223 Open Daily games
1 Open Realtime game
  • Status: Retired
  • Version: 1.0
  • Designer: Ozyman
  • Rating:
  • Rating Score: 8.29 out of 10 [21 ratings]
  • Difficulty: Beginner
  • Created Date: 11th Feb 2011
  • Release Date: 19th Jun 2011
  • Games Played: 0

Design Information
Territories 64
Continents 31
Advanced Features
 
Board Settings
Gameplay Turn Based
Available Players
2 3 4 5
6 7 8 9
10 11 12 13
14 15 16
Card Sets Worth 4,5,6,7,8,9,10
Territory Selection Automatic
Unit Placement Automatic
Starting Setup Random
Capital Cities Off
Teamplay Enabled
Fog Setting Light
Fog Override Enabled
Open Games 0
 
Cards
Labyrinth
Brick
Green
Wild
Seat Color Team Starting Cards Starting Bonus Win Condition
1 Red 0 Default
2 Green 0 Default
3 Blue 0 Default
4 Black 0 Default
5 Orange 0 Default
6 Purple 0 Default
7 Grey 0 Default
8 Cyan 0 Default
9 Lime 0 Default
10 Pink 0 Default
11 Yellow 0 Default
12 Navy 0 Default
13 Brown 0 Default
14 Violet 0 Default
15 Khaki 0 Default
16 SkyBlue 0 Default

Board Description

Map Style

The letter in the scenario name designates the style of map. 'A' is the most open map, and will have lots of ways to move between two points. 'E' is the most constricted map and has lots of dead ends and large areas that can be defended from a single point. 'B','C', and 'D' maps sit along the same dimension, with 'C' maps identifying a happy medium.

Fortification

Each player can make fortifications at the end of their turn to any connected territory.

The # of fortifications allowed is the sqrt(length*width) rounded up.

Continents

Every row and column of contigous squares forms a continent. Continents give a bonus equal to their length/2 rounded down.

Cards

The maximum number of cards that can be held is determined by the map size using this formula: 2+int(ceil(sqrt(sqrt(number of rows*number of cols)))))

therefore:

Board Size Max Cards Held

8x8 5

12x12 6

16x16 6

20x20 7

Miscellaneous

This board was programmatically generated in python. The board size and some maze parameters are set. Then the maze is drawn randomly based upon the parameters given. Finally XML and PNG files are created.

Gameplay Settings

Gameplay TypeTurn Based
Return to unit placement from attackOff
Return to attack after fortifyOff
Number of attacks allowedUnlimited
Number of fortifies allowed8
Multiple attacksOn
Allow fortificationConnected
Allow abandonment of territoriesOff
Abandoned territories revert to neutralImmediately
Fog typeLight
Allow override of fog settingYes
Game historyShow

Team Settings

Teamplay EnabledYes
Team VisionOn
Team Unit PlacementOff
Team Unit TransferOn
Team Factory ProductionOff

Cards

CardsOn
Card CaptureOn
Maximum number of cards allowed5
Card values4,5,6,7,8,9,10,11,12,13,14
Must capture non-empty territory to earn cardOn
Card deckA:18 B:18 C:18 W:2

Bonuses, Limits and Dice

Grant 1 unit per x territories owned6
Minimum bonus units per turn4
Elimination bonus8
Capturing of reserves on eliminationOn
Maximum reserve units0
Maximum units per territoryUnlimited
Auto Assign FactoriesOff
Number of sides on Attacker's Dice6
Number of sides on Defender's Dice6

Initial Setup

Initial setupRandom
Number of units per Territory3
Territory selectionAutomatic
Unit placementAutomatic
Neutral countLow
Neutral Factories
Use team names defined in ColorsOff
Allow players to choose seats / teamsNone

Design Information
Territories 64
Continents 33
Advanced Features
 
Board Settings
Gameplay Turn Based
Available Players
2 3 4 5
6 7 8 9
10 11 12 13
14 15 16
Card Sets Worth 4,5,6,7,8,9,10
Territory Selection Automatic
Unit Placement Automatic
Starting Setup Random
Capital Cities Off
Teamplay Enabled
Fog Setting Light
Fog Override Enabled
Open Games 0
 
Cards
Labyrinth
Brick
Green
Wild
Seat Color Team Starting Cards Starting Bonus Win Condition
1 Red 0 Default
2 Green 0 Default
3 Blue 0 Default
4 Black 0 Default
5 Orange 0 Default
6 Purple 0 Default
7 Grey 0 Default
8 Cyan 0 Default
9 Lime 0 Default
10 Pink 0 Default
11 Yellow 0 Default
12 Navy 0 Default
13 Brown 0 Default
14 Violet 0 Default
15 Khaki 0 Default
16 SkyBlue 0 Default

Board Description

Map Style

The letter in the scenario name designates the style of map. 'A' is the most open map, and will have lots of ways to move between two points. 'E' is the most constricted map and has lots of dead ends and large areas that can be defended from a single point. 'B','C', and 'D' maps sit along the same dimension, with 'C' maps identifying a happy medium.

Fortification

Each player can make fortifications at the end of their turn to any connected territory.

The # of fortifications allowed is the sqrt(length*width) rounded up.

Continents

Every row and column of contigous squares forms a continent. Continents give a bonus equal to their length/2 rounded down.

Cards

The maximum number of cards that can be held is determined by the map size using this formula: 2+int(ceil(sqrt(sqrt(number of rows*number of cols)))))

therefore:

Board Size Max Cards Held

8x8 5

12x12 6

16x16 6

20x20 7

Miscellaneous

This board was programmatically generated in python. The board size and some maze parameters are set. Then the maze is drawn randomly based upon the parameters given. Finally XML and PNG files are created.

Gameplay Settings

Gameplay TypeTurn Based
Return to unit placement from attackOff
Return to attack after fortifyOff
Number of attacks allowedUnlimited
Number of fortifies allowed8
Multiple attacksOn
Allow fortificationConnected
Allow abandonment of territoriesOff
Abandoned territories revert to neutralImmediately
Fog typeLight
Allow override of fog settingYes
Game historyShow

Team Settings

Teamplay EnabledYes
Team VisionOn
Team Unit PlacementOff
Team Unit TransferOn
Team Factory ProductionOff

Cards

CardsOn
Card CaptureOn
Maximum number of cards allowed5
Card values4,5,6,7,8,9,10,11,12,13,14
Must capture non-empty territory to earn cardOn
Card deckA:18 B:18 C:18 W:2

Bonuses, Limits and Dice

Grant 1 unit per x territories owned6
Minimum bonus units per turn4
Elimination bonus8
Capturing of reserves on eliminationOn
Maximum reserve units0
Maximum units per territoryUnlimited
Auto Assign FactoriesOff
Number of sides on Attacker's Dice6
Number of sides on Defender's Dice6

Initial Setup

Initial setupRandom
Number of units per Territory3
Territory selectionAutomatic
Unit placementAutomatic
Neutral countLow
Neutral Factories
Use team names defined in ColorsOff
Allow players to choose seats / teamsNone

Design Information
Territories 64
Continents 31
Advanced Features
 
Board Settings
Gameplay Turn Based
Available Players
2 3 4 5
6 7 8 9
10 11 12 13
14 15 16
Card Sets Worth 4,5,6,7,8,9,10
Territory Selection Automatic
Unit Placement Automatic
Starting Setup Random
Capital Cities Off
Teamplay Enabled
Fog Setting Light
Fog Override Enabled
Open Games 0
 
Cards
Labyrinth
Brick
Green
Wild
Seat Color Team Starting Cards Starting Bonus Win Condition
1 Red 0 Default
2 Green 0 Default
3 Blue 0 Default
4 Black 0 Default
5 Orange 0 Default
6 Purple 0 Default
7 Grey 0 Default
8 Cyan 0 Default
9 Lime 0 Default
10 Pink 0 Default
11 Yellow 0 Default
12 Navy 0 Default
13 Brown 0 Default
14 Violet 0 Default
15 Khaki 0 Default
16 SkyBlue 0 Default

Board Description

Map Style

The letter in the scenario name designates the style of map. 'A' is the most open map, and will have lots of ways to move between two points. 'E' is the most constricted map and has lots of dead ends and large areas that can be defended from a single point. 'B','C', and 'D' maps sit along the same dimension, with 'C' maps identifying a happy medium.

Fortification

Each player can make fortifications at the end of their turn to any connected territory.

