199 Open Daily games
2 Open Realtime games
  • Rating:
  • Rating Score: 6.87 out of 10 [54 ratings]
  • Difficulty: n/a
  • Created Date: 22nd Feb 2012
  • Release Date: n/a
  • Games Played: 1
  • #1:
  • #2:
  • #3:

Design Information
Territories 42
Continents 6
Advanced Features
 
Board Settings
Gameplay
Available Players
2 3 4 5
6 7 8
Card Sets Worth 4,6,8,10,12,14,16
Territory Selection Automatic
Unit Placement Automatic
Starting Setup Random
Capital Cities Off
Teamplay Enabled
Fog Setting None
Fog Override Enabled
Open Games 0
 
Cards
Troops
Tanks
Planes
Wild
Seat Color Team Starting Cards Starting Bonus Win Condition
1 Red Default Default
2 Green Default Default
3 Blue Default Default
4 Black Default Default
5 Orange Default Default
6 Purple Default Default
7 Grey Default Default
8 Cyan Default Default
9 Lime Default Default
10 Yellow Default Default
11 Navy Default Default
12 Brown Default Default
13 Violet Default Default
14 Khaki Default Default

Board Description

Global Warfare: Firestorm v0

Scenario by: AttilaTheHun

Style of play: Simulgear

Attacker: 75%

Defender: 30%

Abandon On

Reinforce from any connected and can attack in same round

Escalating cards

Background:

...Long droughts have caused the entire globe to become one big tinderbox. As wildfires rage unchecked across much of the Earth's landmass, rival tribes compete for resources. All civilization has broken down in the face of drought, famine, and the ever-burning flame.

With no place to call safe, the true victor will be the one who can consume all without being consumed themselves. The true spirit of this challenge is to become what people fear most: The Firestorm!

Gameplay Settings

Gameplay TypeSimulGear
Allow reinforcement moves before attack moves5
Allow reinforced units to attack in the same roundOn
Allow order overloadingOff
Allow unit pumpingOn
Maximum number of orders allowed per turnUnlimited
Turn OrderRandom order
Allow fortificationConnected
Allow abandonment of territoriesOn
Abandoned territories revert to neutralNever
Fog typeNone
Allow override of fog settingYes
Game historyShow

Team Settings

Teamplay EnabledYes
Team VisionOn
Team Unit PlacementOff
Team Unit TransferOn
Team Factory ProductionOff

Cards

CardsOn
Card CaptureOn
Maximum number of cards allowed5
Card values4,6,8,10,12,14,16,18,20,22,24
Must capture non-empty territory to earn cardOff
Card deckA:18 B:18 C:18 W:2

Bonuses, Limits and Dice

Grant 1 unit per x territories owned5
Minimum bonus units per turn5
Elimination bonus5
Capturing of reserves on eliminationOn
Maximum reserve units0
Maximum units per territoryUnlimited
Auto Assign Factories
Chance of an attacker killing a defender75
Chance of a defender killing an attacker30
Fatigue: Chance of Attack success drops by5% per 5 turns

Initial Setup

Initial setupRandom
Number of units per Territory5
Territory selectionAutomatic
Unit placementAutomatic
Neutral countMedium
Neutral Factories
Use team names defined in ColorsOff
Allow players to choose seats / teamsNone