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Board DescriptionAttack Attack the way a knight does in chess (two squares in any direction plus 1 square in a perpendicular direction). You do not need to leave any units behind, but if you abandon a square it will revert to neutral. This also provides great freedom traveling around the board in the attack phase. The # of attacks allowed is the sqrt(length*width) rounded up. Fortification Each player can make fortifications at the end of their turn to any connected territory. The # of fortifications allowed is the sqrt(sqrt(length*width)) rounded up. Continents +1 - Any group of four small squares that form a large square . Some continets contain only 2 or 3 territories, because squares with a knight on them are not capturable. Miscellaneous This board was programmatically generated in python. The board size and number of squares occupied by knights is set. Then the placement is done randomly with heuristics. Finaly XML and PNG files are created. Gameplay Settings
Team Settings
Cards
Bonuses, Limits and Dice
Initial Setup
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Board DescriptionAttack Attack the way a knight does in chess (two squares in any direction plus 1 square in a perpendicular direction). You do not need to leave any units behind, but if you abandon a square it will revert to neutral. This also provides great freedom traveling around the board in the attack phase. The # of attacks allowed is the sqrt(length*width) rounded up. Fortification Each player can make fortifications at the end of their turn to any connected territory. The # of fortifications allowed is the sqrt(sqrt(length*width)) rounded up. Continents +1 - Any group of four small squares that form a large square. Some continets contain only 1, 2 or 3 territories, because squares with a knight on them are not capturable. Miscellaneous This board was programmatically generated in python. The board size and other options are selected. Then the placement is done semi-randomly with rules and heuristics. Finaly XML and PNG files are created. Gameplay Settings
Team Settings
Cards
Bonuses, Limits and Dice
Initial Setup
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Board DescriptionAttack Attack the way a knight does in chess (two squares in any direction plus 1 square in a perpendicular direction). You do not need to leave any units behind, but if you abandon a square it will revert to neutral. This also provides great freedom traveling around the board in the attack phase. The # of attacks allowed is the sqrt(length*width) rounded up. Fortification Each player can make fortifications at the end of their turn to any connected territory. The # of fortifications allowed is the sqrt(sqrt(length*width)) rounded up. Continents +1 - Any group of four small squares that form a large square. Some continets contain only 1, 2 or 3 territories, because squares with a knight on them are not capturable. Miscellaneous This board was programmatically generated in python. The board size and other options are selected. Then the placement is done semi-randomly with rules and heuristics. Finaly XML and PNG files are created. Gameplay Settings
Team Settings
Cards
Bonuses, Limits and Dice
Initial Setup
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Board DescriptionAttack Attack the way a knight does in chess (two squares in any direction plus 1 square in a perpendicular direction). You do not need to leave any units behind, but if you abandon a square it will revert to neutral. This also provides great freedom traveling around the board in the attack phase. The # of attacks allowed is the sqrt(length*width) rounded up. Fortification Each player can make fortifications at the end of their turn to any connected territory. The # of fortifications allowed is the sqrt(sqrt(length*width)) rounded up. Continents +1 - Any group of four small squares that form a large square. Some continets contain only 1, 2 or 3 territories, because squares with a knight on them are not capturable. Miscellaneous This board was programmatically generated in python. The board size and other options are selected. Then the placement is done semi-randomly with rules and heuristics. Finaly XML and PNG files are created. Gameplay Settings
Team Settings
Cards
Bonuses, Limits and Dice
Initial Setup
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Board DescriptionAttack Attack the way a knight does in chess (two squares in any direction plus 1 square in a perpendicular direction). You do not need to leave any units behind, but if you abandon a square it will revert to neutral. This also provides great freedom traveling around the board in the attack phase. The # of attacks allowed is the sqrt(length*width) rounded up. Fortification Each player can make fortifications at the end of their turn to any connected territory. The # of fortifications allowed is the sqrt(sqrt(length*width)) rounded up. Continents +1 - Any group of four small squares that form a large square. Some continets contain only 1, 2 or 3 territories, because squares with a knight on them are not capturable. Miscellaneous This board was programmatically generated in python. The board size and other options are selected. Then the placement is done semi-randomly with rules and heuristics. Finaly XML and PNG files are created. Gameplay Settings
Team Settings
Cards
Bonuses, Limits and Dice
Initial Setup
