197 Open Daily games
2 Open Realtime games
  • Status: Dev
  • Version: 0.1
  • Designer: Ozyman
  • Rating: Unrated
  • Rating Score:
  • Difficulty: n/a
  • Created Date: 9th Oct 2010
  • Release Date: n/a
  • Games Played: 1
  • #1:
  • #2:
  • #3:

Design Information
Territories 60
Continents 81
Advanced Features
 
Board Settings
Gameplay Turn Based
Available Players
2 3 4 5
6 7 8
Card Sets Worth 4,6,8,10,12,14,16
Territory Selection Automatic
Unit Placement Automatic
Starting Setup Random
Capital Cities Off
Teamplay Enabled
Fog Setting None
Fog Override Enabled
Open Games 0
 
Cards
0
0
0
Wild
Seat Color Team Starting Cards Starting Bonus Win Condition
1 Red Default
2 Green Default
3 Blue Default
4 Black Default
5 Orange Default
6 Purple Default
7 Grey Default
8 Cyan Default
9 Lime Default
10 Pink Default
11 Yellow Default
12 Navy Default
13 Brown Default
14 Violet Default
15 Khaki Default
16 SkyBlue Default

Board Description

Attack

Attack the way a knight does in chess (two squares in any direction plus 1 square in a perpendicular direction).

You do not need to leave any units behind, but if you abandon a square it will revert to neutral. This also provides great freedom traveling around the board in the attack phase.

The # of attacks allowed is the sqrt(length*width) rounded up.

Fortification

Each player can make fortifications at the end of their turn to any connected territory.

The # of fortifications allowed is the sqrt(sqrt(length*width)) rounded up.

Continents

+1 - Any group of four small squares that form a large square.

Some continets contain only 1, 2 or 3 territories, because squares with a knight on them are not capturable.

Miscellaneous

This board was programmatically generated in python. The board size and other options are selected. Then the placement is done semi-randomly with rules and heuristics. Finaly XML and PNG files are created.

Gameplay Settings

Gameplay TypeTurn Based
Return to unit placement from attackOff
Return to attack after fortifyOff
Number of attacks allowed10
Number of fortifies allowed4
Multiple attacksOn
Allow fortificationConnected
Allow abandonment of territoriesOn
Abandoned territories revert to neutralImmediately
Fog typeNone
Allow override of fog settingYes
Game historyShow

Team Settings

Teamplay EnabledYes
Team VisionOn
Team Unit PlacementOff
Team Unit TransferOff
Team Factory ProductionOff

Cards

CardsOn
Card CaptureOn
Maximum number of cards allowed5
Card values4,6,8,10,12,14,16,18,20,22,24
Must capture non-empty territory to earn cardOn
Card deckA:18 B:18 C:18 W:2

Bonuses, Limits and Dice

Grant 1 unit per x territories owned3
Minimum bonus units per turn3
Elimination bonus0
Capturing of reserves on eliminationOn
Maximum reserve units0
Maximum units per territoryUnlimited
Auto Assign FactoriesOff
Number of sides on Attacker's Dice6
Number of sides on Defender's Dice6

Initial Setup

Initial setupRandom
Number of units per Territory3
Territory selectionAutomatic
Unit placementAutomatic
Neutral countLow
Neutral Factories
Use team names defined in ColorsOff
Allow players to choose seats / teamsNone

Design Information
Territories 87
Continents 121
Advanced Features
 
Board Settings
Gameplay Turn Based
Available Players
2 3 4 5
6 7 8 9
10
Card Sets Worth 4,6,8,10,12,14,16
Territory Selection Automatic
Unit Placement Automatic
Starting Setup Random
Capital Cities Off
Teamplay Enabled
Fog Setting None
Fog Override Enabled
Open Games 0
 
Cards
Yellow Knight
Black Knight
Silver Knight
Wild
Seat Color Team Starting Cards Starting Bonus Win Condition
1 Red Default
2 Green Default
3 Blue Default
4 Black Default
5 Orange Default
6 Purple Default
7 Grey Default
8 Cyan Default
9 Lime Default
10 Pink Default
11 Yellow Default
12 Navy Default
13 Brown Default
14 Violet Default
15 Khaki Default
16 SkyBlue Default

Board Description

Attack

Attack the way a knight does in chess (two squares in any direction plus 1 square in a perpendicular direction).

You do not need to leave any units behind, but if you abandon a square it will revert to neutral. This also provides great freedom traveling around the board in the attack phase.

The # of attacks allowed is the sqrt(length*width) rounded up.

Fortification

Each player can make fortifications at the end of their turn to any connected territory.

The # of fortifications allowed is the sqrt(sqrt(length*width)) rounded up.

Continents

+1 - Any group of four small squares that form a large square .

Some continets contain only 2 or 3 territories, because squares with a knight on them are not capturable.

Miscellaneous

This board was programmatically generated in python. The board size and number of squares occupied by knights is set. Then the placement is done randomly with heuristics. Finaly XML and PNG files are created.

