206 Open Daily games
3 Open Realtime games
  • Status: Dev
  • Version: 0.1
  • Designer: Raptor
  • Rating: Unrated
  • Rating Score:
  • Difficulty: n/a
  • Created Date: 7th Apr 2011
  • Release Date: n/a
  • Games Played: 0
  • #1:
  • #2:
  • #3:

Design Information
Territories 49
Continents 49
Advanced Features Artillery Borders
Border Modifiers
 
Board Settings
Gameplay Turn Based
Available Players
2 4 6 8
Card Sets Worth 5,5,5,5,5,5,5
Territory Selection Automatic
Unit Placement Automatic
Starting Setup Scenario based
Capital Cities Off
Teamplay Enabled
Fog Setting Medium
Fog Override Enabled
Open Games 0
 
Cards
Troops
Tanks
Planes
Wild
Seat Color Team Starting Cards Starting Bonus Win Condition
1 Larry Ellison Default Default
2 Ray Elliott Default Default
3 Mark Hurd 0 Default
4 James Hackett Default Default
5 A.G. Lafley Default Default
6 William Weldon Default Default
7 Bob Iger Default Default

Board Description

<Improved Description Pending>

Square hordes with some twists.

(I made it just to try some visual effects).

Hold up to 10 units in reserve with capture

3 attacks and 1 fortify to an owned space.

Return to attack and fortify

Even attack to adjacent squares.

+1 Artillery attack to squares one space away

No diagonal attacks (this is up for consideration though)

Medium fog (because I like the fog layer that I made)

No per territory bonus

Straight up card deck with 5,5,5,5 turn ins. (this is also up for debate)

Watch out you only get a card by capturing an occupied space.

Gameplay Settings

Gameplay TypeTurn Based
Return to unit placement from attackOff
Return to attack after fortifyOn
Number of attacks allowed3
Number of fortifies allowed1
Multiple attacksOn
Allow fortificationOwned
Allow abandonment of territoriesOff
Abandoned territories revert to neutralImmediately
Fog typeMedium
Allow override of fog settingYes
Game historyShow

Team Settings

Teamplay EnabledYes
Team VisionOn
Team Unit PlacementOn
Team Unit TransferOn
Team Factory ProductionOff

Cards

CardsOn
Card CaptureOn
Maximum number of cards allowed5
Card values5,5,5,5,5,5,5,5,5,5,5
Must capture non-empty territory to earn cardOn
Card deckA:18 B:18 C:18 W:2

Bonuses, Limits and Dice

Grant 1 unit per x territories ownedDisabled
Minimum bonus units per turn3
Elimination bonus0
Capturing of reserves on eliminationOn
Maximum reserve units10
Maximum units per territoryUnlimited
Auto Assign Factories
Number of sides on Attacker's Dice6
Number of sides on Defender's Dice6

Initial Setup

Initial setupSetup based
Lock seat colorsOff
Lock seat orderOff
Lock starting bonus to:Color
Allow seat selectionNone
Number of units per Territory3
Territory selectionAutomatic
Unit placementAutomatic
Neutral countNone
Neutral Factories
Use team names defined in ColorsOff
Allow players to choose seats / teamsNone