The # of fortifications allowed is the sqrt(length*width) rounded up.

Continents

Every row and column of contigous squares forms a continent. Continents give a bonus equal to their length/2 rounded down.

Cards

The maximum number of cards that can be held is determined by the map size using this formula: 2+int(ceil(sqrt(sqrt(number of rows*number of cols)))))

therefore:

Board Size Max Cards Held

8x8 5

12x12 6

16x16 6

20x20 7

Miscellaneous

This board was programmatically generated in python. The board size and some maze parameters are set. Then the maze is drawn randomly based upon the parameters given. Finally XML and PNG files are created.

Gameplay Settings

Gameplay TypeTurn Based
Return to unit placement from attackOff
Return to attack after fortifyOff
Number of attacks allowedUnlimited
Number of fortifies allowed8
Multiple attacksOn
Allow fortificationConnected
Allow abandonment of territoriesOff
Abandoned territories revert to neutralImmediately
Fog typeLight
Allow override of fog settingYes
Game historyShow

Team Settings

Teamplay EnabledYes
Team VisionOn
Team Unit PlacementOff
Team Unit TransferOn
Team Factory ProductionOff

Cards

CardsOn
Card CaptureOn
Maximum number of cards allowed5
Card values4,5,6,7,8,9,10,11,12,13,14
Must capture non-empty territory to earn cardOn
Card deckA:18 B:18 C:18 W:2

Bonuses, Limits and Dice

Grant 1 unit per x territories owned6
Minimum bonus units per turn4
Elimination bonus8
Capturing of reserves on eliminationOn
Maximum reserve units0
Maximum units per territoryUnlimited
Auto Assign FactoriesOff
Number of sides on Attacker's Dice6
Number of sides on Defender's Dice6

Initial Setup

Initial setupRandom
Number of units per Territory3
Territory selectionAutomatic
Unit placementAutomatic
Neutral countLow
Neutral Factories
Use team names defined in ColorsOff
Allow players to choose seats / teamsNone

Design Information
Territories 64
Continents 34
Advanced Features
 
Board Settings
Gameplay Turn Based
Available Players
2 3 4 5
6 7 8 9
10 11 12 13
14 15 16
Card Sets Worth 4,5,6,7,8,9,10
Territory Selection Automatic
Unit Placement Automatic
Starting Setup Random
Capital Cities Off
Teamplay Enabled
Fog Setting Light
Fog Override Enabled
Open Games 0
 
Cards
Labyrinth
Brick
Green
Wild
Seat Color Team Starting Cards Starting Bonus Win Condition
1 Red 0 Default
2 Green 0 Default
3 Blue 0 Default
4 Black 0 Default
5 Orange 0 Default
6 Purple 0 Default
7 Grey 0 Default
8 Cyan 0 Default
9 Lime 0 Default
10 Pink 0 Default
11 Yellow 0 Default
12 Navy 0 Default
13 Brown 0 Default
14 Violet 0 Default
15 Khaki 0 Default
16 SkyBlue 0 Default

Board Description

Map Style

The letter in the scenario name designates the style of map. 'A' is the most open map, and will have lots of ways to move between two points. 'E' is the most constricted map and has lots of dead ends and large areas that can be defended from a single point. 'B','C', and 'D' maps sit along the same dimension, with 'C' maps identifying a happy medium.

Fortification

Each player can make fortifications at the end of their turn to any connected territory.

The # of fortifications allowed is the sqrt(length*width) rounded up.

Continents

Every row and column of contigous squares forms a continent. Continents give a bonus equal to their length/2 rounded down.

Cards

The maximum number of cards that can be held is determined by the map size using this formula: 2+int(ceil(sqrt(sqrt(number of rows*number of cols)))))

therefore:

Board Size Max Cards Held

8x8 5

12x12 6

16x16 6

20x20 7

Miscellaneous

This board was programmatically generated in python. The board size and some maze parameters are set. Then the maze is drawn randomly based upon the parameters given. Finally XML and PNG files are created.

Gameplay Settings

Gameplay TypeTurn Based
Return to unit placement from attackOff
Return to attack after fortifyOff
Number of attacks allowedUnlimited
Number of fortifies allowed8
Multiple attacksOn
Allow fortificationConnected
Allow abandonment of territoriesOff
Abandoned territories revert to neutralImmediately
Fog typeLight
Allow override of fog settingYes
Game historyShow

Team Settings

Teamplay EnabledYes
Team VisionOn
Team Unit PlacementOff
Team Unit TransferOn
Team Factory ProductionOff

Cards

CardsOn
Card CaptureOn
Maximum number of cards allowed5
Card values4,5,6,7,8,9,10,11,12,13,14
Must capture non-empty territory to earn cardOn
Card deckA:18 B:18 C:18 W:2

Bonuses, Limits and Dice

Grant 1 unit per x territories owned6
Minimum bonus units per turn4
Elimination bonus8
Capturing of reserves on eliminationOn
Maximum reserve units0
Maximum units per territoryUnlimited
Auto Assign FactoriesOff
Number of sides on Attacker's Dice6
Number of sides on Defender's Dice6

Initial Setup

Initial setupRandom
Number of units per Territory3
Territory selectionAutomatic
Unit placementAutomatic
Neutral countLow
Neutral Factories
Use team names defined in ColorsOff
Allow players to choose seats / teamsNone

Design Information
Territories 64
Continents 37
Advanced Features
 
Board Settings
Gameplay Turn Based
Available Players
2 3 4 5
6 7 8 9
10 11 12 13
14 15 16
Card Sets Worth 4,5,6,7,8,9,10
Territory Selection Automatic
Unit Placement Automatic
Starting Setup Random
Capital Cities Off
Teamplay Enabled
Fog Setting Light
Fog Override Enabled
Open Games 0
 
Cards
Labyrinth
Brick
Green
Wild
Seat Color Team Starting Cards Starting Bonus Win Condition
1 Red 0 Default
2 Green 0 Default
3 Blue 0 Default
4 Black 0 Default
5 Orange 0 Default
6 Purple 0 Default
7 Grey 0 Default
8 Cyan 0 Default
9 Lime 0 Default
10 Pink 0 Default
11 Yellow 0 Default
12 Navy 0 Default
13 Brown 0 Default
14 Violet 0 Default
15 Khaki 0 Default
16 SkyBlue 0 Default

Board Description

Map Style

The letter in the scenario name designates the style of map. 'A' is the most open map, and will have lots of ways to move between two points. 'E' is the most constricted map and has lots of dead ends and large areas that can be defended from a single point. 'B','C', and 'D' maps sit along the same dimension, with 'C' maps identifying a happy medium.

Fortification

Each player can make fortifications at the end of their turn to any connected territory.

The # of fortifications allowed is the sqrt(length*width) rounded up.

Continents

Every row and column of contigous squares forms a continent. Continents give a bonus equal to their length/2 rounded down.

Cards

The maximum number of cards that can be held is determined by the map size using this formula: 2+int(ceil(sqrt(sqrt(number of rows*number of cols)))))

therefore:

Board Size Max Cards Held

8x8 5

12x12 6

16x16 6

20x20 7

Miscellaneous

This board was programmatically generated in python. The board size and some maze parameters are set. Then the maze is drawn randomly based upon the parameters given. Finally XML and PNG files are created.