Gameplay Settings

Gameplay TypeTurn Based
Return to unit placement from attackOff
Return to attack after fortifyOff
Number of attacks allowed12
Number of fortifies allowed4
Multiple attacksOn
Allow fortificationConnected
Allow abandonment of territoriesOn
Abandoned territories revert to neutralImmediately
Fog typeNone
Allow override of fog settingYes
Game historyShow

Team Settings

Teamplay EnabledYes
Team VisionOn
Team Unit PlacementOff
Team Unit TransferOff
Team Factory ProductionOff

Cards

CardsOn
Card CaptureOn
Maximum number of cards allowed5
Card values4,6,8,10,12,14,16,18,20,22,24
Must capture non-empty territory to earn cardOn
Card deckA:18 B:18 C:18 W:2

Bonuses, Limits and Dice

Grant 1 unit per x territories owned3
Minimum bonus units per turn3
Elimination bonus0
Capturing of reserves on eliminationOn
Maximum reserve units0
Maximum units per territoryUnlimited
Auto Assign FactoriesOff
Number of sides on Attacker's Dice6
Number of sides on Defender's Dice6

Initial Setup

Initial setupRandom
Number of units per Territory3
Territory selectionAutomatic
Unit placementAutomatic
Neutral countLow
Neutral Factories
Use team names defined in ColorsOff
Allow players to choose seats / teamsNone

Design Information
Territories 75
Continents 109
Advanced Features
 
Board Settings
Gameplay Turn Based
Available Players
2 3 4 5
6 7 8
Card Sets Worth 4,6,8,10,12,14,16
Territory Selection Automatic
Unit Placement Automatic
Starting Setup Scenario based
Capital Cities Off
Teamplay Enabled
Fog Setting None
Fog Override Enabled
Open Games 0
 
Cards
Yellow Knight
Black Knight
Silver Knight
Wild
Seat Color Team Starting Cards Starting Bonus Win Condition
1 Red Default
2 Green Default
3 Blue Default
4 Black Default
5 Orange Default
6 Purple Default
7 Grey Default
8 Cyan Default
9 Lime Default
10 Pink Default
11 Yellow Default
12 Navy Default
13 Brown Default
14 Violet Default
15 Khaki Default
16 SkyBlue Default

Board Description

Attack

Attack the way a knight does in chess (two squares in any direction plus 1 square in a perpendicular direction).

You do not need to leave any units behind, but if you abandon a square it will revert to neutral. This also provides great freedom traveling around the board in the attack phase.

The # of attacks allowed is the sqrt(length*width) rounded up.

Fortification

Each player can make fortifications at the end of their turn to any connected territory.

The # of fortifications allowed is the sqrt(sqrt(length*width)) rounded up.

Continents

+1 - Any group of four small squares that form a large square.

Some continets contain only 1, 2 or 3 territories, because squares with a knight on them are not capturable.

Miscellaneous

This board was programmatically generated in python. The board size and other options are selected. Then the placement is done semi-randomly with rules and heuristics. Finaly XML and PNG files are created.

Gameplay Settings

Gameplay TypeTurn Based
Return to unit placement from attackOff
Return to attack after fortifyOff
Number of attacks allowed12
Number of fortifies allowed4
Multiple attacksOn
Allow fortificationConnected
Allow abandonment of territoriesOn
Abandoned territories revert to neutralImmediately
Fog typeNone
Allow override of fog settingYes
Game historyShow

Team Settings

Teamplay EnabledYes
Team VisionOn
Team Unit PlacementOff
Team Unit TransferOff
Team Factory ProductionOff

Cards

CardsOn
Card CaptureOn
Maximum number of cards allowed5
Card values4,6,8,10,12,14,16,18,20,22,24
Must capture non-empty territory to earn cardOn
Card deckA:18 B:18 C:18 W:2

Bonuses, Limits and Dice

Grant 1 unit per x territories owned3
Minimum bonus units per turn3
Elimination bonus0
Capturing of reserves on eliminationOn
Maximum reserve units0
Maximum units per territoryUnlimited
Auto Assign FactoriesOff
Number of sides on Attacker's Dice6
Number of sides on Defender's Dice6

Initial Setup

Initial setupSetup based
Lock seat colorsOff
Lock seat orderOff
Lock starting bonus to:Color
Allow seat selectionNone
Number of units per Territory3
Territory selectionAutomatic
Unit placementAutomatic
Neutral countLow
Neutral Factories
Use team names defined in ColorsOff
Allow players to choose seats / teamsNone

Design Information
Territories 89
Continents 144
Advanced Features
 
Board Settings
Gameplay Turn Based
Available Players
2 3 4 5
6 7 8 9
10 11 12
Card Sets Worth 4,6,8,10,12,14,16
Territory Selection Automatic
Unit Placement Automatic
Starting Setup Scenario based
Capital Cities Off
Teamplay Enabled
Fog Setting None
Fog Override Enabled
Open Games 0
 
Cards
Yellow Knight
Black Knight
Silver Knight
Wild
Seat Color Team Starting Cards Starting Bonus Win Condition
1 Red Default
2 Green Default
3 Blue Default
4 Black Default
5 Orange Default
6 Purple Default
7 Grey Default
8 Cyan Default
9 Lime Default
10 Pink Default
11 Yellow Default
12 Navy Default
13 Brown Default
14 Violet Default
15 Khaki Default
16 SkyBlue Default

Board Description

Attack

Attack the way a knight does in chess (two squares in any direction plus 1 square in a perpendicular direction).