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Board DescriptionAttack Attack the way a knight does in chess (two squares in any direction plus 1 square in a perpendicular direction). You do not need to leave any units behind, but if you abandon a square it will revert to neutral. This also provides great freedom traveling around the board in the attack phase. The # of attacks allowed is the sqrt(length*width) rounded up. Fortification Each player can make two fortifications at the end of their turn to any connected territory. The # of fortifications allowed is the sqrt(sqrt(length*width)) rounded up. Continents +1 - Any group of four small squares that form a large square . Some continets contain only 2 or 3 territories, because squares with a knight on them are not capturable. Miscellaneous This board was programmatically generated in python. The board size and number of squares occupied by knights is set. Then the placement is done randomly with heuristics. Finaly XML and PNG files are created. Gameplay Settings
Team Settings
Cards
Bonuses, Limits and Dice
Initial Setup
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Board DescriptionAttack Attack the way a knight does in chess (two squares in any direction plus 1 square in a perpendicular direction). You do not need to leave any units behind, but if you abandon a square it will revert to neutral. This also provides great freedom traveling around the board in the attack phase. The # of attacks allowed is the sqrt(length*width) rounded up. Fortification Each player can make fortifications at the end of their turn to any connected territory. The # of fortifications allowed is the sqrt(sqrt(length*width)) rounded up. Continents +1 - Any group of four small squares that form a large square. Some continets contain only 1, 2 or 3 territories, because squares with a knight on them are not capturable. Miscellaneous This board was programmatically generated in python. The board size and other options are selected. Then the placement is done semi-randomly with rules and heuristics. Finaly XML and PNG files are created. Gameplay Settings
Team Settings
Cards
Bonuses, Limits and Dice
Initial Setup
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Board DescriptionAttack Attack the way a knight does in chess (two squares in any direction plus 1 square in a perpendicular direction). You do not need to leave any units behind, but if you abandon a square it will revert to neutral. This also provides great freedom traveling around the board in the attack phase. The # of attacks allowed is the sqrt(length*width) rounded up. Fortification Each player can make fortifications at the end of their turn to any connected territory. The # of fortifications allowed is the sqrt(sqrt(length*width)) rounded up. Continents +1 - Any group of four small squares that form a large square. Some continets contain only 1, 2 or 3 territories, because squares with a knight on them are not capturable. Miscellaneous This board was programmatically generated in python. The board size and other options are selected. Then the placement is done semi-randomly with rules and heuristics. Finaly XML and PNG files are created. Gameplay Settings
Team Settings
Cards
Bonuses, Limits and Dice
Initial Setup
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Board DescriptionAttack Attack the way a knight does in chess (two squares in any direction plus 1 square in a perpendicular direction). You do not need to leave any units behind, but if you abandon a square it will revert to neutral. This also provides great freedom traveling around the board in the attack phase. The # of attacks allowed is the sqrt(length*width) rounded up. Fortification Each player can make fortifications at the end of their turn to any connected territory. The # of fortifications allowed is the sqrt(sqrt(length*width)) rounded up. Continents +1 - Any group of four small squares that form a large square. Some continets contain only 1, 2 or 3 territories, because squares with a knight on them are not capturable. Miscellaneous This board was programmatically generated in python. The board size and other options are selected. Then the placement is done semi-randomly with rules and heuristics. Finaly XML and PNG files are created. Gameplay Settings
Team Settings
Cards
Bonuses, Limits and Dice
Initial Setup
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Board DescriptionAttack Attack the way a knight does in chess (two squares in any direction plus 1 square in a perpendicular direction). You do not need to leave any units behind, but if you abandon a square it will revert to neutral. This also provides great freedom traveling around the board in the attack phase. The # of attacks allowed is the 2*sqrt(length*width) rounded up. Fortification Each player can make fortifications at the end of their turn to any connected territory. The # of fortifications allowed is the sqrt(sqrt(length*width)) rounded up. Continents +1 - Any group of four small squares that form a large square. Some continets contain only 1, 2 or 3 territories, because squares with a knight on them are not capturable. Miscellaneous This board was programmatically generated in python. The board size and other options are selected. Then the placement is done semi-randomly with rules and heuristics. Finaly XML and PNG files are created. Gameplay Settings
Team Settings
Cards
Bonuses, Limits and Dice
Initial Setup
