199 Open Daily games
2 Open Realtime games
  • Status: Dev
  • Version: 0.1
  • Designer: psilofyr
  • Rating: Unrated
  • Rating Score:
  • Difficulty: n/a
  • Created Date: 11th Jun 2012
  • Release Date: n/a
  • Games Played: 1
  • #1:
  • #2:
  • #3:

Design Information
Territories 53
Continents 40
Advanced Features View Only Borders
One-way Borders
Border Modifiers
Factories
Capitals
 
Board Settings
Gameplay Turn Based
Available Players
2 3 4 5
6 7 8 9
10 11 12
Card Sets Worth 4,5,6,7,8,9,10
Territory Selection Automatic
Unit Placement Automatic
Starting Setup Scenario based
Capital Cities On
Teamplay Enabled
Fog Setting Medium
Fog Override Enabled
Open Games 0
 
Cards
Highpoint
Rafting
Hawks Nest
Wild
Seat Color Team Starting Cards Starting Bonus Win Condition
1 Firehouse Deli Default Default
2 Minisink Warriors Default Default
3 Hawks Nest Default Default
4 Port Jervis Raiders Default Default
5 Orange County Default Default
6 NJ Park Rangers Default Default
7 Kittattinny Canoes Default Default
8 Silver Canoe Default Default
9 Greenvillains Default Default
10 Easyway Beverage Discount Center Default Default
11 NJ Transit Default Default
12 Pike County Default Default
13 Sussex County Default Default
14 Brown Default Default
15 Violet Default Default
16 SkyBlue Default Default

Board Description

A mystical land of epic battles and heroism! WHO WILL TRIUMPH?? Seize control of interstate 84 or the mighty river Delaware for swift transit. Attacking from the fertile plains into the craggy mountainous regions and vice versa is difficult (-1 to attacking rolls) and sometimes impossible. The system of parks provide your troops with wild game and timber (ie, a bonus unit) and the great cities and fortresses do the same.

Gameplay Settings

Gameplay TypeTurn Based
Return to unit placement from attackOff
Return to attack after fortifyOn
Number of attacks allowedUnlimited
Number of fortifies allowed3
Multiple attacksOn
Allow fortificationBordered
Allow abandonment of territoriesOff
Abandoned territories revert to neutralImmediately
Fog typeMedium
Allow override of fog settingYes
Game historyShow

Team Settings

Teamplay EnabledYes
Team VisionOn
Team Unit PlacementOff
Team Unit TransferOff
Team Factory ProductionOff

Cards

CardsOn
Card CaptureOn
Maximum number of cards allowed5
Card values4,5,6,7,8,9,10,11,12,13,14
Must capture non-empty territory to earn cardOn
Card deckA:18 B:18 C:18 W:2

Bonuses, Limits and Dice

Grant 1 unit per x territories owned3
Minimum bonus units per turn3
Elimination bonus5
Capturing of reserves on eliminationOn
Maximum reserve units15
Maximum units per territoryUnlimited
Auto Assign Factories
Number of sides on Attacker's Dice6
Number of sides on Defender's Dice6

Initial Setup

Initial setupSetup based
Lock seat colorsOff
Lock seat orderOff
Lock starting bonus to:Color
Allow seat selectionNone
Capital citiesOn
Capital city captureOn
Capital city unit assimilation %0
Destroy unallocated CapitalsOff
Number of units per Player3
Decrease unit count per player5
Initial unit count minimum20
Territory selectionAutomatic
Unit placementAutomatic
Neutral countNone
Neutral Factories
Use team names defined in ColorsOff
Allow players to choose seats / teamsNone