You do not need to leave any units behind, but if you abandon a square it will revert to neutral. This also provides great freedom traveling around the board in the attack phase.

The # of attacks allowed is the sqrt(length*width) rounded up.

Fortification

Each player can make fortifications at the end of their turn to any connected territory.

The # of fortifications allowed is the sqrt(sqrt(length*width)) rounded up.

Continents

+1 - Any group of four small squares that form a large square.

Some continets contain only 1, 2 or 3 territories, because squares with a knight on them are not capturable.

Miscellaneous

This board was programmatically generated in python. The board size and other options are selected. Then the placement is done semi-randomly with rules and heuristics. Finaly XML and PNG files are created.

Gameplay Settings

Gameplay TypeTurn Based
Return to unit placement from attackOff
Return to attack after fortifyOff
Number of attacks allowed13
Number of fortifies allowed4
Multiple attacksOn
Allow fortificationConnected
Allow abandonment of territoriesOn
Abandoned territories revert to neutralImmediately
Fog typeNone
Allow override of fog settingYes
Game historyShow

Team Settings

Teamplay EnabledYes
Team VisionOn
Team Unit PlacementOff
Team Unit TransferOff
Team Factory ProductionOff

Cards

CardsOn
Card CaptureOn
Maximum number of cards allowed5
Card values4,6,8,10,12,14,16,18,20,22,24
Must capture non-empty territory to earn cardOn
Card deckA:18 B:18 C:18 W:2

Bonuses, Limits and Dice

Grant 1 unit per x territories owned3
Minimum bonus units per turn3
Elimination bonus0
Capturing of reserves on eliminationOn
Maximum reserve units0
Maximum units per territoryUnlimited
Auto Assign FactoriesOff
Number of sides on Attacker's Dice6
Number of sides on Defender's Dice6

Initial Setup

Initial setupSetup based
Lock seat colorsOff
Lock seat orderOff
Lock starting bonus to:0
Allow seat selectionNone
Number of units per Territory3
Territory selectionAutomatic
Unit placementAutomatic
Neutral countLow
Neutral Factories
Use team names defined in ColorsOff
Allow players to choose seats / teamsNone

Design Information
Territories 111
Continents 184
Advanced Features
 
Board Settings
Gameplay Turn Based
Available Players
2 3 4 5
6 7 8 9
10 11 12
Card Sets Worth 4,6,8,10,12,14,16
Territory Selection Automatic
Unit Placement Automatic
Starting Setup Scenario based
Capital Cities Off
Teamplay Enabled
Fog Setting None
Fog Override Enabled
Open Games 0
 
Cards
Yellow Knight
Black Knight
Silver Knight
Wild
Seat Color Team Starting Cards Starting Bonus Win Condition
1 Red Default
2 Green Default
3 Blue Default
4 Black Default
5 Orange Default
6 Purple Default
7 Grey Default
8 Cyan Default
9 Lime Default
10 Pink Default
11 Yellow Default
12 Navy Default
13 Brown Default
14 Violet Default
15 Khaki Default
16 SkyBlue Default

Board Description

Attack

Attack the way a knight does in chess (two squares in any direction plus 1 square in a perpendicular direction).

You do not need to leave any units behind, but if you abandon a square it will revert to neutral. This also provides great freedom traveling around the board in the attack phase.

The # of attacks allowed is the sqrt(length*width) rounded up.

Fortification

Each player can make fortifications at the end of their turn to any connected territory.

The # of fortifications allowed is the sqrt(sqrt(length*width)) rounded up.

Continents

+1 - Any group of four small squares that form a large square.

Some continets contain only 1, 2 or 3 territories, because squares with a knight on them are not capturable.

Miscellaneous

This board was programmatically generated in python. The board size and other options are selected. Then the placement is done semi-randomly with rules and heuristics. Finaly XML and PNG files are created.

