202 Open Daily games
2 Open Realtime games
  • Rating: Unrated
  • Rating Score:
  • Difficulty: n/a
  • Created Date: 25th Sep 2011
  • Release Date: n/a
  • Games Played: 2
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Design Information
Territories 401
Continents 185
Advanced Features Fortify Only Borders
One-way Borders
Artillery Borders
Border Modifiers
Factories
 
Board Settings
Gameplay Turn Based
Available Players
3 4 5 6
7 8 9 10
11 12
Card Sets Worth Off
Territory Selection Automatic
Unit Placement Automatic
Starting Setup Scenario based
Capital Cities On
Teamplay Enabled
Fog Setting Medium
Fog Override Enabled
Open Games 0
 
Cards
Troops
Tanks
Planes
Wild
Seat Color Team Starting Cards Starting Bonus Win Condition
1 Red Default Default
2 Orange Default Default
3 Yellow Default Default
4 Green Default Default
5 Blue Default Default
6 Purple Default Default
7 Black Default Default
8 Cyan Default Default
9 Lime Default Default
10 Pink Default Default
11 Navy Default Default
12 Brown Default Default
13 Violet Default Default

Board Description

Tycoons!

Tycoons' structure is based around an automated train connecting 6 separate areas. The only way to get from one area to the next is by way of train. To board the train, you must capture a train station. From there, you may capture a section of the track. The section of track will allow you to fortify your units into the train car above the map. Each turn, your section of track will progress clockwise around the track. When your section of track arrives at the next stop, you may capture the train station, and fortify your units out from your train car into the town.

Gold Mines

Gold mines provide a +1 factory bonus on location. You may attack them from the single hexagon on which they are located, but you may not attack out or fortify out from them back to the ground. Each gold mine fortifies to each of the 6 banks.

Banks

Banks are necessary to turn your gold prospects into usable resources. Each gold mine fortifies to each bank, and banks fortify to each other.

Oil Wells

Oil wells provide a +2 factory bonus on location. Like gold mines, you may not attack out from them. Each oil well fortifies to each trading post.

Trading Posts

Trading posts are necessary to turn your crude oil into usable income. Each oil well fortifies to each trading post; and trading stations fortify to eachother. Trading posts also provide a +1 universal factory bonus to each other trading post. For example, if I own Redwood Trading Post, at the beginning of my turn each other trading posts will automatically gain 1 unit, regardless of who owns the building. Gem City Trading Posts do not provide this bonus for one another.

WaterTowers

Watertowers generate a +4 factory bonus to the nearest Inn, but only if you own both the Innand the watertower. Each turn the watertower will lose 1 unit to produce the +4 at the inn. Water towers, like gold mines and oil wells, do not attack out. Water Towers are necessary for Inn Bonuses, but do not fortify to Inns.

Inns

Each Inn is a +4 factory bonus on location, if you control the local watertower. Otherwise, Inns produce nothing. If you have the local water tower and the Inn, you receieve 4 units at the Inn, and one unit will be subtracted from your watertower. In Gem City, there are 2 Inns and 2 watertowers. If you own all 4, each inn will get +8 per turn, and each watertower will lose 2.

Forts

Forts attack each territory that is adjacent to those that can attack the fort. Forts attack non-adjacent territories with artillery borders. Forts also defend with +1 dice.

Tribes

Tribes provide a +2 placement bonus each.

Train Stations

Each town has a train station that allows you to board the train. If a player's train car is at the junction that corresponds with the train station, you may fortify units into and out of your train car at the top of the map to travel to a different area. This is the only way to move from area to area. Attacking trainstations from the traintracks is 6v0, so you may always exit the train into the town.

Victory Conditions

To win the game you must complete one of the following goals:

  • Own All Banks for 1 turn
  • Own All Train Stations for 1 turn
  • Own All Trading Posts for 1 turn
  • Abandonment is on, and empty territories revert to neutral immediately. There are unlimited attacks per turn, with 3 fortifies within connected territories. You may return to attack after fortifying.

    Gameplay Settings

    Gameplay TypeTurn Based
    Return to unit placement from attackOff
    Return to attack after fortifyOn
    Number of attacks allowedUnlimited
    Number of fortifies allowed3
    Multiple attacksOn
    Allow fortificationConnected
    Allow abandonment of territoriesOn
    Abandoned territories revert to neutralImmediately
    Fog typeMedium
    Allow override of fog settingYes
    Game historyShow

    Team Settings

    Teamplay EnabledYes
    Team VisionOn
    Team Unit PlacementOff
    Team Unit TransferOn
    Team Factory ProductionOff

    Cards

    CardsOff
    Card CaptureOn
    Maximum number of cards allowed5
    Card values
    Must capture non-empty territory to earn cardOn
    Card deckA:18 B:18 C:18 W:2

    Bonuses, Limits and Dice

    Grant 1 unit per x territories owned5
    Minimum bonus units per turn3
    Elimination bonus0
    Capturing of reserves on eliminationOn
    Maximum reserve units0
    Maximum units per territoryUnlimited
    Auto Assign Factories
    Number of sides on Attacker's Dice6
    Number of sides on Defender's Dice6

    Initial Setup

    Initial setupSetup based
    Lock seat colorsOff
    Lock seat orderOff
    Lock starting bonus to:Color
    Allow seat selectionNone
    Capital citiesOn
    Capital city captureOn
    Capital city unit assimilation %0
    Destroy unallocated CapitalsOn
    Number of units per Territory3
    Territory selectionAutomatic
    Unit placementAutomatic
    Neutral countLow
    Neutral Factories
    Use team names defined in ColorsOff
    Allow players to choose seats / teamsNone