185 Open Daily games
2 Open Realtime games
  • Status: Dev
  • Version: 0.1
  • Designer: Chogyam
  • Rating:
  • Rating Score: 9.00 out of 10 [7 ratings]
  • Difficulty: n/a
  • Created Date: 18th Nov 2010
  • Release Date: n/a
  • Games Played: 0

Design Information
Territories 151
Continents 1
Advanced Features Border Modifiers
One-way Borders
 
Board Settings
Gameplay Turn Based
Available Players
4
Card Sets Worth Off
Territory Selection Automatic
Unit Placement Automatic
Starting Setup Scenario based
Capital Cities On
Teamplay Enabled
Fog Setting None
Fog Override Enabled
Open Games 0
 
Cards
Troops
Tanks
Planes
Wild
Seat Color Team Starting Cards Starting Bonus Win Condition
1 Green Default
2 Blue Default
3 Orange Default
4 Purple Default
5 Cyan Default
6 Lime Default
7 Pink Default
8 Yellow Default
9 Navy Default
10 Brown Default
11 Violet Default
12 Khaki Default
13 SkyBlue Default

Board Description

Nameless

3 attacks, 2 fortifies. Dice are D3 v D7.

Edge territories are split ("wrap") around the board.

The goal is to capture and hold 31 territories before your opponents do.

Once you hold 31 territories, place the bonus units in your capital and eliminate your opponents' capital cities.

Although this game is loosely based on Five and Seven, you may attack occupied territories, however chances for success are slim!

Gameplay Settings

Gameplay TypeTurn Based
Return to unit placement from attackOff
Return to attack after fortifyOn
Number of attacks allowed3
Number of fortifies allowed2
Multiple attacksOff
Allow fortificationConnected
Allow abandonment of territoriesOn
Abandoned territories revert to neutralNever
Fog typeNone
Allow override of fog settingYes
Game historyShow

Team Settings

Teamplay EnabledYes
Team VisionOn
Team Unit PlacementOff
Team Unit TransferOff
Team Factory ProductionOff

Cards

CardsOff
Card CaptureOn
Maximum number of cards allowed5
Card values
Must capture non-empty territory to earn cardOn
Card deckA:18 B:18 C:18 W:2

Bonuses, Limits and Dice

Grant 3 units per x territories owned39
Minimum bonus units per turn0
Elimination bonus0
Capturing of reserves on eliminationOn
Maximum reserve units0
Maximum units per territory1
Auto Assign FactoriesOff
Number of sides on Attacker's Dice3
Number of sides on Defender's Dice7

Initial Setup

Initial setupSetup based
Lock seat colorsOff
Lock seat orderOn
Lock starting bonus to:Color
Allow seat selectionNone
Capital citiesOn
Capital city captureOn
Capital city unit assimilation %0
Destroy unallocated CapitalsOn
Number of units per Territory0
Territory selectionAutomatic
Unit placementAutomatic
Neutral countHigh
Neutral Factories
Use team names defined in ColorsOff
Allow players to choose seats / teamsNone