Gameplay Settings

Gameplay TypeTurn Based
Return to unit placement from attackOff
Return to attack after fortifyOff
Number of attacks allowed16
Number of fortifies allowed4
Multiple attacksOn
Allow fortificationConnected
Allow abandonment of territoriesOn
Abandoned territories revert to neutralImmediately
Fog typeNone
Allow override of fog settingYes
Game historyShow

Team Settings

Teamplay EnabledYes
Team VisionOn
Team Unit PlacementOff
Team Unit TransferOff
Team Factory ProductionOff

Cards

CardsOn
Card CaptureOn
Maximum number of cards allowed5
Card values4,6,8,10,12,14,16,18,20,22,24
Must capture non-empty territory to earn cardOn
Card deckA:18 B:18 C:18 W:2

Bonuses, Limits and Dice

Grant 1 unit per x territories owned3
Minimum bonus units per turn3
Elimination bonus0
Capturing of reserves on eliminationOn
Maximum reserve units0
Maximum units per territoryUnlimited
Auto Assign FactoriesOff
Number of sides on Attacker's Dice6
Number of sides on Defender's Dice6

Initial Setup

Initial setupSetup based
Lock seat colorsOff
Lock seat orderOff
Lock starting bonus to:Color
Allow seat selectionNone
Number of units per Territory3
Territory selectionAutomatic
Unit placementAutomatic
Neutral countLow
Neutral Factories
Use team names defined in ColorsOff
Allow players to choose seats / teamsNone

Design Information
Territories 136
Continents 225
Advanced Features
 
Board Settings
Gameplay Turn Based
Available Players
2 3 4 5
6 7 8 9
10 11 12
Card Sets Worth 4,6,8,10,12,14,16
Territory Selection Automatic
Unit Placement Automatic
Starting Setup Random
Capital Cities Off
Teamplay Enabled
Fog Setting None
Fog Override Enabled
Open Games 0
 
Cards
Yellow Knight
Black Knight
Silver Knight
Wild
Seat Color Team Starting Cards Starting Bonus Win Condition
1 Red Default
2 Green Default
3 Blue Default
4 Black Default
5 Orange Default
6 Purple Default
7 Grey Default
8 Cyan Default
9 Lime Default
10 Pink Default
11 Yellow Default
12 Navy Default
13 Brown Default
14 Violet Default
15 Khaki Default
16 SkyBlue Default

Board Description

Attack

Attack the way a knight does in chess (two squares in any direction plus 1 square in a perpendicular direction).

You do not need to leave any units behind, but if you abandon a square it will revert to neutral. This also provides great freedom traveling around the board in the attack phase.

The # of attacks allowed is the sqrt(length*width) rounded up.

Fortification

Each player can make fortifications at the end of their turn to any connected territory.

The # of fortifications allowed is the sqrt(sqrt(length*width)) rounded up.

Continents

+1 - Any group of four small squares that form a large square.

Some continets contain only 1, 2 or 3 territories, because squares with a knight on them are not capturable.

Miscellaneous

This board was programmatically generated in python. The board size and other options are selected. Then the placement is done semi-randomly with rules and heuristics. Finaly XML and PNG files are created.

Gameplay Settings

Gameplay TypeTurn Based
Return to unit placement from attackOff
Return to attack after fortifyOff
Number of attacks allowed16
Number of fortifies allowed4
Multiple attacksOn
Allow fortificationConnected
Allow abandonment of territoriesOn
Abandoned territories revert to neutralImmediately
Fog typeNone
Allow override of fog settingYes
Game historyShow

Team Settings

Teamplay EnabledYes
Team VisionOn
Team Unit PlacementOff
Team Unit TransferOff
Team Factory ProductionOff

Cards

CardsOn
Card CaptureOn
Maximum number of cards allowed5
Card values4,6,8,10,12,14,16,18,20,22,24
Must capture non-empty territory to earn cardOn
Card deckA:18 B:18 C:18 W:2

Bonuses, Limits and Dice

Grant 1 unit per x territories owned3
Minimum bonus units per turn3
Elimination bonus0
Capturing of reserves on eliminationOn
Maximum reserve units0
Maximum units per territoryUnlimited
Auto Assign FactoriesOff
Number of sides on Attacker's Dice6
Number of sides on Defender's Dice6

Initial Setup

Initial setupRandom
Number of units per Territory3
Territory selectionAutomatic
Unit placementAutomatic
Neutral countLow
Neutral Factories
Use team names defined in ColorsOff
Allow players to choose seats / teamsNone

Design Information
Territories 154
Continents 225
Advanced Features
 
Board Settings
Gameplay Turn Based
Available Players
2 3 4 5
6 7 8 9
10 11 12 13
14
Card Sets Worth 4,6,8,10,12,14,16
Territory Selection Automatic
Unit Placement Automatic
Starting Setup Random
Capital Cities Off
Teamplay Enabled
Fog Setting None
Fog Override Enabled
Open Games 0
 
Cards
Yellow Knight
Black Knight
Silver Knight
Wild
Seat Color Team Starting Cards Starting Bonus Win Condition
1 Red Default
2 Green Default
3 Blue Default
4 Black Default
5 Orange Default
6 Purple Default
7 Grey Default
8 Cyan Default
9 Lime Default
10 Pink Default
11 Yellow Default
12 Navy Default
13 Brown Default
14 Violet Default
15 Khaki Default
16 SkyBlue Default

Board Description

Attack

Attack the way a knight does in chess (two squares in any direction plus 1 square in a perpendicular direction).

