198 Open Daily games
3 Open Realtime games
  • Rating: Unrated
  • Rating Score:
  • Difficulty: n/a
  • Created Date: 1st Feb 2011
  • Release Date: n/a
  • Games Played: 7
  • #1:
  • #2:
  • #3:

Design Information
Territories 148
Continents 148
Advanced Features Border Modifiers
One-way Borders
Artillery Borders
Fortify Only Borders
 
Board Settings
Gameplay Turn Based
Available Players
2
Card Sets Worth 7,9,11,7,9,11,7
Territory Selection Automatic
Unit Placement Automatic
Starting Setup Scenario based
Capital Cities On
Teamplay Disabled
Fog Setting Light
Fog Override Enabled
Open Games 0
 
Cards
Protoss
Zerg
Terran
Wild
Seat Color Team Starting Cards Starting Bonus Win Condition
1 Red Terran 3 Default
2 Yellow Zerg 3 Default
3 Orange Terran 3 Default
4 Green Zerg 3 Default
5 Blue 3 Default
6 Purple 3 Default
7 Pink 3 Default
8 Brown 3 Default
9 Light Blue 3 Default
10 Dark Green 3 Default

Board Description

Starcraft

Command Centers/Hives allow you to build buildings.

Command Centers/Hives do not attack the base. Only unit producing buildings allow you to enter the battlefield (Barracks/Creep Colony, Engineering Bay/Spawning Pool, Starport/Spire and Factory/Ultralisk Cavern).

All building bonuses require the respective Command Center.

Battlefield Bonuses are hordes (+1 for territory and all surrounding territories).

Refinery/Extractor +2. Refinery/Extractor fortifies to Command Center/Hive.

SCVs/Drones with Refinery/Extractor +2. Drones and SCVs are dead ends, but fortify to the the Command Center/Hive.

Barracks/Creep Colony +3. (Unit Producing)

Engineering Bay/Spawning Pool +4. (Unit Producing)

Factory/Ultralisk Cavern +5. (Unit Producing)

Starport/Spire connects to respective drop off zones. (Unit Producing)

Missle Turret/Spore Colony artillery to all drop off zones.

Bunker/Creep Colony +2 dice artillery to base (standard) and landing (artillery) Defends with +1 from base.

Command Center/Hive +2 attack to buildings in base.

Base vs Command Center/Hive +2 defense. Landing vs Base +1 defense.

Light Fog, 3 fortifies with return to attack, No territory bonus, Cards: 7,9,11,7,9,11...

Bases have a maximum of 35 units each.

Hives/Command Centers have a maximum of 25 each.

Gameplay Settings

Gameplay TypeTurn Based
Return to unit placement from attackOff
Return to attack after fortifyOff
Number of attacks allowedUnlimited
Number of fortifies allowed3
Multiple attacksOn
Allow fortificationBordered
Allow abandonment of territoriesOff
Abandoned territories revert to neutralImmediately
Fog typeLight
Allow override of fog settingYes
Game historyShow

Team Settings

Teamplay EnabledNo
Team VisionOn
Team Unit PlacementOff
Team Unit TransferOff
Team Factory ProductionOff

Cards

CardsOn
Card CaptureOn
Maximum number of cards allowed5
Card values7,9,11,7,9,11,7,9,11,7,7
Must capture non-empty territory to earn cardOn
Card deckA:18 B:18 C:18 W:2

Bonuses, Limits and Dice

Grant 1 unit per x territories ownedDisabled
Minimum bonus units per turn3
Elimination bonus20
Capturing of reserves on eliminationOn
Maximum reserve units0
Maximum units per territoryUnlimited
Auto Assign Factories
Number of sides on Attacker's Dice6
Number of sides on Defender's Dice6

Initial Setup

Initial setupSetup based
Lock seat colorsOff
Lock seat orderOff
Lock starting bonus to:Seat
Allow seat selectionNone
Capital citiesOn
Capital city captureOn
Capital city unit assimilation %0
Destroy unallocated CapitalsOff
Number of units per Territory3
Territory selectionAutomatic
Unit placementAutomatic
Neutral countNone
Neutral Factories
Use team names defined in ColorsOff
Allow players to choose seats / teamsNone

