205 Open Daily games
2 Open Realtime games
  • Rating: Unrated
  • Rating Score:
  • Difficulty: n/a
  • Created Date: 17th Nov 2010
  • Release Date: n/a
  • Games Played: 3
  • #1:
  • #2:
  • #3:

Design Information
Territories 184
Continents 0
Advanced Features
 
Board Settings
Gameplay Turn Based
Available Players
2 3 4 6
12
Card Sets Worth Off
Territory Selection Automatic
Unit Placement Automatic
Starting Setup Scenario based
Capital Cities Off
Teamplay Enabled
Fog Setting Heavy
Fog Override Disabled
Open Games 0
 
Cards
Troops
Tanks
Planes
Wild
Seat Color Team Starting Cards Starting Bonus Win Condition
1 Red Default Occupy 60 Territories
2 Orange Default Occupy 60 Territories
3 Yellow Default Occupy 60 Territories
4 Green Default Occupy 60 Territories
5 Blue Default Occupy 60 Territories
6 Purple Default Occupy 60 Territories
7 Black Default Occupy 60 Territories
8 White Default Occupy 60 Territories
9 Lime Default Occupy 60 Territories
10 Pink Default Occupy 60 Territories
11 Turqoise Default Occupy 60 Territories
12 Brown Default Occupy 60 Territories

Board Description

Hedgemaze

2,3,4,6, or 12 players.

6 attacks per turn

3 fortifies to any connected territory.

Return to attack from fortify.

2 Units to per starting location.

No Bonuses.

Defense wins all attacks 0v1 dice.

Heavy Fog

Abandon, retain indefinitely.

First player to begin her turn with 60 territories wins.

Gameplay Settings

Gameplay TypeTurn Based
Return to unit placement from attackOff
Return to attack after fortifyOn
Number of attacks allowed6
Number of fortifies allowed3
Multiple attacksOn
Allow fortificationConnected
Allow abandonment of territoriesOn
Abandoned territories revert to neutralNever
Fog typeHeavy
Allow override of fog settingNo
Game historyShow

Team Settings

Teamplay EnabledYes
Team VisionOn
Team Unit PlacementOff
Team Unit TransferOff
Team Factory ProductionOff

Cards

CardsOff
Card CaptureOn
Maximum number of cards allowed5
Card values
Must capture non-empty territory to earn cardOn
Card deckA:18 B:18 C:18 W:2

Bonuses, Limits and Dice

Grant 1 unit per x territories ownedDisabled
Minimum bonus units per turn0
Elimination bonus0
Capturing of reserves on eliminationOn
Maximum reserve units0
Maximum units per territoryUnlimited
Auto Assign Factories
Number of sides on Attacker's Dice0
Number of sides on Defender's Dice1

Initial Setup

Initial setupSetup based
Lock seat colorsOff
Lock seat orderOff
Lock starting bonus to:Color
Allow seat selectionNone
Number of units per Territory2
Territory selectionAutomatic
Unit placementAutomatic
Neutral countNone
Neutral Factories
Use team names defined in ColorsOff
Allow players to choose seats / teamsNone