You do not need to leave any units behind, but if you abandon a square it will revert to neutral. This also provides great freedom traveling around the board in the attack phase.

The # of attacks allowed is the sqrt(length*width) rounded up.

Fortification

Each player can make two fortifications at the end of their turn to any connected territory.

The # of fortifications allowed is the sqrt(sqrt(length*width)) rounded up.

Continents

+1 - Any group of four small squares that form a large square .

Some continets contain only 2 or 3 territories, because squares with a knight on them are not capturable.

Miscellaneous

This board was programmatically generated in python. The board size and number of squares occupied by knights is set. Then the placement is done randomly with heuristics. Finaly XML and PNG files are created.

Gameplay Settings

Gameplay TypeTurn Based
Return to unit placement from attackOff
Return to attack after fortifyOff
Number of attacks allowed16
Number of fortifies allowed4
Multiple attacksOn
Allow fortificationConnected
Allow abandonment of territoriesOn
Abandoned territories revert to neutralImmediately
Fog typeNone
Allow override of fog settingYes
Game historyShow

Team Settings

Teamplay EnabledYes
Team VisionOn
Team Unit PlacementOff
Team Unit TransferOff
Team Factory ProductionOff

Cards

CardsOn
Card CaptureOn
Maximum number of cards allowed5
Card values4,6,8,10,12,14,16,18,20,22,24
Must capture non-empty territory to earn cardOn
Card deckA:18 B:18 C:18 W:2

Bonuses, Limits and Dice

Grant 1 unit per x territories owned3
Minimum bonus units per turn3
Elimination bonus0
Capturing of reserves on eliminationOn
Maximum reserve units0
Maximum units per territoryUnlimited
Auto Assign FactoriesOff
Number of sides on Attacker's Dice6
Number of sides on Defender's Dice6

Initial Setup

Initial setupRandom
Number of units per Territory3
Territory selectionAutomatic
Unit placementAutomatic
Neutral countLow
Neutral Factories
Use team names defined in Colors0
Allow players to choose seats / teamsOff

Design Information
Territories 142
Continents 194
Advanced Features
 
Board Settings
Gameplay Turn Based
Available Players
2 3 4 5
6 7 8 9
10 11 12
Card Sets Worth 4,6,8,10,12,14,16
Territory Selection Automatic
Unit Placement Automatic
Starting Setup Scenario based
Capital Cities Off
Teamplay Enabled
Fog Setting None
Fog Override Enabled
Open Games 0
 
Cards
Yellow Knight
Black Knight
Silver Knight
Wild
Seat Color Team Starting Cards Starting Bonus Win Condition
1 Red Default
2 Green Default
3 Blue Default
4 Black Default
5 Orange Default
6 Purple Default
7 Grey Default
8 Cyan Default
9 Lime Default
10 Pink Default
11 Yellow Default
12 Navy Default
13 Brown Default
14 Violet Default
15 Khaki Default
16 SkyBlue Default

Board Description

Attack

Attack the way a knight does in chess (two squares in any direction plus 1 square in a perpendicular direction).

You do not need to leave any units behind, but if you abandon a square it will revert to neutral. This also provides great freedom traveling around the board in the attack phase.

The # of attacks allowed is the sqrt(length*width) rounded up.

Fortification

Each player can make fortifications at the end of their turn to any connected territory.

The # of fortifications allowed is the sqrt(sqrt(length*width)) rounded up.

Continents

+1 - Any group of four small squares that form a large square.

Some continets contain only 1, 2 or 3 territories, because squares with a knight on them are not capturable.

Miscellaneous

This board was programmatically generated in python. The board size and other options are selected. Then the placement is done semi-randomly with rules and heuristics. Finaly XML and PNG files are created.

Gameplay Settings

Gameplay TypeTurn Based
Return to unit placement from attackOff
Return to attack after fortifyOff
Number of attacks allowed16
Number of fortifies allowed4
Multiple attacksOn
Allow fortificationConnected
Allow abandonment of territoriesOn
Abandoned territories revert to neutralImmediately
Fog typeNone
Allow override of fog settingYes
Game historyShow

Team Settings

Teamplay EnabledYes
Team VisionOn
Team Unit PlacementOff
Team Unit TransferOff
Team Factory ProductionOff

Cards

CardsOn
Card CaptureOn
Maximum number of cards allowed5
Card values4,6,8,10,12,14,16,18,20,22,24
Must capture non-empty territory to earn cardOn
Card deckA:18 B:18 C:18 W:2

Bonuses, Limits and Dice

Grant 1 unit per x territories owned3
Minimum bonus units per turn3
Elimination bonus0
Capturing of reserves on eliminationOn
Maximum reserve units0
Maximum units per territoryUnlimited
Auto Assign FactoriesOff
Number of sides on Attacker's Dice6
Number of sides on Defender's Dice6