Design Information
Territories 148
Continents 148
Advanced Features Border Modifiers
One-way Borders
Artillery Borders
Fortify Only Borders
 
Board Settings
Gameplay Turn Based
Available Players
4
Card Sets Worth 7,9,11,7,9,11,7
Territory Selection Automatic
Unit Placement Automatic
Starting Setup Scenario based
Capital Cities On
Teamplay Enabled
Fog Setting Light
Fog Override Enabled
Open Games 0
 
Cards
Protoss
Zerg
Terran
Wild
Seat Color Team Starting Cards Starting Bonus Win Condition
1 Red Terran 3 Default
2 Yellow Zerg 3 Default
3 Orange Terran 3 Default
4 Green Zerg 3 Default
5 Blue 3 Default
6 Purple 3 Default
7 Pink 3 Default
8 Brown 3 Default
9 Light Blue 3 Default
10 Dark Green 3 Default

Board Description

Starcraft

Command Centers/Hives allow you to build buildings.

Command Centers/Hives do not attack the base. Only unit producing buildings allow you to enter the battlefield (Barracks/Creep Colony, Engineering Bay/Spawning Pool, Starport/Spire and Factory/Ultralisk Cavern).

All building bonuses require the respective Command Center.

Battlefield Bonuses are hordes (+1 for territory and all surrounding territories).

Refinery/Extractor +2. Refinery/Extractor fortifies to Command Center/Hive.

SCVs/Drones with Refinery/Extractor +2. Drones and SCVs are dead ends, but fortify to the the Command Center/Hive.

Barracks/Creep Colony +3. (Unit Producing)

Engineering Bay/Spawning Pool +4. (Unit Producing)

Factory/Ultralisk Cavern +5. (Unit Producing)

Starport/Spire connects to respective drop off zones. (Unit Producing)

Missle Turret/Spore Colony artillery to all drop off zones.

Bunker/Creep Colony +2 dice artillery to base (standard) and landing (artillery) Defends with +1 from base.

Command Center/Hive +2 attack to buildings in base.

Base vs Command Center/Hive +2 defense. Landing vs Base +1 defense.

Light Fog, 3 fortifies with return to attack, No territory bonus, Cards: 7,9,11,7,9,11...

Bases have a maximum of 35 units each.

Hives/Command Centers have a maximum of 25 each.

Gameplay Settings

Gameplay TypeTurn Based
Return to unit placement from attackOff
Return to attack after fortifyOff
Number of attacks allowedUnlimited
Number of fortifies allowed3
Multiple attacksOn
Allow fortificationBordered
Allow abandonment of territoriesOff
Abandoned territories revert to neutralImmediately
Fog typeLight
Allow override of fog settingYes
Game historyShow

Team Settings

Teamplay EnabledTeamplay Only
Team VisionOn
Team Unit PlacementOn
Team Unit TransferOn
Team Factory ProductionOff

Cards

CardsOn
Card CaptureOn
Maximum number of cards allowed5
Card values7,9,11,7,9,11,7,9,11,7,7
Must capture non-empty territory to earn cardOn
Card deckA:18 B:18 C:18 W:2

Bonuses, Limits and Dice

Grant 1 unit per x territories ownedDisabled
Minimum bonus units per turn3
Elimination bonus20
Capturing of reserves on eliminationOn
Maximum reserve units0
Maximum units per territoryUnlimited
Auto Assign Factories
Number of sides on Attacker's Dice6
Number of sides on Defender's Dice6

Initial Setup

Initial setupSetup based
Lock seat colorsOff
Lock seat orderOff
Lock starting bonus to:Seat
Allow seat selectionNone
Capital citiesOn
Capital city captureOn
Capital city unit assimilation %0
Destroy unallocated CapitalsOff
Number of units per Territory3
Territory selectionAutomatic
Unit placementAutomatic
Neutral countNone
Neutral Factories
Use team names defined in ColorsOff
Allow players to choose seats / teamsNone

