183 Open Daily games
2 Open Realtime games
  • Rating: Unrated
  • Rating Score:
  • Difficulty: n/a
  • Created Date: 16th Sep 2011
  • Release Date: n/a
  • Games Played: 0
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Design Information
Territories 255
Continents 79
Advanced Features One-way Borders
Fortify Only Borders
Border Modifiers
Artillery Borders
Factories
 
Board Settings
Gameplay Turn Based
Available Players
2 3 4 5
6 7 8 9
10 11 12
Card Sets Worth Off
Territory Selection Automatic
Unit Placement Automatic
Starting Setup Scenario based
Capital Cities On
Teamplay Enabled
Fog Setting Medium
Fog Override Enabled
Open Games 0
 
Cards
Troops
Tanks
Planes
Wild
Seat Color Team Starting Cards Starting Bonus Win Condition
1 Red Default Default
2 Orange Default Default
3 Yellow Default Default
4 Green Default Default
5 Blue Default Default
6 Purple Default Default
7 Black Default Default
8 Cyan Default Default
9 Lime Default Default
10 Pink Default Default
11 Navy Default Default
12 Brown Default Default
13 Violet Default Default

Board Description

Tycoon!

Tycoon's structure is based around an automated train connecting 4 separate areas. The only way to get from one area to the next is by way of train. To board the train, you must capture a train station. From there, you may capture a section of the track. The section of track will allow you to fortify your units into the train car above the map. Each turn, your section of track will progress clockwise around the track. When your section of track arrives at the next stop, you may capture the train station, and fortify your units out from your train car into the town.

Gold Mines

Gold mines provide a +1 factory bonus on location. You may attack them from the ground on which they are located, but you may not attack out or fortify out from them. Each gold mine fortifies to any of the 3 banks.

Banks

Banks are necessary to turn your gold prospects into usable resources. Each gold mine fortifies to each bank, and banks fortify to eachother.

Oil Wells

Oil wells provide a +2 factory bonus on location. Like gold mines, you may not attack out from them. Each oil well fortifies to each trading station.

Trading Posts

Trading posts are necessary to turn your crude oil into usable income. Each oil well fortifies to each trading post; and trading stations fortify to eachother. Trading posts also provide a +1 universal factory bonus to each other trading post. For example, if I own Red Canyon Trading Post, at the beginning of my turn each other trading posts will automatically gain 1 unit, regardless of who owns the building.

Water Towers

Water towers generate a +1 factory bonus to the nearest Inn, but only if you own the Inn. Water towers, like gold mines and oil wells, do not attack out. Water Towers are necessary for Inn Bonuses.

Inns

Each Inn is a +2 bonus for placement, if you control the local water tower. Otherwise, Inns produce nothing. If you have the local water tower and the Inn, you receieve 2 units to place, and 1 unit automatically placed in your Inn.

Forts

Forts attack up to 3 territories away with artillery borders.

Tipis

Tipis provide a +2 placement bonus per tipi.

Train Stations

Each town has a train station that allows you to board the train. If a player's train car is at the stop that corresponds with the train station, you may fortify units into and out of your train car at the top of the map to travel to a different area. This is the only way to move from area to area.

Gameplay Settings

Gameplay TypeTurn Based
Return to unit placement from attackOff
Return to attack after fortifyOn
Number of attacks allowedUnlimited
Number of fortifies allowed3
Multiple attacksOn
Allow fortificationConnected
Allow abandonment of territoriesOn
Abandoned territories revert to neutralImmediately
Fog typeMedium
Allow override of fog settingYes
Game historyShow

Team Settings

Teamplay EnabledYes
Team VisionOn
Team Unit PlacementOff
Team Unit TransferOff
Team Factory ProductionOff

Cards

CardsOff
Card CaptureOn
Maximum number of cards allowed5
Card values
Must capture non-empty territory to earn cardOn
Card deckA:18 B:18 C:18 W:2

Bonuses, Limits and Dice

Grant 1 unit per x territories owned4
Minimum bonus units per turn3
Elimination bonus5
Capturing of reserves on eliminationOn
Maximum reserve units0
Maximum units per territoryUnlimited
Auto Assign Factories
Number of sides on Attacker's Dice6
Number of sides on Defender's Dice6

Initial Setup

Initial setupSetup based
Lock seat colorsOff
Lock seat orderOff
Lock starting bonus to:Color
Allow seat selectionNone
Capital citiesOn
Capital city captureOn
Capital city unit assimilation %0
Destroy unallocated CapitalsOn
Number of units per Territory3
Territory selectionAutomatic
Unit placementAutomatic
Neutral countLow
Neutral Factories
Use team names defined in ColorsOff
Allow players to choose seats / teamsNone