Gameplay Settings

Gameplay TypeTurn Based
Return to unit placement from attackOff
Return to attack after fortifyOff
Number of attacks allowedUnlimited
Number of fortifies allowed8
Multiple attacksOn
Allow fortificationConnected
Allow abandonment of territoriesOff
Abandoned territories revert to neutralImmediately
Fog typeLight
Allow override of fog settingYes
Game historyShow

Team Settings

Teamplay EnabledYes
Team VisionOn
Team Unit PlacementOff
Team Unit TransferOn
Team Factory ProductionOff

Cards

CardsOn
Card CaptureOn
Maximum number of cards allowed5
Card values4,5,6,7,8,9,10,11,12,13,14
Must capture non-empty territory to earn cardOn
Card deckA:18 B:18 C:18 W:2

Bonuses, Limits and Dice

Grant 1 unit per x territories owned6
Minimum bonus units per turn4
Elimination bonus8
Capturing of reserves on eliminationOn
Maximum reserve units0
Maximum units per territoryUnlimited
Auto Assign FactoriesOff
Number of sides on Attacker's Dice6
Number of sides on Defender's Dice6

Initial Setup

Initial setupRandom
Number of units per Territory3
Territory selectionAutomatic
Unit placementAutomatic
Neutral countLow
Neutral Factories
Use team names defined in ColorsOff
Allow players to choose seats / teamsNone

Design Information
Territories 144
Continents 72
Advanced Features
 
Board Settings
Gameplay Turn Based
Available Players
2 3 4 5
6 7 8 9
10 11 12 13
14 15 16
Card Sets Worth 4,5,6,7,8,9,10
Territory Selection Automatic
Unit Placement Automatic
Starting Setup Random
Capital Cities Off
Teamplay Enabled
Fog Setting Light
Fog Override Enabled
Open Games 0
 
Cards
Labyrinth
Brick
Green
Wild
Seat Color Team Starting Cards Starting Bonus Win Condition
1 Red 0 Default
2 Green 0 Default
3 Blue 0 Default
4 Black 0 Default
5 Orange 0 Default
6 Purple 0 Default
7 Grey 0 Default
8 Cyan 0 Default
9 Lime 0 Default
10 Pink 0 Default
11 Yellow 0 Default
12 Navy 0 Default
13 Brown 0 Default
14 Violet 0 Default
15 Khaki 0 Default
16 SkyBlue 0 Default

Board Description

Map Style

The letter in the scenario name designates the style of map. 'A' is the most open map, and will have lots of ways to move between two points. 'E' is the most constricted map and has lots of dead ends and large areas that can be defended from a single point. 'B','C', and 'D' maps sit along the same dimension, with 'C' maps identifying a happy medium.

Fortification

Each player can make fortifications at the end of their turn to any connected territory.

The # of fortifications allowed is the sqrt(length*width) rounded up.

Continents

Every row and column of contigous squares forms a continent. Continents give a bonus equal to their length/2 rounded down.

Cards

The maximum number of cards that can be held is determined by the map size using this formula: 2+int(ceil(sqrt(sqrt(number of rows*number of cols)))))

therefore:

Board Size Max Cards Held

8x8 5

12x12 6

16x16 6

20x20 7

Miscellaneous

This board was programmatically generated in python. The board size and some maze parameters are set. Then the maze is drawn randomly based upon the parameters given. Finally XML and PNG files are created.

Gameplay Settings

Gameplay TypeTurn Based
Return to unit placement from attackOff
Return to attack after fortifyOff
Number of attacks allowedUnlimited
Number of fortifies allowed12
Multiple attacksOn
Allow fortificationConnected
Allow abandonment of territoriesOff
Abandoned territories revert to neutralImmediately
Fog typeLight
Allow override of fog settingYes
Game historyShow

Team Settings

Teamplay EnabledYes
Team VisionOn
Team Unit PlacementOff
Team Unit TransferOn
Team Factory ProductionOff

Cards

CardsOn
Card CaptureOn
Maximum number of cards allowed6
Card values4,5,6,7,8,9,10,11,12,13,14
Must capture non-empty territory to earn cardOn
Card deckA:18 B:18 C:18 W:2

Bonuses, Limits and Dice

Grant 1 unit per x territories owned6
Minimum bonus units per turn4
Elimination bonus12
Capturing of reserves on eliminationOn
Maximum reserve units0
Maximum units per territoryUnlimited
Auto Assign FactoriesOff
Number of sides on Attacker's Dice6
Number of sides on Defender's Dice6

Initial Setup

Initial setupRandom
Number of units per Territory3
Territory selectionAutomatic
Unit placementAutomatic
Neutral countLow
Neutral Factories
Use team names defined in ColorsOff
Allow players to choose seats / teamsNone

Design Information
Territories 144
Continents 77
Advanced Features
 
Board Settings
Gameplay Turn Based
Available Players
2 3 4 5
6 7 8 9
10 11 12 13
14 15 16
Card Sets Worth 4,5,6,7,8,9,10
Territory Selection Automatic
Unit Placement Automatic
Starting Setup Random
Capital Cities Off
Teamplay Enabled
Fog Setting Light
Fog Override Enabled
Open Games 0
 
Cards
Labyrinth
Brick
Green
Wild
Seat Color Team Starting Cards Starting Bonus Win Condition
1 Red 0 Default
2 Green 0 Default
3 Blue 0 Default
4 Black 0 Default
5 Orange 0 Default
6 Purple 0 Default
7 Grey 0 Default
8 Cyan 0 Default
9 Lime 0 Default
10 Pink 0 Default
11 Yellow 0 Default
12 Navy 0 Default
13 Brown 0 Default
14 Violet 0 Default
15 Khaki 0 Default
16 SkyBlue 0 Default

Board Description

Map Style

The letter in the scenario name designates the style of map. 'A' is the most open map, and will have lots of ways to move between two points. 'E' is the most constricted map and has lots of dead ends and large areas that can be defended from a single point. 'B','C', and 'D' maps sit along the same dimension, with 'C' maps identifying a happy medium.

Fortification

Each player can make fortifications at the end of their turn to any connected territory.

The # of fortifications allowed is the sqrt(length*width) rounded up.

Continents

Every row and column of contigous squares forms a continent. Continents give a bonus equal to their length/2 rounded down.

Cards

The maximum number of cards that can be held is determined by the map size using this formula: 2+int(ceil(sqrt(sqrt(number of rows*number of cols)))))

therefore:

Board Size Max Cards Held

8x8 5

12x12 6

16x16 6

20x20 7

Miscellaneous

This board was programmatically generated in python. The board size and some maze parameters are set. Then the maze is drawn randomly based upon the parameters given. Finally XML and PNG files are created.

Gameplay Settings

Gameplay TypeTurn Based
Return to unit placement from attackOff
Return to attack after fortifyOff
Number of attacks allowedUnlimited
Number of fortifies allowed12
Multiple attacksOn
Allow fortificationConnected
Allow abandonment of territoriesOff
Abandoned territories revert to neutralImmediately
Fog typeLight
Allow override of fog settingYes
Game historyShow

Team Settings

Teamplay EnabledYes
Team VisionOn
Team Unit PlacementOff
Team Unit TransferOn
Team Factory ProductionOff

Cards

CardsOn
Card CaptureOn
Maximum number of cards allowed6
Card values4,5,6,7,8,9,10,11,12,13,14
Must capture non-empty territory to earn cardOn
Card deckA:18 B:18 C:18 W:2

Bonuses, Limits and Dice

Grant 1 unit per x territories owned6
Minimum bonus units per turn4
Elimination bonus12
Capturing of reserves on eliminationOn
Maximum reserve units0
Maximum units per territoryUnlimited
Auto Assign FactoriesOff
Number of sides on Attacker's Dice6
Number of sides on Defender's Dice6

Initial Setup

Initial setupRandom
Number of units per Territory3
Territory selectionAutomatic
Unit placementAutomatic
Neutral countLow
Neutral Factories
Use team names defined in ColorsOff
Allow players to choose seats / teamsNone

Design Information
Territories 144
Continents 85
Advanced Features
 
Board Settings
Gameplay Turn Based
Available Players
2 3 4 5
6 7 8 9
10 11 12 13
14 15 16
Card Sets Worth 4,5,6,7,8,9,10
Territory Selection Automatic
Unit Placement Automatic
Starting Setup Random
Capital Cities Off
Teamplay Enabled
Fog Setting Light
Fog Override Enabled
Open Games 0
 
Cards
Labyrinth
Brick
Green
Wild
Seat Color Team Starting Cards Starting Bonus Win Condition
1 Red 0 Default
2 Green 0 Default
3 Blue 0 Default
4 Black 0 Default
5 Orange 0 Default
6 Purple 0 Default
7 Grey 0 Default
8 Cyan 0 Default
9 Lime 0 Default
10 Pink 0 Default
11 Yellow 0 Default
12 Navy 0 Default
13 Brown 0 Default
14 Violet 0 Default
15 Khaki 0 Default
16 SkyBlue 0 Default

Board Description

Map Style

The letter in the scenario name designates the style of map. 'A' is the most open map, and will have lots of ways to move between two points. 'E' is the most constricted map and has lots of dead ends and large areas that can be defended from a single point. 'B','C', and 'D' maps sit along the same dimension, with 'C' maps identifying a happy medium.

Fortification

Each player can make fortifications at the end of their turn to any connected territory.

The # of fortifications allowed is the sqrt(length*width) rounded up.

