PLANTS vs ZOMBIES
Victory Conditions
Plants win if the garden is completed (all plants on the board are owned by the plant player at the beginning of that player's turn.
Zombies win if they cross the left-most row and capture the Sun.
Mechanics
2 attacks, 3 fortifies per turn, you may attack after fortification.
Zombies take yard tiles in an attempt to reach the house. Zombies can pick which row to send zombies down, but zombies cannot switch rows. Zombies are supplied by factory income, to increase the zombie player's bonus, that player must upgrade his zombies at the bottom of the map. Each upgrade produces more units each turn in the zombie player's bank of units. The normal zombie produces 1 unit per turn. The upgrades increase this by 2 with each upgrade. Zombies can eat plants with artillery borders.
Plants use sunflowers to collect sunlight which is used to purchse defense plants. Each plant requires research before being able to plant any in the yard. Research can be done with sunlight. Each sunflower produces 1 extra unit per turn for the plant player which is automatically placed in the sun territory. The Pea Shooters can attack the territory in which they are planted, as well as the 2 territories directly in front of them with artillery borders. Snow peas can attack 1 territory further than Pea Shooters. Wall-Nuts can fill the territory beneath them with a blockade if the territory is empty using attack only borders. Mowers can artillery any lawn lawn territory with a plant in it in the row. Mowers are one turn use only, they diappear at the beginning of your turn.
Territory Maximums
Sunflower 3
Peashooter 4
Snow Pea 7
Wall-nut 6
Mower 7
Yard/Zombie 5
Sun 20
Zombie Factories 20
Modifiers
All dice are 10v10 except:
Wall-nuts attack yard with 1v10
End of yard attacks Sun 10v0 so 3 units attacking it wins.