Tycoons!
Tycoons' structure is based around an automated train connecting 6 separate areas. The only way to get from one area to the next is by way of train. To board the train, you must capture a train station. From there, you may capture a section of the track. The section of track will allow you to fortify your units into the train car above the map. Each turn, your section of track will progress clockwise around the track. When your section of track arrives at the next stop, you may capture the train station, and fortify your units out from your train car into the town.
Gold Mines
Gold mines provide a +1 factory bonus on location. You may attack them from the single hexagon on which they are located, but you may not attack out or fortify out from them back to the ground. Each gold mine fortifies to each of the 6 banks.
Banks
Banks are necessary to turn your gold prospects into usable resources. Each gold mine fortifies to each bank, and banks fortify to each other.
Oil Wells
Oil wells provide a +2 factory bonus on location. Like gold mines, you may not attack out from them. Each oil well fortifies to each trading post.
Trading Posts
Trading posts are necessary to turn your crude oil into usable income. Each oil well fortifies to each trading post; and trading stations fortify to eachother. Trading posts also provide a +1 universal factory bonus to each other trading post. For example, if I own Redwood Trading Post, at the beginning of my turn each other trading posts will automatically gain 1 unit, regardless of who owns the building. Gem City Trading Posts do not provide this bonus for one another.
WaterTowers
Watertowers generate a +4 factory bonus to the nearest Inn, but only if you own both the Innand the watertower. Each turn the watertower will lose 1 unit to produce the +4 at the inn. Water towers, like gold mines and oil wells, do not attack out. Water Towers are necessary for Inn Bonuses, but do not fortify to Inns.
Inns
Each Inn is a +4 factory bonus on location, if you control the local watertower. Otherwise, Inns produce nothing. If you have the local water tower and the Inn, you receieve 4 units at the Inn, and one unit will be subtracted from your watertower. In Gem City, there are 2 Inns and 2 watertowers. If you own all 4, each inn will get +8 per turn, and each watertower will lose 2.
Forts
Forts attack each territory that is adjacent to those that can attack the fort. Forts attack non-adjacent territories with artillery borders. Forts also defend with +1 dice.
Tribes
Tribes provide a +2 placement bonus each.
Train Stations
Each town has a train station that allows you to board the train. If a player's train car is at the junction that corresponds with the train station, you may fortify units into and out of your train car at the top of the map to travel to a different area. This is the only way to move from area to area. Attacking trainstations from the traintracks is 6v0, so you may always exit the train into the town.
Victory Conditions
To win the game you must complete one of the following goals:
Own All Banks for 1 turnOwn All Train Stations for 1 turnOwn All Trading Posts for 1 turn
Abandonment is on, and empty territories revert to neutral immediately. There are unlimited attacks per turn, with 3 fortifies within connected territories. You may return to attack after fortifying.