Continents

Every row and column of contigous squares forms a continent. Continents give a bonus equal to their length/2 rounded down.

Cards

The maximum number of cards that can be held is determined by the map size using this formula: 2+int(ceil(sqrt(sqrt(number of rows*number of cols)))))

therefore:

Board Size Max Cards Held

8x8 5

12x12 6

16x16 6

20x20 7

Miscellaneous

This board was programmatically generated in python. The board size and some maze parameters are set. Then the maze is drawn randomly based upon the parameters given. Finally XML and PNG files are created.

Gameplay Settings

Gameplay TypeTurn Based
Return to unit placement from attackOff
Return to attack after fortifyOff
Number of attacks allowedUnlimited
Number of fortifies allowed12
Multiple attacksOn
Allow fortificationConnected
Allow abandonment of territoriesOff
Abandoned territories revert to neutralImmediately
Fog typeLight
Allow override of fog settingYes
Game historyShow

Team Settings

Teamplay EnabledYes
Team VisionOn
Team Unit PlacementOff
Team Unit TransferOn
Team Factory ProductionOff

Cards

CardsOn
Card CaptureOn
Maximum number of cards allowed6
Card values4,5,6,7,8,9,10,11,12,13,14
Must capture non-empty territory to earn cardOn
Card deckA:18 B:18 C:18 W:2

Bonuses, Limits and Dice

Grant 1 unit per x territories owned6
Minimum bonus units per turn4
Elimination bonus12
Capturing of reserves on eliminationOn
Maximum reserve units0
Maximum units per territoryUnlimited
Auto Assign FactoriesOff
Number of sides on Attacker's Dice6
Number of sides on Defender's Dice6

Initial Setup

Initial setupRandom
Number of units per Territory3
Territory selectionAutomatic
Unit placementAutomatic
Neutral countLow
Neutral Factories
Use team names defined in ColorsOff
Allow players to choose seats / teamsNone

Design Information
Territories 144
Continents 82
Advanced Features
 
Board Settings
Gameplay Turn Based
Available Players
2 3 4 5
6 7 8 9
10 11 12 13
14 15 16
Card Sets Worth 4,5,6,7,8,9,10
Territory Selection Automatic
Unit Placement Automatic
Starting Setup Random
Capital Cities Off
Teamplay Enabled
Fog Setting Light
Fog Override Enabled
Open Games 0
 
Cards
Labyrinth
Brick
Green
Wild
Seat Color Team Starting Cards Starting Bonus Win Condition
1 Red 0 Default
2 Green 0 Default
3 Blue 0 Default
4 Black 0 Default
5 Orange 0 Default
6 Purple 0 Default
7 Grey 0 Default
8 Cyan 0 Default
9 Lime 0 Default
10 Pink 0 Default
11 Yellow 0 Default
12 Navy 0 Default
13 Brown 0 Default
14 Violet 0 Default
15 Khaki 0 Default
16 SkyBlue 0 Default

Board Description

Map Style

The letter in the scenario name designates the style of map. 'A' is the most open map, and will have lots of ways to move between two points. 'E' is the most constricted map and has lots of dead ends and large areas that can be defended from a single point. 'B','C', and 'D' maps sit along the same dimension, with 'C' maps identifying a happy medium.

Fortification

Each player can make fortifications at the end of their turn to any connected territory.

The # of fortifications allowed is the sqrt(length*width) rounded up.

Continents

Every row and column of contigous squares forms a continent. Continents give a bonus equal to their length/2 rounded down.

Cards

The maximum number of cards that can be held is determined by the map size using this formula: 2+int(ceil(sqrt(sqrt(number of rows*number of cols)))))

therefore:

Board Size Max Cards Held

8x8 5

12x12 6

16x16 6

20x20 7

Miscellaneous

This board was programmatically generated in python. The board size and some maze parameters are set. Then the maze is drawn randomly based upon the parameters given. Finally XML and PNG files are created.

Gameplay Settings

Gameplay TypeTurn Based
Return to unit placement from attackOff
Return to attack after fortifyOff
Number of attacks allowedUnlimited
Number of fortifies allowed12
Multiple attacksOn
Allow fortificationConnected
Allow abandonment of territoriesOff
Abandoned territories revert to neutralImmediately
Fog typeLight
Allow override of fog settingYes
Game historyShow

Team Settings

Teamplay EnabledYes
Team VisionOn
Team Unit PlacementOff
Team Unit TransferOn
Team Factory ProductionOff

Cards

CardsOn
Card CaptureOn
Maximum number of cards allowed6
Card values4,5,6,7,8,9,10,11,12,13,14
Must capture non-empty territory to earn cardOn
Card deckA:18 B:18 C:18 W:2

Bonuses, Limits and Dice

Grant 1 unit per x territories owned6
Minimum bonus units per turn4
Elimination bonus12
Capturing of reserves on eliminationOn
Maximum reserve units0
Maximum units per territoryUnlimited
Auto Assign FactoriesOff
Number of sides on Attacker's Dice6
Number of sides on Defender's Dice6

Initial Setup

Initial setupRandom
Number of units per Territory3
Territory selectionAutomatic
Unit placementAutomatic
Neutral countLow
Neutral Factories
Use team names defined in ColorsOff
Allow players to choose seats / teamsNone

Design Information
Territories 144
Continents 81
Advanced Features
 
Board Settings
Gameplay Turn Based
Available Players
2 3 4 5
6 7 8 9
10 11 12 13
14 15 16
Card Sets Worth 4,5,6,7,8,9,10
Territory Selection Automatic
Unit Placement Automatic
Starting Setup Random
Capital Cities Off
Teamplay Enabled
Fog Setting Light
Fog Override Enabled
Open Games 0
 
Cards
Labyrinth
Brick
Green
Wild
Seat Color Team Starting Cards Starting Bonus Win Condition
1 Red 0 Default
2 Green 0 Default
3 Blue 0 Default
4 Black 0 Default
5 Orange 0 Default
6 Purple 0 Default
7 Grey 0 Default
8 Cyan 0 Default
9 Lime 0 Default
10 Pink 0 Default
11 Yellow 0 Default
12 Navy 0 Default
13 Brown 0 Default
14 Violet 0 Default
15 Khaki 0 Default
16 SkyBlue 0 Default

Board Description

Map Style

The letter in the scenario name designates the style of map. 'A' is the most open map, and will have lots of ways to move between two points. 'E' is the most constricted map and has lots of dead ends and large areas that can be defended from a single point. 'B','C', and 'D' maps sit along the same dimension, with 'C' maps identifying a happy medium.

Fortification

Each player can make fortifications at the end of their turn to any connected territory.

The # of fortifications allowed is the sqrt(length*width) rounded up.

Continents

Every row and column of contigous squares forms a continent. Continents give a bonus equal to their length/2 rounded down.

Cards

The maximum number of cards that can be held is determined by the map size using this formula: 2+int(ceil(sqrt(sqrt(number of rows*number of cols)))))

therefore:

Board Size Max Cards Held

8x8 5

12x12 6

16x16 6

20x20 7

Miscellaneous

This board was programmatically generated in python. The board size and some maze parameters are set. Then the maze is drawn randomly based upon the parameters given. Finally XML and PNG files are created.