Design Information
Territories 148
Continents 148
Advanced Features Border Modifiers
One-way Borders
Artillery Borders
Fortify Only Borders
 
Board Settings
Gameplay Turn Based
Available Players
3
Card Sets Worth 7,9,11,7,9,11,7
Territory Selection Automatic
Unit Placement Automatic
Starting Setup Scenario based
Capital Cities On
Teamplay Disabled
Fog Setting Light
Fog Override Enabled
Open Games 0
 
Cards
Protoss
Zerg
Terran
Wild
Seat Color Team Starting Cards Starting Bonus Win Condition
1 Red Terran 3 Default
2 Yellow Zerg 3 Default
3 Orange Terran 3 Default
4 Green Zerg 3 Default
5 Blue 3 Default
6 Purple 3 Default
7 Pink 3 Default
8 Brown 3 Default
9 Light Blue 3 Default
10 Dark Green 3 Default

Board Description

Starcraft

Command Centers/Hives allow you to build buildings.

Command Centers/Hives do not attack the base. Only unit producing buildings allow you to enter the battlefield (Barracks/Creep Colony, Engineering Bay/Spawning Pool, Starport/Spire and Factory/Ultralisk Cavern).

All building bonuses require the respective Command Center.

Battlefield Bonuses are hordes (+1 for territory and all surrounding territories).

Refinery/Extractor +2. Refinery/Extractor fortifies to Command Center/Hive.

SCVs/Drones with Refinery/Extractor +2. Drones and SCVs are dead ends, but fortify to the the Command Center/Hive.

Barracks/Creep Colony +3. (Unit Producing)

Engineering Bay/Spawning Pool +4. (Unit Producing)

Factory/Ultralisk Cavern +5. (Unit Producing)

Starport/Spire connects to respective drop off zones. (Unit Producing)

Missle Turret/Spore Colony artillery to all drop off zones.

Bunker/Creep Colony +2 dice artillery to base (standard) and landing (artillery) Defends with +1 from base.

Command Center/Hive +2 attack to buildings in base.

Base vs Command Center/Hive +2 defense. Landing vs Base +1 defense.

Light Fog, 3 fortifies with return to attack, No territory bonus, Cards: 7,9,11,7,9,11...

Bases have a maximum of 35 units each.

Hives/Command Centers have a maximum of 25 each.

Gameplay Settings

Gameplay TypeTurn Based
Return to unit placement from attackOff
Return to attack after fortifyOff
Number of attacks allowedUnlimited
Number of fortifies allowed3
Multiple attacksOn
Allow fortificationBordered
Allow abandonment of territoriesOff
Abandoned territories revert to neutralImmediately
Fog typeLight
Allow override of fog settingYes
Game historyShow

Team Settings

Teamplay EnabledNo
Team VisionOn
Team Unit PlacementOn
Team Unit TransferOn
Team Factory ProductionOff

Cards

CardsOn
Card CaptureOn
Maximum number of cards allowed5
Card values7,9,11,7,9,11,7,9,11,7,7
Must capture non-empty territory to earn cardOn
Card deckA:18 B:18 C:18 W:2

Bonuses, Limits and Dice

Grant 1 unit per x territories ownedDisabled
Minimum bonus units per turn3
Elimination bonus20
Capturing of reserves on eliminationOn
Maximum reserve units0
Maximum units per territoryUnlimited
Auto Assign Factories
Number of sides on Attacker's Dice6
Number of sides on Defender's Dice6

Initial Setup

Initial setupSetup based
Lock seat colorsOff
Lock seat orderOff
Lock starting bonus to:Seat
Allow seat selectionNone
Capital citiesOn
Capital city captureOn
Capital city unit assimilation %0
Destroy unallocated CapitalsOff
Number of units per Territory3
Territory selectionAutomatic
Unit placementAutomatic
Neutral countNone
Neutral Factories
Use team names defined in ColorsOff
Allow players to choose seats / teamsNone

