|
Seat |
Color |
Team |
Starting Cards |
Starting Bonus |
Win Condition |
1 |
Green |
|
|
2 |
Default |
2 |
Blue |
|
|
2 |
Default |
3 |
Black |
|
|
3 |
Default |
4 |
Orange |
|
|
3 |
Default |
5 |
Purple |
|
|
Default |
Default |
6 |
Cyan |
|
|
Default |
Default |
7 |
Lime |
|
|
Default |
Default |
8 |
Pink |
|
|
Default |
Default |
9 |
Yellow |
|
|
Default |
Default |
10 |
Navy |
|
|
Default |
Default |
11 |
Brown |
|
|
Default |
Default |
12 |
Violet |
|
|
Default |
Default |
13 |
Khaki |
|
|
Default |
Default |
14 |
SkyBlue |
|
|
Default |
Default |
Board Description
A Wargear battle on a Backgammon board.
Who attacks who and how? Each chip on the tray can attack the inner chip of the same color with normal borders and the inner chip of the opposite color with artillery borders up to 4 stacks away.Each inner chip attacks other inner chips in the direction according to the arrows in the same manner as chips on the tray.Chips in each stack also attack their neighbors in the stack.Chips on the tray also attack the doubling cubes.Doubling cubes cannot attack anywhere.
How do the bonuses work? A bonus is given for owning an entire stack. The bonus is 1 less than the number of chips.Owning a doubling cube causes each of your stack bonuses to be multiplied accordingly. If you own multiple cubes only the largest counts. (Special thanks to Ozyman for making this happen.)
Eliminations? You will be eliminated from the game if you do not own any chips. Owning doubling dice will not protect you from elimination.No assimilation.Card capture on.
Cards Scale? 1,2,3,4,5,6,7,8,9,10,14,18,22,26,30,34,38,42,46,50, repeat
What else? Unit max on doubling cubes equal to the multiplier.Return to attack from fortify is on.4 forties per turn.Abdandonment is on, never return to neutral.
Gameplay Settings
Gameplay Type | Turn Based | Return to unit placement from attack | Off | Return to attack after fortify | On | Number of attacks allowed | Unlimited | Number of fortifies allowed | 4 | Multiple attacks | On | Allow fortification | Bordered | Allow abandonment of territories | On | Abandoned territories revert to neutral | Never | Fog type | Medium | Allow override of fog setting | Yes | Game history | Show |
Team Settings
Teamplay Enabled | Yes | Team Vision | On | Team Unit Placement | Off | Team Unit Transfer | On | Team Factory Production | Off |
Cards
Cards | On | Card Capture | On | Maximum number of cards allowed | 5 | Card values | 1,2,3,4,5,6,7,8,9,10,1 | Must capture non-empty territory to earn card | On | Card deck | A:18 B:18 C:18 W:4 |
Bonuses, Limits and Dice
Grant 1 unit per x territories owned | 5 | Minimum bonus units per turn | 2 | Elimination bonus | 0 | Capturing of reserves on elimination | On | Maximum reserve units | 0 | Maximum units per territory | Unlimited | Auto Assign Factories | | Number of sides on Attacker's Dice | 6 | Number of sides on Defender's Dice | 6 |
Initial Setup
Initial setup | Setup based | Lock seat colors | Off | Lock seat order | On | Lock starting bonus to: | Seat | Allow seat selection | None | Capital cities | On | Capital city capture | On | Capital city unit assimilation % | 0 | Destroy unallocated Capitals | Off | Number of units per Territory | 3 | Territory selection | Automatic | Unit placement | Automatic | Neutral count | Low | Neutral Factories | | Use team names defined in Colors | Off | Allow players to choose seats / teams | None |
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