. There is 1 ramp per tower to reach level 2. From levels 1 and 2, you may reach an adjacent tower by using the bridges. There are 2 bridges per level on each tower. From levels 1 and 2, you may attack down to a lower level from any territory on the edge to an adjacent territory below. Attacking down a level provides an attack bonus of +1.

No units are placed in this game. All units produced by continents are placed automatically on the board. Each territory with a rainbow "?" box that you control at the beginning of your turn will automatically place a unit in your item bank. It's a mystery which you'll get.

Items:

For now they just give 1 to fortify, but the bolt is an artillery.

Each player has 7 attacks per turn, and 1 fortifies, with the option to return to attack after fortification.

If you die, you lose a balloon. If you have no balloon left, you are dead.

Gameplay Settings

Gameplay TypeTurn Based
Return to unit placement from attackOff
Return to attack after fortifyOn
Number of attacks allowed7
Number of fortifies allowed1
Multiple attacksOn
Allow fortificationConnected
Allow abandonment of territoriesOn
Abandoned territories revert to neutralImmediately
Fog typeLight
Allow override of fog settingYes
Game historyShow

Team Settings

Teamplay EnabledYes
Team VisionOn
Team Unit PlacementOff
Team Unit TransferOff
Team Factory ProductionOff

Cards

CardsOff
Card CaptureOn
Maximum number of cards allowed5
Card values
Must capture non-empty territory to earn cardOn
Card deckA:18 B:18 C:18 W:2

Bonuses, Limits and Dice

Grant 1 unit per x territories ownedDisabled
Minimum bonus units per turn0
Elimination bonus0
Capturing of reserves on eliminationOn
Maximum reserve units0
Maximum units per territoryUnlimited
Auto Assign Factories
Number of sides on Attacker's Dice6
Number of sides on Defender's Dice6

Initial Setup

Initial setupSetup based
Lock seat colorsOn
Lock seat orderOff
Lock starting bonus to:Color
Allow seat selectionSeats
Capital citiesOn
Capital city captureOff
Capital city unit assimilation %0
Destroy unallocated CapitalsOn
Number of units per Territory3
Territory selectionAutomatic
Unit placementAutomatic
Neutral countNone
Neutral Factories
Use team names defined in ColorsOff
Allow players to choose seats / teamsSeats