Gameplay Settings

Gameplay TypeTurn Based
Return to unit placement from attackOff
Return to attack after fortifyOff
Number of attacks allowedUnlimited
Number of fortifies allowed12
Multiple attacksOn
Allow fortificationConnected
Allow abandonment of territoriesOff
Abandoned territories revert to neutralImmediately
Fog typeLight
Allow override of fog settingYes
Game historyShow

Team Settings

Teamplay EnabledYes
Team VisionOn
Team Unit PlacementOff
Team Unit TransferOn
Team Factory ProductionOff

Cards

CardsOn
Card CaptureOn
Maximum number of cards allowed6
Card values4,5,6,7,8,9,10,11,12,13,14
Must capture non-empty territory to earn cardOn
Card deckA:18 B:18 C:18 W:2

Bonuses, Limits and Dice

Grant 1 unit per x territories owned6
Minimum bonus units per turn4
Elimination bonus12
Capturing of reserves on eliminationOn
Maximum reserve units0
Maximum units per territoryUnlimited
Auto Assign FactoriesOff
Number of sides on Attacker's Dice6
Number of sides on Defender's Dice6

Initial Setup

Initial setupRandom
Number of units per Territory3
Territory selectionAutomatic
Unit placementAutomatic
Neutral countLow
Neutral Factories
Use team names defined in ColorsOff
Allow players to choose seats / teamsNone

Design Information
Territories 256
Continents 128
Advanced Features
 
Board Settings
Gameplay Turn Based
Available Players
2 3 4 5
6 7 8 9
10 11 12 13
14 15 16
Card Sets Worth 4,5,6,7,8,9,10
Territory Selection Automatic
Unit Placement Automatic
Starting Setup Random
Capital Cities Off
Teamplay Enabled
Fog Setting Light
Fog Override Enabled
Open Games 0
 
Cards
Labyrinth
Brick
Green
Wild
Seat Color Team Starting Cards Starting Bonus Win Condition
1 Red 0 Default
2 Green 0 Default
3 Blue 0 Default
4 Black 0 Default
5 Orange 0 Default
6 Purple 0 Default
7 Grey 0 Default
8 Cyan 0 Default
9 Lime 0 Default
10 Pink 0 Default
11 Yellow 0 Default
12 Navy 0 Default
13 Brown 0 Default
14 Violet 0 Default
15 Khaki 0 Default
16 SkyBlue 0 Default

Board Description

Map Style

The letter in the scenario name designates the style of map. 'A' is the most open map, and will have lots of ways to move between two points. 'E' is the most constricted map and has lots of dead ends and large areas that can be defended from a single point. 'B','C', and 'D' maps sit along the same dimension, with 'C' maps identifying a happy medium.

Fortification

Each player can make fortifications at the end of their turn to any connected territory.

The # of fortifications allowed is the sqrt(length*width) rounded up.

Continents

Every row and column of contigous squares forms a continent. Continents give a bonus equal to their length/2 rounded down.

Cards

The maximum number of cards that can be held is determined by the map size using this formula: 2+int(ceil(sqrt(sqrt(number of rows*number of cols)))))

therefore:

Board Size Max Cards Held

8x8 5

12x12 6

16x16 6

20x20 7

Miscellaneous

This board was programmatically generated in python. The board size and some maze parameters are set. Then the maze is drawn randomly based upon the parameters given. Finally XML and PNG files are created.

Gameplay Settings

Gameplay TypeTurn Based
Return to unit placement from attackOff
Return to attack after fortifyOff
Number of attacks allowedUnlimited
Number of fortifies allowed16
Multiple attacksOn
Allow fortificationConnected
Allow abandonment of territoriesOff
Abandoned territories revert to neutralImmediately
Fog typeLight
Allow override of fog settingYes
Game historyShow

Team Settings

Teamplay EnabledYes
Team VisionOn
Team Unit PlacementOff
Team Unit TransferOn
Team Factory ProductionOff

Cards

CardsOn
Card CaptureOn
Maximum number of cards allowed6
Card values4,5,6,7,8,9,10,11,12,13,14
Must capture non-empty territory to earn cardOn
Card deckA:18 B:18 C:18 W:2

Bonuses, Limits and Dice

Grant 1 unit per x territories owned6
Minimum bonus units per turn4
Elimination bonus16
Capturing of reserves on eliminationOn
Maximum reserve units0
Maximum units per territoryUnlimited
Auto Assign FactoriesOff
Number of sides on Attacker's Dice6
Number of sides on Defender's Dice6

Initial Setup

Initial setupRandom
Number of units per Territory3
Territory selectionAutomatic
Unit placementAutomatic
Neutral countLow
Neutral Factories
Use team names defined in ColorsOff
Allow players to choose seats / teamsNone

Design Information
Territories 256
Continents 134
Advanced Features
 
Board Settings
Gameplay Turn Based
Available Players
2 3 4 5
6 7 8 9
10 11 12 13
14 15 16
Card Sets Worth 4,5,6,7,8,9,10
Territory Selection Automatic
Unit Placement Automatic
Starting Setup Random
Capital Cities Off
Teamplay Enabled
Fog Setting Light
Fog Override Enabled
Open Games 0
 
Cards
Labyrinth
Brick
Green
Wild
Seat Color Team Starting Cards Starting Bonus Win Condition
1 Red 0 Default
2 Green 0 Default
3 Blue 0 Default
4 Black 0 Default
5 Orange 0 Default
6 Purple 0 Default
7 Grey 0 Default
8 Cyan 0 Default
9 Lime 0 Default
10 Pink 0 Default
11 Yellow 0 Default
12 Navy 0 Default
13 Brown 0 Default
14 Violet 0 Default
15 Khaki 0 Default
16 SkyBlue 0 Default

Board Description

Map Style

The letter in the scenario name designates the style of map. 'A' is the most open map, and will have lots of ways to move between two points. 'E' is the most constricted map and has lots of dead ends and large areas that can be defended from a single point. 'B','C', and 'D' maps sit along the same dimension, with 'C' maps identifying a happy medium.

Fortification

Each player can make fortifications at the end of their turn to any connected territory.

The # of fortifications allowed is the sqrt(length*width) rounded up.

Continents

Every row and column of contigous squares forms a continent. Continents give a bonus equal to their length/2 rounded down.

Cards

The maximum number of cards that can be held is determined by the map size using this formula: 2+int(ceil(sqrt(sqrt(number of rows*number of cols)))))

therefore:

Board Size Max Cards Held

8x8 5

12x12 6

16x16 6

20x20 7

Miscellaneous

This board was programmatically generated in python. The board size and some maze parameters are set. Then the maze is drawn randomly based upon the parameters given. Finally XML and PNG files are created.

Gameplay Settings

Gameplay TypeTurn Based
Return to unit placement from attackOff
Return to attack after fortifyOff
Number of attacks allowedUnlimited
Number of fortifies allowed16
Multiple attacksOn
Allow fortificationConnected
Allow abandonment of territoriesOff
Abandoned territories revert to neutralImmediately
Fog typeLight
Allow override of fog settingYes
Game historyShow

Team Settings

Teamplay EnabledYes
Team VisionOn
Team Unit PlacementOff
Team Unit TransferOn
Team Factory ProductionOff

Cards

CardsOn
Card CaptureOn
Maximum number of cards allowed6
Card values4,5,6,7,8,9,10,11,12,13,14
Must capture non-empty territory to earn cardOn
Card deckA:18 B:18 C:18 W:2

Bonuses, Limits and Dice

Grant 1 unit per x territories owned6
Minimum bonus units per turn4
Elimination bonus16
Capturing of reserves on eliminationOn
Maximum reserve units0
Maximum units per territoryUnlimited
Auto Assign FactoriesOff
Number of sides on Attacker's Dice6
Number of sides on Defender's Dice6

Initial Setup

Initial setupRandom
Number of units per Territory3
Territory selectionAutomatic
Unit placementAutomatic
Neutral countLow
Neutral Factories
Use team names defined in ColorsOff
Allow players to choose seats / teamsNone

Design Information
Territories 256
Continents 154
Advanced Features
 
Board Settings
Gameplay Turn Based
Available Players
2 3 4 5
6 7 8 9
10 11 12 13
14 15 16
Card Sets Worth 4,5,6,7,8,9,10
Territory Selection Automatic
Unit Placement Automatic
Starting Setup Random
Capital Cities Off
Teamplay Enabled
Fog Setting Light
Fog Override Enabled
Open Games 0
 
Cards
Labyrinth
Brick
Green
Wild
Seat Color Team Starting Cards Starting Bonus Win Condition
1 Red 0 Default
2 Green 0 Default
3 Blue 0 Default
4 Black 0 Default
5 Orange 0 Default
6 Purple 0 Default
7 Grey 0 Default
8 Cyan 0 Default
9 Lime 0 Default
10 Pink 0 Default
11 Yellow 0 Default
12 Navy 0 Default
13 Brown 0 Default
14 Violet 0 Default
15 Khaki 0 Default
16 SkyBlue 0 Default

Board Description

Map Style

The letter in the scenario name designates the style of map. 'A' is the most open map, and will have lots of ways to move between two points. 'E' is the most constricted map and has lots of dead ends and large areas that can be defended from a single point. 'B','C', and 'D' maps sit along the same dimension, with 'C' maps identifying a happy medium.

Fortification

Each player can make fortifications at the end of their turn to any connected territory.

The # of fortifications allowed is the sqrt(length*width) rounded up.

Continents

Every row and column of contigous squares forms a continent. Continents give a bonus equal to their length/2 rounded down.

