180 Open Daily games
5 Open Realtime games
  • Status: Dev
  • Version: 0.1
  • Designer: ratsy
  • Rating: Unrated
  • Rating Score:
  • Difficulty: n/a
  • Created Date: 21st Jun 2012
  • Release Date: n/a
  • Games Played: 7
  • #1:
  • #2:
  • #3:

Design Information
Territories 399
Continents 640
Advanced Features Fortify Only Borders
One-way Borders
Border Modifiers
View Only Borders
Attack Only Borders
Factories
 
Board Settings
Gameplay Turn Based
Available Players
2 3 4 5
6 7 8
Card Sets Worth 5,6,7,8,9,10,11
Territory Selection Automatic
Unit Placement Automatic
Starting Setup Scenario based
Capital Cities On
Teamplay Enabled
Fog Setting Total
Fog Override Enabled
Open Games 0
 
Cards
Attack
Defend
Scout
Wild
Seat Color Team Starting Cards Starting Bonus Win Condition
1 Red Default Default
2 Green Default Default
3 Blue Default Default
4 Black Default Default
5 Orange Default Default
6 Purple Default Default
7 Cyan Default Default
8 Pink Default Default
9 Yellow Default Default
10 Navy Default Default
11 Brown Default Default
12 Violet Default Default
13 Khaki Default Default
14 SkyBlue Default Default

Board Description

Placement allowed on the castle and moat only.

Units on the moat CANNOT BE MOVED.

Return to fortify and attack are both on.

5 fortifies to anywhere connected.

Castles are Capitals.

Wooden towers provide sight through the fog for a limited distance.

Each castle has a moat surrounding it providing defense for the castle and starting with 16 units. Other players can attack the moat, which can attack the castle, but any units that are on the moat MUST be left there.

The castle can attack the territories beyond the moat.

The moat is also a universal factory, growing by 2 for every bonus collected.

Continent Bonuses: Neutrals:

Timber 5 4

Oil 4 3

Mine 5 4

Fish 6 5

Deer 4 3

# of Units starting on each hex:

# of sides on die

Mountain 3 8

Forest 4 7

Desert 3 5

Ocean 5 9

Plains 1 6

Hills 2 7

Lake 5 8

Swamp 4 5

Moat 16 9

Castle 8 9

Gameplay Settings

Gameplay TypeTurn Based
Return to unit placement from attackOn
Return to attack after fortifyOn
Number of attacks allowedUnlimited
Number of fortifies allowed5
Multiple attacksOn
Allow fortificationConnected
Allow abandonment of territoriesOff
Abandoned territories revert to neutralImmediately
Fog typeTotal
Allow override of fog settingYes
Game historyShow

Team Settings

Teamplay EnabledYes
Team VisionOn
Team Unit PlacementOn
Team Unit TransferOn
Team Factory ProductionOff

Cards

CardsOn
Card CaptureOn
Maximum number of cards allowed5
Card values5,6,7,8,9,10,11,12,13,14,15
Must capture non-empty territory to earn cardOn
Card deckA:18 B:18 C:18 W:2

Bonuses, Limits and Dice

Grant 1 unit per x territories owned5
Minimum bonus units per turn5
Elimination bonus0
Capturing of reserves on eliminationOn
Maximum reserve unitsUnlimited
Maximum units per territoryUnlimited
Auto Assign Factories
Number of sides on Attacker's Dice6
Number of sides on Defender's Dice6

Initial Setup

Initial setupSetup based
Lock seat colorsOff
Lock seat orderOff
Lock starting bonus to:Color
Allow seat selectionNone
Capital citiesOn
Capital city captureOn
Capital city unit assimilation %0
Destroy unallocated CapitalsOn
Number of units per Territory3
Territory selectionAutomatic
Unit placementAutomatic
Neutral countNone
Neutral Factories
Use team names defined in ColorsOff
Allow players to choose seats / teamsNone