190 Open Daily games
3 Open Realtime games
  • Status: Dev
  • Version: 0.1
  • Designer: Amidon37
  • Rating:
  • Rating Score: 10.00 out of 10 [1 rating]
  • Difficulty: n/a
  • Created Date: 26th Mar 2011
  • Release Date: n/a
  • Games Played: 0

Design Information
Territories 88
Continents 1536
Advanced Features One-way Borders
Artillery Borders
View Only Borders
Capitals
 
Board Settings
Gameplay Turn Based
Available Players
8
Card Sets Worth 1,2,3,4,5,6,1
Territory Selection Automatic
Unit Placement Automatic
Starting Setup Scenario based
Capital Cities On
Teamplay Enabled
Fog Setting Medium
Fog Override Enabled
Open Games 0
 
Cards
Beginning Backgammon
Backgammon for Blood
The Backgammon Book
Wild
Seat Color Team Starting Cards Starting Bonus Win Condition
1 Green 2 Default
2 Blue 2 Default
3 Black 3 Default
4 Orange 3 Default
5 Purple Default Default
6 Cyan Default Default
7 Lime Default Default
8 Pink Default Default
9 Yellow Default Default
10 Navy Default Default
11 Brown Default Default
12 Violet Default Default
13 Khaki Default Default
14 SkyBlue Default Default

Board Description

A Wargear battle on a Backgammon board.

Who attacks who and how?

  • Each chip on the tray can attack the inner chip of the same color with normal borders and the inner chip of the opposite color with artillery borders up to 4 stacks away.
  • Each inner chip attacks other inner chips in the direction according to the arrows in the same manner as chips on the tray.
  • Chips in each stack also attack their neighbors in the stack.
  • Chips on the tray also attack the doubling cubes.
  • Doubling cubes cannot attack anywhere.
  • How do the bonuses work?

  • A bonus is given for owning an entire stack. The bonus is 1 less than the number of chips.
  • Owning a doubling cube causes each of your stack bonuses to be multiplied accordingly. If you own multiple cubes only the largest counts. (Special thanks to Ozyman for making this happen.)
  • Eliminations?

  • You will be eliminated from the game if you do not own any chips. Owning doubling dice will not protect you from elimination.
  • No assimilation.
  • Card capture on.
  • Cards Scale?

  • 1,2,3,4,5,6,7,8,9,10,14,18,22,26,30,34,38,42,46,50, repeat
  • What else?

  • Unit max on doubling cubes equal to the multiplier.
  • Return to attack from fortify is on.
  • 4 forties per turn.
  • Abdandonment is on, never return to neutral.
  • Gameplay Settings

    Gameplay TypeTurn Based
    Return to unit placement from attackOff
    Return to attack after fortifyOn
    Number of attacks allowedUnlimited
    Number of fortifies allowed4
    Multiple attacksOn
    Allow fortificationBordered
    Allow abandonment of territoriesOn
    Abandoned territories revert to neutralNever
    Fog typeMedium
    Allow override of fog settingYes
    Game historyShow

    Team Settings

    Teamplay EnabledYes
    Team VisionOn
    Team Unit PlacementOff
    Team Unit TransferOn
    Team Factory ProductionOff

    Cards

    CardsOn
    Card CaptureOn
    Maximum number of cards allowed5
    Card values1,2,3,4,5,6,7,8,9,10,1
    Must capture non-empty territory to earn cardOn
    Card deckA:18 B:18 C:18 W:4

    Bonuses, Limits and Dice

    Grant 1 unit per x territories owned5
    Minimum bonus units per turn2
    Elimination bonus0
    Capturing of reserves on eliminationOn
    Maximum reserve units0
    Maximum units per territoryUnlimited
    Auto Assign Factories
    Number of sides on Attacker's Dice6
    Number of sides on Defender's Dice6

    Initial Setup

    Initial setupSetup based
    Lock seat colorsOff
    Lock seat orderOn
    Lock starting bonus to:Seat
    Allow seat selectionNone
    Capital citiesOn
    Capital city captureOn
    Capital city unit assimilation %0
    Destroy unallocated CapitalsOff
    Number of units per Territory3
    Territory selectionAutomatic
    Unit placementAutomatic
    Neutral countLow
    Neutral Factories
    Use team names defined in ColorsOff
    Allow players to choose seats / teamsNone