Cards

The maximum number of cards that can be held is determined by the map size using this formula: 2+int(ceil(sqrt(sqrt(number of rows*number of cols)))))

therefore:

Board Size Max Cards Held

8x8 5

12x12 6

16x16 6

20x20 7

Miscellaneous

This board was programmatically generated in python. The board size and some maze parameters are set. Then the maze is drawn randomly based upon the parameters given. Finally XML and PNG files are created.

Gameplay Settings

Gameplay TypeTurn Based
Return to unit placement from attackOff
Return to attack after fortifyOff
Number of attacks allowedUnlimited
Number of fortifies allowed16
Multiple attacksOn
Allow fortificationConnected
Allow abandonment of territoriesOff
Abandoned territories revert to neutralImmediately
Fog typeLight
Allow override of fog settingYes
Game historyShow

Team Settings

Teamplay EnabledYes
Team VisionOn
Team Unit PlacementOff
Team Unit TransferOn
Team Factory ProductionOff

Cards

CardsOn
Card CaptureOn
Maximum number of cards allowed6
Card values4,5,6,7,8,9,10,11,12,13,14
Must capture non-empty territory to earn cardOn
Card deckA:18 B:18 C:18 W:2

Bonuses, Limits and Dice

Grant 1 unit per x territories owned6
Minimum bonus units per turn4
Elimination bonus16
Capturing of reserves on eliminationOn
Maximum reserve units0
Maximum units per territoryUnlimited
Auto Assign FactoriesOff
Number of sides on Attacker's Dice6
Number of sides on Defender's Dice6

Initial Setup

Initial setupRandom
Number of units per Territory3
Territory selectionAutomatic
Unit placementAutomatic
Neutral countLow
Neutral Factories
Use team names defined in ColorsOff
Allow players to choose seats / teamsNone

Design Information
Territories 256
Continents 149
Advanced Features
 
Board Settings
Gameplay Turn Based
Available Players
2 3 4 5
6 7 8 9
10 11 12 13
14 15 16
Card Sets Worth 4,5,6,7,8,9,10
Territory Selection Automatic
Unit Placement Automatic
Starting Setup Random
Capital Cities Off
Teamplay Enabled
Fog Setting Light
Fog Override Enabled
Open Games 0
 
Cards
Labyrinth
Brick
Green
Wild
Seat Color Team Starting Cards Starting Bonus Win Condition
1 Red 0 Default
2 Green 0 Default
3 Blue 0 Default
4 Black 0 Default
5 Orange 0 Default
6 Purple 0 Default
7 Grey 0 Default
8 Cyan 0 Default
9 Lime 0 Default
10 Pink 0 Default
11 Yellow 0 Default
12 Navy 0 Default
13 Brown 0 Default
14 Violet 0 Default
15 Khaki 0 Default
16 SkyBlue 0 Default

Board Description

Map Style

The letter in the scenario name designates the style of map. 'A' is the most open map, and will have lots of ways to move between two points. 'E' is the most constricted map and has lots of dead ends and large areas that can be defended from a single point. 'B','C', and 'D' maps sit along the same dimension, with 'C' maps identifying a happy medium.

Fortification

Each player can make fortifications at the end of their turn to any connected territory.

The # of fortifications allowed is the sqrt(length*width) rounded up.

Continents

Every row and column of contigous squares forms a continent. Continents give a bonus equal to their length/2 rounded down.

Cards

The maximum number of cards that can be held is determined by the map size using this formula: 2+int(ceil(sqrt(sqrt(number of rows*number of cols)))))

therefore:

Board Size Max Cards Held

8x8 5

12x12 6

16x16 6

20x20 7

Miscellaneous

This board was programmatically generated in python. The board size and some maze parameters are set. Then the maze is drawn randomly based upon the parameters given. Finally XML and PNG files are created.

Gameplay Settings

Gameplay TypeTurn Based
Return to unit placement from attackOff
Return to attack after fortifyOff
Number of attacks allowedUnlimited
Number of fortifies allowed16
Multiple attacksOn
Allow fortificationConnected
Allow abandonment of territoriesOff
Abandoned territories revert to neutralImmediately
Fog typeLight
Allow override of fog settingYes
Game historyShow

Team Settings

Teamplay EnabledYes
Team VisionOn
Team Unit PlacementOff
Team Unit TransferOn
Team Factory ProductionOff

Cards

CardsOn
Card CaptureOn
Maximum number of cards allowed6
Card values4,5,6,7,8,9,10,11,12,13,14
Must capture non-empty territory to earn cardOn
Card deckA:18 B:18 C:18 W:2

Bonuses, Limits and Dice

Grant 1 unit per x territories owned6
Minimum bonus units per turn4
Elimination bonus16
Capturing of reserves on eliminationOn
Maximum reserve units0
Maximum units per territoryUnlimited
Auto Assign FactoriesOff
Number of sides on Attacker's Dice6
Number of sides on Defender's Dice6

Initial Setup

Initial setupRandom
Number of units per Territory3
Territory selectionAutomatic
Unit placementAutomatic
Neutral countLow
Neutral Factories
Use team names defined in ColorsOff
Allow players to choose seats / teamsNone

Design Information
Territories 256
Continents 138
Advanced Features
 
Board Settings
Gameplay Turn Based
Available Players
2 3 4 5
6 7 8 9
10 11 12 13
14 15 16
Card Sets Worth 4,5,6,7,8,9,10
Territory Selection Automatic
Unit Placement Automatic
Starting Setup Random
Capital Cities Off
Teamplay Enabled
Fog Setting Light
Fog Override Enabled
Open Games 0
 
Cards
Labyrinth
Brick
Green
Wild
Seat Color Team Starting Cards Starting Bonus Win Condition
1 Red 0 Default
2 Green 0 Default
3 Blue 0 Default
4 Black 0 Default
5 Orange 0 Default
6 Purple 0 Default
7 Grey 0 Default
8 Cyan 0 Default
9 Lime 0 Default
10 Pink 0 Default
11 Yellow 0 Default
12 Navy 0 Default
13 Brown 0 Default
14 Violet 0 Default
15 Khaki 0 Default
16 SkyBlue 0 Default

Board Description

Map Style

The letter in the scenario name designates the style of map. 'A' is the most open map, and will have lots of ways to move between two points. 'E' is the most constricted map and has lots of dead ends and large areas that can be defended from a single point. 'B','C', and 'D' maps sit along the same dimension, with 'C' maps identifying a happy medium.

Fortification

Each player can make fortifications at the end of their turn to any connected territory.

The # of fortifications allowed is the sqrt(length*width) rounded up.

Continents

Every row and column of contigous squares forms a continent. Continents give a bonus equal to their length/2 rounded down.

Cards

The maximum number of cards that can be held is determined by the map size using this formula: 2+int(ceil(sqrt(sqrt(number of rows*number of cols)))))

therefore:

Board Size Max Cards Held

8x8 5

12x12 6

16x16 6

20x20 7

Miscellaneous

This board was programmatically generated in python. The board size and some maze parameters are set. Then the maze is drawn randomly based upon the parameters given. Finally XML and PNG files are created.

