DM:
The stranger at the tavern grows quiet as the four of you lean in closer...
"They say there is a powerful artifact hidden in that dungeon. The Rod of Seven
Pieces grants power like none other. Of course to get to this ultimate power,
you'll need all seven pieces. One piece by itself doesn't help much, but its
power grows quickly as it is assembled."
The four heroes said nothing, each lost in their own thoughts:
The Fighter - "Ultimate Power! That sounds like exactly what I'm looking for."
The Mage - "A rod is the natural weapon for a mage. It should be mine."
The Cleric - "This artifact should belong to the church."
The Rogue - "Sounds like something that would be tough to share. I guess I better make sure I end up with it."
Just the Rules
Players roll a 10-sided dice.Treasure Chests are worth +5.Pieces of the Rod are worth +3 each, with an additional +3 for each pair.Control a Player Character by attacking up to the "Level 1 HP', then gain levels by attacking up to 'Level 2 HP', etc.Each level obtained makes the heroes more powerful.
Rod Cheat Sheet
1 piece = 3
2 pieces = 9
3 pieces = 18
4 pieces = 30
5 pieces = 45
6 pieces = 63
7 pieces = 84