Design Information
Territories 148
Continents 148
Advanced Features Border Modifiers
One-way Borders
Artillery Borders
Fortify Only Borders
 
Board Settings
Gameplay Turn Based
Available Players
4
Card Sets Worth 7,9,11,7,9,11,7
Territory Selection Automatic
Unit Placement Automatic
Starting Setup Scenario based
Capital Cities On
Teamplay Disabled
Fog Setting Light
Fog Override Enabled
Open Games 0
 
Cards
Protoss
Zerg
Terran
Wild
Seat Color Team Starting Cards Starting Bonus Win Condition
1 Red Terran 3 Default
2 Yellow Zerg 3 Default
3 Orange Terran 3 Default
4 Green Zerg 3 Default
5 Blue 3 Default
6 Purple 3 Default
7 Pink 3 Default
8 Brown 3 Default
9 Light Blue 3 Default
10 Dark Green 3 Default

Board Description

Starcraft

Command Centers/Hives allow you to build buildings.

Command Centers/Hives do not attack the base. Only unit producing buildings allow you to enter the battlefield (Barracks/Creep Colony, Engineering Bay/Spawning Pool, Starport/Spire and Factory/Ultralisk Cavern).

All building bonuses require the respective Command Center.

Battlefield Bonuses are hordes (+1 for territory and all surrounding territories).

Refinery/Extractor +2. Refinery/Extractor fortifies to Command Center/Hive.

SCVs/Drones with Refinery/Extractor +2. Drones and SCVs are dead ends, but fortify to the the Command Center/Hive.

Barracks/Creep Colony +3. (Unit Producing)

Engineering Bay/Spawning Pool +4. (Unit Producing)

Factory/Ultralisk Cavern +5. (Unit Producing)

Starport/Spire connects to respective drop off zones. (Unit Producing)

Missle Turret/Spore Colony artillery to all drop off zones.

Bunker/Creep Colony +2 dice artillery to base (standard) and landing (artillery) Defends with +1 from base.

Command Center/Hive +2 attack to buildings in base.

Base vs Command Center/Hive +2 defense. Landing vs Base +1 defense.

Light Fog, 3 fortifies with return to attack, No territory bonus, Cards: 7,9,11,7,9,11...

Bases have a maximum of 35 units each.

Hives/Command Centers have a maximum of 25 each.

Gameplay Settings

Gameplay TypeTurn Based
Return to unit placement from attackOff
Return to attack after fortifyOff
Number of attacks allowedUnlimited
Number of fortifies allowed3
Multiple attacksOn
Allow fortificationBordered
Allow abandonment of territoriesOff
Abandoned territories revert to neutralImmediately
Fog typeLight
Allow override of fog settingYes
Game historyShow

Team Settings

Teamplay EnabledNo
Team VisionOn
Team Unit PlacementOn
Team Unit TransferOn
Team Factory ProductionOff

Cards

CardsOn
Card CaptureOn
Maximum number of cards allowed5
Card values7,9,11,7,9,11,7,9,11,7,7
Must capture non-empty territory to earn cardOn
Card deckA:18 B:18 C:18 W:2

Bonuses, Limits and Dice

Grant 1 unit per x territories ownedDisabled
Minimum bonus units per turn3
Elimination bonus20
Capturing of reserves on eliminationOn
Maximum reserve units0
Maximum units per territoryUnlimited
Auto Assign Factories
Number of sides on Attacker's Dice6
Number of sides on Defender's Dice6

Initial Setup

Initial setupSetup based
Lock seat colorsOff
Lock seat orderOff
Lock starting bonus to:Seat
Allow seat selectionNone
Capital citiesOn
Capital city captureOn
Capital city unit assimilation %0
Destroy unallocated CapitalsOff
Number of units per Territory3
Territory selectionAutomatic
Unit placementAutomatic
Neutral countNone
Neutral Factories
Use team names defined in ColorsOff
Allow players to choose seats / teamsNone