Gameplay Settings

Gameplay TypeTurn Based
Return to unit placement from attackOff
Return to attack after fortifyOff
Number of attacks allowedUnlimited
Number of fortifies allowed16
Multiple attacksOn
Allow fortificationConnected
Allow abandonment of territoriesOff
Abandoned territories revert to neutralImmediately
Fog typeLight
Allow override of fog settingYes
Game historyShow

Team Settings

Teamplay EnabledYes
Team VisionOn
Team Unit PlacementOff
Team Unit TransferOn
Team Factory ProductionOff

Cards

CardsOn
Card CaptureOn
Maximum number of cards allowed6
Card values4,5,6,7,8,9,10,11,12,13,14
Must capture non-empty territory to earn cardOn
Card deckA:18 B:18 C:18 W:2

Bonuses, Limits and Dice

Grant 1 unit per x territories owned6
Minimum bonus units per turn4
Elimination bonus16
Capturing of reserves on eliminationOn
Maximum reserve units0
Maximum units per territoryUnlimited
Auto Assign FactoriesOff
Number of sides on Attacker's Dice6
Number of sides on Defender's Dice6

Initial Setup

Initial setupRandom
Number of units per Territory3
Territory selectionAutomatic
Unit placementAutomatic
Neutral countLow
Neutral Factories
Use team names defined in ColorsOff
Allow players to choose seats / teamsNone

Design Information
Territories 400
Continents 200
Advanced Features
 
Board Settings
Gameplay Turn Based
Available Players
2 3 4 5
6 7 8 9
10 11 12 13
14 15 16
Card Sets Worth 4,5,6,7,8,9,10
Territory Selection Automatic
Unit Placement Automatic
Starting Setup Random
Capital Cities Off
Teamplay Enabled
Fog Setting Light
Fog Override Enabled
Open Games 0
 
Cards
Labyrinth
Brick
Green
Wild
Seat Color Team Starting Cards Starting Bonus Win Condition
1 Red 0 Default
2 Green 0 Default
3 Blue 0 Default
4 Black 0 Default
5 Orange 0 Default
6 Purple 0 Default
7 Grey 0 Default
8 Cyan 0 Default
9 Lime 0 Default
10 Pink 0 Default
11 Yellow 0 Default
12 Navy 0 Default
13 Brown 0 Default
14 Violet 0 Default
15 Khaki 0 Default
16 SkyBlue 0 Default

Board Description

Map Style

The letter in the scenario name designates the style of map. 'A' is the most open map, and will have lots of ways to move between two points. 'E' is the most constricted map and has lots of dead ends and large areas that can be defended from a single point. 'B','C', and 'D' maps sit along the same dimension, with 'C' maps identifying a happy medium.

Fortification

Each player can make fortifications at the end of their turn to any connected territory.

The # of fortifications allowed is the sqrt(length*width) rounded up.

Continents

Every row and column of contigous squares forms a continent. Continents give a bonus equal to their length/2 rounded down.

Cards

The maximum number of cards that can be held is determined by the map size using this formula: 2+int(ceil(sqrt(sqrt(number of rows*number of cols)))))

therefore:

Board Size Max Cards Held

8x8 5

12x12 6

16x16 6

20x20 7

Miscellaneous

This board was programmatically generated in python. The board size and some maze parameters are set. Then the maze is drawn randomly based upon the parameters given. Finally XML and PNG files are created.

Gameplay Settings

Gameplay TypeTurn Based
Return to unit placement from attackOff
Return to attack after fortifyOff
Number of attacks allowedUnlimited
Number of fortifies allowed20
Multiple attacksOn
Allow fortificationConnected
Allow abandonment of territoriesOff
Abandoned territories revert to neutralImmediately
Fog typeLight
Allow override of fog settingYes
Game historyShow

Team Settings

Teamplay EnabledYes
Team VisionOn
Team Unit PlacementOff
Team Unit TransferOn
Team Factory ProductionOff

Cards

CardsOn
Card CaptureOn
Maximum number of cards allowed7
Card values4,5,6,7,8,9,10,11,12,13,14
Must capture non-empty territory to earn cardOn
Card deckA:18 B:18 C:18 W:2

Bonuses, Limits and Dice

Grant 1 unit per x territories owned6
Minimum bonus units per turn4
Elimination bonus20
Capturing of reserves on eliminationOn
Maximum reserve units0
Maximum units per territoryUnlimited
Auto Assign FactoriesOff
Number of sides on Attacker's Dice6
Number of sides on Defender's Dice6

Initial Setup

Initial setupRandom
Number of units per Territory3
Territory selectionAutomatic
Unit placementAutomatic
Neutral countLow
Neutral Factories
Use team names defined in ColorsOff
Allow players to choose seats / teamsNone

Design Information
Territories 400
Continents 221
Advanced Features
 
Board Settings
Gameplay Turn Based
Available Players
2 3 4 5
6 7 8 9
10 11 12 13
14 15 16
Card Sets Worth 4,5,6,7,8,9,10
Territory Selection Automatic
Unit Placement Automatic
Starting Setup Random
Capital Cities Off
Teamplay Enabled
Fog Setting Light
Fog Override Enabled
Open Games 0
 
Cards
Labyrinth
Brick
Green
Wild
Seat Color Team Starting Cards Starting Bonus Win Condition
1 Red 0 Default
2 Green 0 Default
3 Blue 0 Default
4 Black 0 Default
5 Orange 0 Default
6 Purple 0 Default
7 Grey 0 Default
8 Cyan 0 Default
9 Lime 0 Default
10 Pink 0 Default
11 Yellow 0 Default
12 Navy 0 Default
13 Brown 0 Default
14 Violet 0 Default
15 Khaki 0 Default
16 SkyBlue 0 Default

Board Description

Map Style

The letter in the scenario name designates the style of map. 'A' is the most open map, and will have lots of ways to move between two points. 'E' is the most constricted map and has lots of dead ends and large areas that can be defended from a single point. 'B','C', and 'D' maps sit along the same dimension, with 'C' maps identifying a happy medium.

Fortification

Each player can make fortifications at the end of their turn to any connected territory.

The # of fortifications allowed is the sqrt(length*width) rounded up.

Continents

Every row and column of contigous squares forms a continent. Continents give a bonus equal to their length/2 rounded down.

Cards

The maximum number of cards that can be held is determined by the map size using this formula: 2+int(ceil(sqrt(sqrt(number of rows*number of cols)))))

therefore:

Board Size Max Cards Held

8x8 5

12x12 6

16x16 6

20x20 7

Miscellaneous

This board was programmatically generated in python. The board size and some maze parameters are set. Then the maze is drawn randomly based upon the parameters given. Finally XML and PNG files are created.

Gameplay Settings

Gameplay TypeTurn Based
Return to unit placement from attackOff
Return to attack after fortifyOff
Number of attacks allowedUnlimited
Number of fortifies allowed20
Multiple attacksOn
Allow fortificationConnected
Allow abandonment of territoriesOff
Abandoned territories revert to neutralImmediately
Fog typeLight
Allow override of fog settingYes
Game historyShow

Team Settings

Teamplay EnabledYes
Team VisionOn
Team Unit PlacementOff
Team Unit TransferOn
Team Factory ProductionOff

Cards

CardsOn
Card CaptureOn
Maximum number of cards allowed7
Card values4,5,6,7,8,9,10,11,12,13,14
Must capture non-empty territory to earn cardOn
Card deckA:18 B:18 C:18 W:2

Bonuses, Limits and Dice

Grant 1 unit per x territories owned6
Minimum bonus units per turn4
Elimination bonus20
Capturing of reserves on eliminationOn
Maximum reserve units0
Maximum units per territoryUnlimited
Auto Assign FactoriesOff
Number of sides on Attacker's Dice6
Number of sides on Defender's Dice6

Initial Setup

Initial setupRandom
Number of units per Territory3
Territory selectionAutomatic
Unit placementAutomatic
Neutral countLow
Neutral Factories
Use team names defined in ColorsOff
Allow players to choose seats / teamsNone

Design Information
Territories 400
Continents 227
Advanced Features
 
Board Settings
Gameplay Turn Based
Available Players
2 3 4 5
6 7 8 9
10 11 12 13
14 15 16
Card Sets Worth 4,5,6,7,8,9,10
Territory Selection Automatic
Unit Placement Automatic
Starting Setup Random
Capital Cities Off
Teamplay Enabled
Fog Setting Light
Fog Override Enabled
Open Games 0
 
Cards
Labyrinth
Brick
Green
Wild
Seat Color Team Starting Cards Starting Bonus Win Condition
1 Red 0 Default
2 Green 0 Default
3 Blue 0 Default
4 Black 0 Default
5 Orange 0 Default
6 Purple 0 Default
7 Grey 0 Default
8 Cyan 0 Default
9 Lime 0 Default
10 Pink 0 Default
11 Yellow 0 Default
12 Navy 0 Default
13 Brown 0 Default
14 Violet 0 Default
15 Khaki 0 Default
16 SkyBlue 0 Default

Board Description

Map Style

The letter in the scenario name designates the style of map. 'A' is the most open map, and will have lots of ways to move between two points. 'E' is the most constricted map and has lots of dead ends and large areas that can be defended from a single point. 'B','C', and 'D' maps sit along the same dimension, with 'C' maps identifying a happy medium.

Fortification

Each player can make fortifications at the end of their turn to any connected territory.

The # of fortifications allowed is the sqrt(length*width) rounded up.

Continents

Every row and column of contigous squares forms a continent. Continents give a bonus equal to their length/2 rounded down.

