RULES:
OVERVIEW:
This game aims to simulate the gameplay of an RPG battle. The object of the game is to work with your team to bring your opponents' HP down to 0. Each character has a maximum capacity for each HP, Mana, and Potions. These each can be replenished, but only to the character's specific capacity.
To select a move, you must take the 2 units that are placed each turn in your character's name on the respective menu, and attack down the menu to select your move. Leave one unit behind in the move's name on the menu, and the other in the arrow pointing at your target. You may only make 1 attack per turn.
FIGHT:
All moves under the FIGHT category have a number showing how much HP will be taken from the chosen opponent on the attacker's next turn. Some attacks have special abilities and are explained under the character sections. Attacks do not cost Mana.
MAGIC:
All moves under the MAGIC category have a number showing how much Mana they will cost, as well as how much HP will be affected. Some spells add HP to an ally, while other remove HP from an opponent. If a spell is cast with insufficient Mana, the character who cast the spell WILL BE ELIMINATED on the following turn. Each character has a maximum of 1+ the displayed maximum to prevent the loss of 100 HP when casting spells with high Mana cost.
POTION:
The numbers next to the Mana and HP under the POTION category show how much Mana or HP will be restored when used. When a potion is used, 1 potion is removed from the respective vial under POTIONS REMAINING. If your vial is empty, any attempt to use a potion of that type will fail. Some attacks can cause you to recover potions.
BLOCK:
To BLOCK an attack, you may use your move to nullify one or two attacks that an opponent is aiming at your character. Blocking an attack costs an amount of HP per block, specific to each character.
ATTACK DESCRIPTIONS:
STUN/REFLECT - A character that has been stunned will be unable to attack the character who used Stun on the next turn. For example, if the Dragon selects to use STUN against the Warrior, then on the next turn, any attack the warrior chooses to make on the Dragon will be nullified.
STEAL - A character who uses steal will remove a potion from the targeted characters inventory and add it to the inventory of the character using steal. The type of potion stolen is dependent on whether the character using steal owns either the HP or the MANA territory.
HEAL - Heal adds as many HP to the targeted ally, as the spell costs in mana.
EMBER - When Ember is cast by both Dragon Head and Dragon, 10 damage will be dealt to each character in addition to the damage dealt by the spell.
TYPHOON - When Typhoon is cast, each opponent loses 10 HP regardless in addition to the damage dealt by the spell.
CHARACTERS
Barbariccia
HP 500
Mana 100
Mana Regeneration 30
Slap 40
Steal* 20
Bolt 100
Heal 40
HP Potion 60
Inventory Max 4
Mana Potion 60
Inventory Max 4
Block -10
Dragon Head/Dragon
HP 400
Mana Max 70
Mana Regeneration 20
Bite 40
Stun* 20
Torch 50
Ember 25
HP Potion 40
Inventory Max 6/3
Mana Potion 40
Inventory Max 3/6
Block -10
Warrior
HP 350
Mana Max 40
Mana Regeneration 10
Dagger 30
Steal* 20
Curse 40
Reflect* 20
HP Potion 30
Inventory Max 4
Mana Potion 30
Inventory Max 3
Block -10
Mage
HP 300
Mana Max 80
Mana Regeneration 20
Staff 20
Steal* 10
Blast 60
Missile 30
HP Potion 50
Inventory Max 2
Mana Potion 30
Inventory Max 4
Block -10
Wizard
HP 300
Mana Max 80
Mana Regeneration 20
Staff 20
Steal* 10
Zap 50
Heal* 40
HP Potion 30
Inventory Max 4
Mana Potion 50
Inventory Max 2
Block -10
Ninja
HP 350
Mana Max 40
Mana Regeneration 10
Tonfa 40
Steal* 20
Typhoon* 40
Reflect* 10
HP Potion 30
Inventory Max 3
Mana Potion 30
Inventory Max 4
Block -10
CONFUSED?
http://www.youtube.com/watch?v=jSuHkeZTeeg&feature=related