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Board DescriptionAttack Attack the way a knight does in chess (two squares in any direction plus 1 square in a perpendicular direction). You do not need to leave any units behind, but if you abandon a square it will revert to neutral. This also provides great freedom traveling around the board in the attack phase. The # of attacks allowed is the sqrt(length*width) rounded up. Fortification Each player can make fortifications at the end of their turn to any connected territory. The # of fortifications allowed is the sqrt(sqrt(length*width)) rounded up. Continents +1 - Any group of four small squares that form a large square. Some continets contain only 1, 2 or 3 territories, because squares with a knight on them are not capturable. Miscellaneous This board was programmatically generated in python. The board size and other options are selected. Then the placement is done semi-randomly with rules and heuristics. Finaly XML and PNG files are created. Gameplay Settings
Team Settings
Cards
Bonuses, Limits and Dice
Initial Setup
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Board DescriptionAttack Attack the way a knight does in chess (two squares in any direction plus 1 square in a perpendicular direction). You do not need to leave any units behind, but if you abandon a square it will revert to neutral. This also provides great freedom traveling around the board in the attack phase. The # of attacks allowed is the sqrt(length*width) rounded up. Fortification Each player can make fortifications at the end of their turn to any connected territory. The # of fortifications allowed is the sqrt(sqrt(length*width)) rounded up. Continents +1 - Any group of four small squares that form a large square. Some continets contain only 1, 2 or 3 territories, because squares with a knight on them are not capturable. Miscellaneous This board was programmatically generated in python. The board size and other options are selected. Then the placement is done semi-randomly with rules and heuristics. Finaly XML and PNG files are created. Gameplay Settings
Team Settings
Cards
Bonuses, Limits and Dice
Initial Setup
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Board DescriptionAttack Attack the way a knight does in chess (two squares in any direction plus 1 square in a perpendicular direction). You do not need to leave any units behind, but if you abandon a square it will revert to neutral. This also provides great freedom traveling around the board in the attack phase. The # of attacks allowed is the sqrt(length*width) rounded up. Fortification Each player can make fortifications at the end of their turn to any connected territory. The # of fortifications allowed is the sqrt(sqrt(length*width)) rounded up. Continents +1 - Any group of four small squares that form a large square. Some continets contain only 1, 2 or 3 territories, because squares with a knight on them are not capturable. Miscellaneous This board was programmatically generated in python. The board size and other options are selected. Then the placement is done semi-randomly with rules and heuristics. Finaly XML and PNG files are created. Gameplay Settings
Team Settings
Cards
Bonuses, Limits and Dice
Initial Setup
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Board DescriptionAttack Attack the way a knight does in chess (two squares in any direction plus 1 square in a perpendicular direction). You do not need to leave any units behind, but if you abandon a square it will revert to neutral. This also provides great freedom traveling around the board in the attack phase. The # of attacks allowed is the sqrt(length*width) rounded up. Fortification Each player can make two fortifications at the end of their turn to any connected territory. The # of fortifications allowed is the sqrt(sqrt(length*width)) rounded up. Continents +1 - Any group of four small squares that form a large square . Some continets contain only 2 or 3 territories, because squares with a knight on them are not capturable. Miscellaneous This board was programmatically generated in python. The board size and number of squares occupied by knights is set. Then the placement is done randomly with heuristics. Finaly XML and PNG files are created. Gameplay Settings
Team Settings
Cards
Bonuses, Limits and Dice
Initial Setup
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Board DescriptionAttack Attack the way a knight does in chess (two squares in any direction plus 1 square in a perpendicular direction). You do not need to leave any units behind, but if you abandon a square it will revert to neutral. This also provides great freedom traveling around the board in the attack phase. The # of attacks allowed is the sqrt(length*width) rounded up. Fortification Each player can make fortifications at the end of their turn to any connected territory. The # of fortifications allowed is the sqrt(sqrt(length*width)) rounded up. Continents +1 - Any group of four small squares that form a large square. Some continets contain only 1, 2 or 3 territories, because squares with a knight on them are not capturable. Miscellaneous This board was programmatically generated in python. The board size and other options are selected. Then the placement is done semi-randomly with rules and heuristics. Finaly XML and PNG files are created. Gameplay Settings
Team Settings
Cards
Bonuses, Limits and Dice
Initial Setup
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