Initial Setup

Initial setupSetup based
Lock seat colorsOff
Lock seat orderOff
Lock starting bonus to:Color
Allow seat selectionNone
Number of units per Territory3
Territory selectionAutomatic
Unit placementAutomatic
Neutral countLow
Neutral Factories
Use team names defined in ColorsOff
Allow players to choose seats / teamsNone

Design Information
Territories 121
Continents 202
Advanced Features
 
Board Settings
Gameplay Turn Based
Available Players
2 3 4 5
6 7 8 9
10 11 12
Card Sets Worth 4,6,8,10,12,14,16
Territory Selection Automatic
Unit Placement Automatic
Starting Setup Scenario based
Capital Cities Off
Teamplay Enabled
Fog Setting None
Fog Override Enabled
Open Games 0
 
Cards
Yellow Knight
Black Knight
Silver Knight
Wild
Seat Color Team Starting Cards Starting Bonus Win Condition
1 Red Default
2 Green Default
3 Blue Default
4 Black Default
5 Orange Default
6 Purple Default
7 Grey Default
8 Cyan Default
9 Lime Default
10 Pink Default
11 Yellow Default
12 Navy Default
13 Brown Default
14 Violet Default
15 Khaki Default
16 SkyBlue Default

Board Description

Attack

Attack the way a knight does in chess (two squares in any direction plus 1 square in a perpendicular direction).

You do not need to leave any units behind, but if you abandon a square it will revert to neutral. This also provides great freedom traveling around the board in the attack phase.

The # of attacks allowed is the sqrt(length*width) rounded up.

Fortification

Each player can make fortifications at the end of their turn to any connected territory.

The # of fortifications allowed is the sqrt(sqrt(length*width)) rounded up.

Continents

+1 - Any group of four small squares that form a large square.

Some continets contain only 1, 2 or 3 territories, because squares with a knight on them are not capturable.

Miscellaneous

This board was programmatically generated in python. The board size and other options are selected. Then the placement is done semi-randomly with rules and heuristics. Finaly XML and PNG files are created.

Gameplay Settings

Gameplay TypeTurn Based
Return to unit placement from attackOff
Return to attack after fortifyOff
Number of attacks allowed16
Number of fortifies allowed4
Multiple attacksOn
Allow fortificationConnected
Allow abandonment of territoriesOn
Abandoned territories revert to neutralImmediately
Fog typeNone
Allow override of fog settingYes
Game historyShow

Team Settings

Teamplay EnabledYes
Team VisionOn
Team Unit PlacementOff
Team Unit TransferOff
Team Factory ProductionOff

Cards

CardsOn
Card CaptureOn
Maximum number of cards allowed5
Card values4,6,8,10,12,14,16,18,20,22,24
Must capture non-empty territory to earn cardOn
Card deckA:18 B:18 C:18 W:2

Bonuses, Limits and Dice

Grant 1 unit per x territories owned3
Minimum bonus units per turn3
Elimination bonus0
Capturing of reserves on eliminationOn
Maximum reserve units0
Maximum units per territoryUnlimited
Auto Assign FactoriesOff
Number of sides on Attacker's Dice6
Number of sides on Defender's Dice6

Initial Setup

Initial setupSetup based
Lock seat colorsOff
Lock seat orderOff
Lock starting bonus to:Color
Allow seat selectionNone
Number of units per Territory3
Territory selectionAutomatic
Unit placementAutomatic
Neutral countLow
Neutral Factories
Use team names defined in ColorsOff
Allow players to choose seats / teamsNone

Design Information
Territories 193
Continents 0
Advanced Features
 
Board Settings
Gameplay Turn Based
Available Players
2 3 4 5
6 7 8 9
10 11 12 13
14 15 16
Card Sets Worth 4,6,8,10,12,14,16
Territory Selection Automatic
Unit Placement Automatic
Starting Setup Scenario based
Capital Cities Off
Teamplay Enabled
Fog Setting None
Fog Override Enabled
Open Games 0
 
Cards
Yellow Knight
Black Knight
Silver Knight
Wild
Seat Color Team Starting Cards Starting Bonus Win Condition
1 Red Default
2 Green Default
3 Blue Default
4 Black Default
5 Orange Default
6 Purple Default
7 Grey Default
8 Cyan Default
9 Lime Default
10 Pink Default
11 Yellow Default
12 Navy Default
13 Brown Default
14 Violet Default
15 Khaki Default
16 SkyBlue Default

Board Description

Attack

Attack the way a knight does in chess (two squares in any direction plus 1 square in a perpendicular direction).

You do not need to leave any units behind, but if you abandon a square it will revert to neutral. This also provides great freedom traveling around the board in the attack phase.

The # of attacks allowed is the sqrt(length*width) rounded up.

Fortification

Each player can make fortifications at the end of their turn to any connected territory.

The # of fortifications allowed is the sqrt(sqrt(length*width)) rounded up.

Continents

+1 - Any group of four small squares that form a large square.

Some continets contain only 1, 2 or 3 territories, because squares with a knight on them are not capturable.

