180 Open Daily games
2 Open Realtime games
  • Rating: Unrated
  • Rating Score:
  • Difficulty: n/a
  • Created Date: 12th Mar 2011
  • Release Date: n/a
  • Games Played: 5
  • #1:
  • #2:
  • #3:

Design Information
Territories 122
Continents 192
Advanced Features One-way Borders
Border Modifiers
 
Board Settings
Gameplay Turn Based
Available Players
2 3 4 5
6 7 8 9
10 11 12
Card Sets Worth 1,1,1,1,1,1,1
Territory Selection Automatic
Unit Placement Automatic
Starting Setup Scenario based
Capital Cities On
Teamplay Enabled
Fog Setting None
Fog Override Enabled
Open Games 0
 
Cards
Clubs
Diamonds
Spades
Wild
Seat Color Team Starting Cards Starting Bonus Win Condition
1 Purple Default Default
2 Orange 0 Default
3 Navy 0 Default
4 Green 0 Default
5 Yellow 0 Default
6 Pink 0 Default
7 Blue 0 Default
8 Lime 0 Default
9 White 0 Default
10 Cyan 0 Default
11 Brown 0 Default
12 Lavender 0 Default
13 Grey 0 Default
14 Sky Blue 0 Default
15 Sand 0 Default

Board Description

Mimics the "Sequence" board game (within the confines of WarGear) whose goal is to gain 5-in-a-row. Can be up, down, left, right, or diagonal. The corner squares act as a wild space, which anyone can use for their 5th spot.

Each Player starts with 51 units in their capital, which can be placed on the game board one at a time. In other words - one "attack" per turn with d0 v d1 - so only go for the empty places.

If you have a card set to turn in it is worth +1, which can be placed in your "attack spot" and used to attack and conquer any card spot on the main board. These are used in place of the one/two-eyed jacks from the original game. Use these as tools to break up someone else's run or build onto yours.

If you gain 5-in-a-row, your bonus is +200, which can also be placed in your attack spot. The idea is with this 200, you attack either Joker, and from there eliminate other's capitals. Once you lose all your capitals - you are eliminated. Game over, dude.

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I've got some pixel cleanup to do and custom cards to make, but all the borders/game play elements should be there.

Gameplay Settings

Gameplay TypeTurn Based
Return to unit placement from attackOff
Return to attack after fortifyOff
Number of attacks allowed1
Number of fortifies allowed0
Multiple attacksOn
Allow fortificationBordered
Allow abandonment of territoriesOn
Abandoned territories revert to neutralNever
Fog typeNone
Allow override of fog settingYes
Game historyShow

Team Settings

Teamplay EnabledYes
Team VisionOn
Team Unit PlacementOff
Team Unit TransferOff
Team Factory ProductionOff

Cards

CardsOn
Card CaptureOn
Maximum number of cards allowed5
Card values1,1,1,1,1,1,1,1,1,1,1
Must capture non-empty territory to earn cardOff
Card deckA:16 B:16 C:16 W:4

Bonuses, Limits and Dice

Grant 1 unit per x territories ownedDisabled
Minimum bonus units per turn0
Elimination bonus0
Capturing of reserves on eliminationOn
Maximum reserve units0
Maximum units per territoryUnlimited
Auto Assign FactoriesOff
Number of sides on Attacker's Dice6
Number of sides on Defender's Dice6

Initial Setup

Initial setupSetup based
Lock seat colorsOff
Lock seat orderOff
Lock starting bonus to:Color
Allow seat selectionNone
Capital citiesOn
Capital city captureOn
Capital city unit assimilation %0
Destroy unallocated CapitalsOn
Number of units per Territory3
Territory selectionAutomatic
Unit placementAutomatic
Neutral countNone
Neutral Factories
Use team names defined in ColorsOff
Allow players to choose seats / teamsNone