HexGear
The Space Pirates
By Kjeld
Battle for hex-space in this interplanetary race for the gallaxy!
Different continents are marked by height, color and texture. Note: Arrakis (brown, lower-right) is a discontiguous continent, broken by Arrakeen (teal) in the middle.
In the Space Pirates scenario, pirate spaces have increased 5-fold, and cover much of the map. They still start off empty and neutral, and are each worth -1 individually. However, if you manage to clamp down on any whole, contiguous area of pirate space, it is worth a positive 2(N-2) bonus, where N is the number of connected pirate space territories in that area (anything less than 0 is rounded up to 0). So, for example:
1 space area = -1 * 1 + 0 = -1
2 space area = -1 * 2 + 0 = -2
3 space area = -1 * 3 + 2(3-2) = -1
4 space area = -1 * 4 + 2(4-2) = 0
5 space area = -1 * 5 + 2(5-2) = 1
6 space area = -1 * 6 + 2(6-2) = 2
etc.
The Five Foundations each begin the game with 7 neutrals, but each may attack the others and the surrounding hex-space. In addition, they're worth +2 each, and another +2 for each pair you control.
Miscellaneous:
Card scale: 4,6,8,...50,55,60...
Medium fog default
Five fortifies, to any connecting territory
Return to unit placement from attack
Elimination bonus = 10
1 unit for every 5 territories controlled