Miscellaneous

This board was programmatically generated in python. The board size and other options are selected. Then the placement is done semi-randomly with rules and heuristics. Finaly XML and PNG files are created.

Gameplay Settings

Gameplay TypeTurn Based
Return to unit placement from attackOff
Return to attack after fortifyOff
Number of attacks allowed19
Number of fortifies allowed5
Multiple attacksOn
Allow fortificationConnected
Allow abandonment of territoriesOn
Abandoned territories revert to neutralImmediately
Fog typeNone
Allow override of fog settingYes
Game historyShow

Team Settings

Teamplay EnabledYes
Team VisionOn
Team Unit PlacementOff
Team Unit TransferOff
Team Factory ProductionOff

Cards

CardsOn
Card CaptureOn
Maximum number of cards allowed5
Card values4,6,8,10,12,14,16,18,20,22,24
Must capture non-empty territory to earn cardOn
Card deckA:18 B:18 C:18 W:2

Bonuses, Limits and Dice

Grant 1 unit per x territories owned3
Minimum bonus units per turn3
Elimination bonus0
Capturing of reserves on eliminationOn
Maximum reserve units0
Maximum units per territoryUnlimited
Auto Assign FactoriesOff
Number of sides on Attacker's Dice6
Number of sides on Defender's Dice6

Initial Setup

Initial setupSetup based
Lock seat colorsOff
Lock seat orderOff
Lock starting bonus to:Color
Allow seat selectionNone
Number of units per Territory3
Territory selectionAutomatic
Unit placementAutomatic
Neutral countLow
Neutral Factories
Use team names defined in ColorsOff
Allow players to choose seats / teamsNone

Design Information
Territories 240
Continents 361
Advanced Features View Only Borders
 
Board Settings
Gameplay Turn Based
Available Players
2 3 4 5
6 7 8 9
10 11 12 13
14 15 16
Card Sets Worth 4,6,8,10,12,14,16
Territory Selection Automatic
Unit Placement Automatic
Starting Setup Random
Capital Cities Off
Teamplay Enabled
Fog Setting Medium
Fog Override Enabled
Open Games 0
 
Cards
Yellow Knight
Black Knight
Silver Knight
Wild
Seat Color Team Starting Cards Starting Bonus Win Condition
1 Red Default
2 Green Default
3 Blue Default
4 Black Default
5 Orange Default
6 Purple Default
7 Grey Default
8 Cyan Default
9 Lime Default
10 Pink Default
11 Yellow Default
12 Navy Default
13 Brown Default
14 Violet Default
15 Khaki Default
16 SkyBlue Default

Board Description

Attack

Attack the way a knight does in chess (two squares in any direction plus 1 square in a perpendicular direction).

You do not need to leave any units behind, but if you abandon a square it will revert to neutral. This also provides great freedom traveling around the board in the attack phase.

The # of attacks allowed is the 2*sqrt(length*width) rounded up.

Fortification

Each player can make fortifications at the end of their turn to any connected territory.

The # of fortifications allowed is the sqrt(sqrt(length*width)) rounded up.

Continents

+1 - Any group of four small squares that form a large square.

Some continets contain only 1, 2 or 3 territories, because squares with a knight on them are not capturable.

Miscellaneous

This board was programmatically generated in python. The board size and other options are selected. Then the placement is done semi-randomly with rules and heuristics. Finaly XML and PNG files are created.

Gameplay Settings

Gameplay TypeTurn Based
Return to unit placement from attackOff
Return to attack after fortifyOff
Number of attacks allowed40
Number of fortifies allowed5
Multiple attacksOn
Allow fortificationConnected
Allow abandonment of territoriesOn
Abandoned territories revert to neutralImmediately
Fog typeMedium
Allow override of fog settingYes
Game historyShow

Team Settings

Teamplay EnabledYes
Team VisionOn
Team Unit PlacementOff
Team Unit TransferOff
Team Factory ProductionOff

Cards

CardsOn
Card CaptureOn
Maximum number of cards allowed5
Card values4,6,8,10,12,14,16,18,20,22,24
Must capture non-empty territory to earn cardOn
Card deckA:18 B:18 C:18 W:2

Bonuses, Limits and Dice

Grant 1 unit per x territories owned4
Minimum bonus units per turn3
Elimination bonus0
Capturing of reserves on eliminationOn
Maximum reserve units0
Maximum units per territoryUnlimited
Auto Assign Factories
Number of sides on Attacker's Dice6
Number of sides on Defender's Dice6

Initial Setup

Initial setupRandom
Number of units per Territory3
Territory selectionAutomatic
Unit placementAutomatic
Neutral countLow
Neutral Factories
Use team names defined in ColorsOff
Allow players to choose seats / teamsNone

Design Information
Territories 230
Continents 332
Advanced Features View Only Borders
 
Board Settings
Gameplay Turn Based
Available Players
2 3 4 5
6 7 8 9
10 11 12 13
14 15 16
Card Sets Worth 4,6,8,10,12,14,16
Territory Selection Automatic
Unit Placement Automatic
Starting Setup Scenario based
Capital Cities Off
Teamplay Enabled
Fog Setting None
Fog Override Enabled
Open Games 0
 
Cards
Yellow Knight
Black Knight
Silver Knight
Wild
Seat Color Team Starting Cards Starting Bonus Win Condition
1 Red Default
2 Green Default
3 Blue Default
4 Black Default
5 Orange Default
6 Purple Default
7 Grey Default
8 Cyan Default
9 Lime Default
10 Pink Default
11 Yellow Default
12 Navy Default
13 Brown Default
14 Violet Default
15 Khaki Default
16 SkyBlue Default

Board Description

Attack

Attack the way a knight does in chess (two squares in any direction plus 1 square in a perpendicular direction).

