Welcome to the land Of Kings and Men
A dark FOG has been cast over this once thriving land. HORDES roam everywhere the grass covers, from the dark forests to the inner cities. Castles tower over the lands as CAPTIAL landmarks for the beliefs of the people. If your final castle is lost, all is lost. Each castle employs spys to gain VISION into the other castles, and the Castle of the Gods has VISION into all buildings in the land. The Castle of the Gods gains +7 worshipers daily, while the other castles train +5 per day. The surrounding buildings provide +3 per turn, and provide and additional +3 if both are controlled. The hordes provide +1 per day, as long as the land is completely protected by controlled lands. Cards of worth can be traded for a minimum of +4 and increase by 1 after each exchange. Once you have claimed a castle in the land of Kings and Men, upon losing all your castles, you must offer spoils of 50% of your remaining worth to your eliminator. If you have taken no castles in your time in the land of Kings and Men, your killer receives nothing for eliminating you. You may Fortify your territories 2 times per turn, and you may do so in between attacking. Good luck to you on your quest for a kingdom of your own. Will you die as a man, or live on as king?