Cards

The maximum number of cards that can be held is determined by the map size using this formula: 2+int(ceil(sqrt(sqrt(number of rows*number of cols)))))

therefore:

Board Size Max Cards Held

8x8 5

12x12 6

16x16 6

20x20 7

Miscellaneous

This board was programmatically generated in python. The board size and some maze parameters are set. Then the maze is drawn randomly based upon the parameters given. Finally XML and PNG files are created.

Gameplay Settings

Gameplay TypeTurn Based
Return to unit placement from attackOff
Return to attack after fortifyOff
Number of attacks allowedUnlimited
Number of fortifies allowed20
Multiple attacksOn
Allow fortificationConnected
Allow abandonment of territoriesOff
Abandoned territories revert to neutralImmediately
Fog typeLight
Allow override of fog settingYes
Game historyShow

Team Settings

Teamplay EnabledYes
Team VisionOn
Team Unit PlacementOff
Team Unit TransferOn
Team Factory ProductionOff

Cards

CardsOn
Card CaptureOn
Maximum number of cards allowed7
Card values4,5,6,7,8,9,10,11,12,13,14
Must capture non-empty territory to earn cardOn
Card deckA:18 B:18 C:18 W:2

Bonuses, Limits and Dice

Grant 1 unit per x territories owned6
Minimum bonus units per turn4
Elimination bonus20
Capturing of reserves on eliminationOn
Maximum reserve units0
Maximum units per territoryUnlimited
Auto Assign Factories
Number of sides on Attacker's Dice6
Number of sides on Defender's Dice6

Initial Setup

Initial setupRandom
Number of units per Territory3
Territory selectionAutomatic
Unit placementAutomatic
Neutral countLow
Neutral Factories
Use team names defined in ColorsOff
Allow players to choose seats / teamsNone

Design Information
Territories 400
Continents 235
Advanced Features
 
Board Settings
Gameplay Turn Based
Available Players
2 3 4 5
6 7 8 9
10 11 12 13
14 15 16
Card Sets Worth 4,5,6,7,8,9,10
Territory Selection Automatic
Unit Placement Automatic
Starting Setup Random
Capital Cities Off
Teamplay Enabled
Fog Setting Light
Fog Override Enabled
Open Games 0
 
Cards
Labyrinth
Brick
Green
Wild
Seat Color Team Starting Cards Starting Bonus Win Condition
1 Red 0 Default
2 Green 0 Default
3 Blue 0 Default
4 Black 0 Default
5 Orange 0 Default
6 Purple 0 Default
7 Grey 0 Default
8 Cyan 0 Default
9 Lime 0 Default
10 Pink 0 Default
11 Yellow 0 Default
12 Navy 0 Default
13 Brown 0 Default
14 Violet 0 Default
15 Khaki 0 Default
16 SkyBlue 0 Default

Board Description

Map Style

The letter in the scenario name designates the style of map. 'A' is the most open map, and will have lots of ways to move between two points. 'E' is the most constricted map and has lots of dead ends and large areas that can be defended from a single point. 'B','C', and 'D' maps sit along the same dimension, with 'C' maps identifying a happy medium.

Fortification

Each player can make fortifications at the end of their turn to any connected territory.

The # of fortifications allowed is the sqrt(length*width) rounded up.

Continents

Every row and column of contigous squares forms a continent. Continents give a bonus equal to their length/2 rounded down.

Cards

The maximum number of cards that can be held is determined by the map size using this formula: 2+int(ceil(sqrt(sqrt(number of rows*number of cols)))))

therefore:

Board Size Max Cards Held

8x8 5

12x12 6

16x16 6

20x20 7

Miscellaneous

This board was programmatically generated in python. The board size and some maze parameters are set. Then the maze is drawn randomly based upon the parameters given. Finally XML and PNG files are created.

Gameplay Settings

Gameplay TypeTurn Based
Return to unit placement from attackOff
Return to attack after fortifyOff
Number of attacks allowedUnlimited
Number of fortifies allowed20
Multiple attacksOn
Allow fortificationConnected
Allow abandonment of territoriesOff
Abandoned territories revert to neutralImmediately
Fog typeLight
Allow override of fog settingYes
Game historyShow

Team Settings

Teamplay EnabledYes
Team VisionOn
Team Unit PlacementOff
Team Unit TransferOn
Team Factory ProductionOff

Cards

CardsOn
Card CaptureOn
Maximum number of cards allowed7
Card values4,5,6,7,8,9,10,11,12,13,14
Must capture non-empty territory to earn cardOn
Card deckA:18 B:18 C:18 W:2

Bonuses, Limits and Dice

Grant 1 unit per x territories owned6
Minimum bonus units per turn4
Elimination bonus20
Capturing of reserves on eliminationOn
Maximum reserve units0
Maximum units per territoryUnlimited
Auto Assign FactoriesOff
Number of sides on Attacker's Dice6
Number of sides on Defender's Dice6

Initial Setup

Initial setupRandom
Number of units per Territory3
Territory selectionAutomatic
Unit placementAutomatic
Neutral countLow
Neutral Factories
Use team names defined in ColorsOff
Allow players to choose seats / teamsNone

Design Information
Territories 400
Continents 237
Advanced Features
 
Board Settings
Gameplay Turn Based
Available Players
2 3 4 5
6 7 8 9
10 11 12 13
14 15 16
Card Sets Worth 4,5,6,7,8,9,10
Territory Selection Automatic
Unit Placement Automatic
Starting Setup Random
Capital Cities Off
Teamplay Enabled
Fog Setting Light
Fog Override Enabled
Open Games 0
 
Cards
Labyrinth
Brick
Green
Wild
Seat Color Team Starting Cards Starting Bonus Win Condition
1 Red 0 Default
2 Green 0 Default
3 Blue 0 Default
4 Black 0 Default
5 Orange 0 Default
6 Purple 0 Default
7 Grey 0 Default
8 Cyan 0 Default
9 Lime 0 Default
10 Pink 0 Default
11 Yellow 0 Default
12 Navy 0 Default
13 Brown 0 Default
14 Violet 0 Default
15 Khaki 0 Default
16 SkyBlue 0 Default

Board Description

Map Style

The letter in the scenario name designates the style of map. 'A' is the most open map, and will have lots of ways to move between two points. 'E' is the most constricted map and has lots of dead ends and large areas that can be defended from a single point. 'B','C', and 'D' maps sit along the same dimension, with 'C' maps identifying a happy medium.

Fortification

Each player can make fortifications at the end of their turn to any connected territory.

The # of fortifications allowed is the sqrt(length*width) rounded up.

Continents

Every row and column of contigous squares forms a continent. Continents give a bonus equal to their length/2 rounded down.

Cards

The maximum number of cards that can be held is determined by the map size using this formula: 2+int(ceil(sqrt(sqrt(number of rows*number of cols)))))

therefore:

Board Size Max Cards Held

8x8 5

12x12 6

16x16 6

20x20 7

Miscellaneous

This board was programmatically generated in python. The board size and some maze parameters are set. Then the maze is drawn randomly based upon the parameters given. Finally XML and PNG files are created.

Gameplay Settings

Gameplay TypeTurn Based
Return to unit placement from attackOff
Return to attack after fortifyOff
Number of attacks allowedUnlimited
Number of fortifies allowed20
Multiple attacksOn
Allow fortificationConnected
Allow abandonment of territoriesOff
Abandoned territories revert to neutralImmediately
Fog typeLight
Allow override of fog settingYes
Game historyShow

Team Settings

Teamplay EnabledYes
Team VisionOn
Team Unit PlacementOff
Team Unit TransferOn
Team Factory ProductionOff

Cards

CardsOn
Card CaptureOn
Maximum number of cards allowed7
Card values4,5,6,7,8,9,10,11,12,13,14
Must capture non-empty territory to earn cardOn
Card deckA:18 B:18 C:18 W:2

Bonuses, Limits and Dice

Grant 1 unit per x territories owned6
Minimum bonus units per turn4
Elimination bonus20
Capturing of reserves on eliminationOn
Maximum reserve units0
Maximum units per territoryUnlimited
Auto Assign Factories
Number of sides on Attacker's Dice6
Number of sides on Defender's Dice6

Initial Setup

Initial setupRandom
Number of units per Territory3
Territory selectionAutomatic
Unit placementAutomatic
Neutral countLow
Neutral Factories
Use team names defined in ColorsOff
Allow players to choose seats / teamsNone