You do not need to leave any units behind, but if you abandon a square it will revert to neutral. This also provides great freedom traveling around the board in the attack phase.

The # of attacks allowed is the sqrt(length*width) rounded up.

Fortification

Each player can make fortifications at the end of their turn to any connected territory.

The # of fortifications allowed is the sqrt(sqrt(length*width)) rounded up.

Continents

+1 - Any group of four small squares that form a large square.

Some continets contain only 1, 2 or 3 territories, because squares with a knight on them are not capturable.

Miscellaneous

This board was programmatically generated in python. The board size and other options are selected. Then the placement is done semi-randomly with rules and heuristics. Finaly XML and PNG files are created.

Gameplay Settings

Gameplay TypeTurn Based
Return to unit placement from attackOff
Return to attack after fortifyOff
Number of attacks allowed20
Number of fortifies allowed5
Multiple attacksOn
Allow fortificationConnected
Allow abandonment of territoriesOn
Abandoned territories revert to neutralImmediately
Fog typeNone
Allow override of fog settingYes
Game historyShow

Team Settings

Teamplay EnabledYes
Team VisionOn
Team Unit PlacementOff
Team Unit TransferOff
Team Factory ProductionOff

Cards

CardsOn
Card CaptureOn
Maximum number of cards allowed5
Card values4,6,8,10,12,14,16,18,20,22,24
Must capture non-empty territory to earn cardOn
Card deckA:18 B:18 C:18 W:2

Bonuses, Limits and Dice

Grant 1 unit per x territories owned3
Minimum bonus units per turn3
Elimination bonus0
Capturing of reserves on eliminationOn
Maximum reserve units0
Maximum units per territoryUnlimited
Auto Assign FactoriesOff
Number of sides on Attacker's Dice6
Number of sides on Defender's Dice6

Initial Setup

Initial setupSetup based
Lock seat colorsOff
Lock seat orderOff
Lock starting bonus to:Color
Allow seat selectionNone
Number of units per Territory3
Territory selectionAutomatic
Unit placementAutomatic
Neutral countLow
Neutral Factories
Use team names defined in ColorsOff
Allow players to choose seats / teamsNone

Design Information
Territories 195
Continents 331
Advanced Features View Only Borders
 
Board Settings
Gameplay Turn Based
Available Players
2 3 4 5
6 7 8 9
10 11 12 13
14 15 16
Card Sets Worth 4,6,8,10,12,14,16
Territory Selection Automatic
Unit Placement Automatic
Starting Setup Scenario based
Capital Cities Off
Teamplay Enabled
Fog Setting None
Fog Override Enabled
Open Games 0
 
Cards
Yellow Knight
Black Knight
Silver Knight
Wild
Seat Color Team Starting Cards Starting Bonus Win Condition
1 Red Default
2 Green Default
3 Blue Default
4 Black Default
5 Orange Default
6 Purple Default
7 Grey Default
8 Cyan Default
9 Lime Default
10 Pink Default
11 Yellow Default
12 Navy Default
13 Brown Default
14 Violet Default
15 Khaki Default
16 SkyBlue Default

Board Description

Attack

Attack the way a knight does in chess (two squares in any direction plus 1 square in a perpendicular direction).

You do not need to leave any units behind, but if you abandon a square it will revert to neutral. This also provides great freedom traveling around the board in the attack phase.

The # of attacks allowed is the sqrt(length*width) rounded up.

Fortification

Each player can make fortifications at the end of their turn to any connected territory.

The # of fortifications allowed is the sqrt(sqrt(length*width)) rounded up.

Continents

+1 - Any group of four small squares that form a large square.

Some continets contain only 1, 2 or 3 territories, because squares with a knight on them are not capturable.

Miscellaneous

This board was programmatically generated in python. The board size and other options are selected. Then the placement is done semi-randomly with rules and heuristics. Finaly XML and PNG files are created.

Gameplay Settings

Gameplay TypeTurn Based
Return to unit placement from attackOff
Return to attack after fortifyOff
Number of attacks allowed21
Number of fortifies allowed5
Multiple attacksOn
Allow fortificationConnected
Allow abandonment of territoriesOn
Abandoned territories revert to neutralImmediately
Fog typeNone
Allow override of fog settingYes
Game historyShow

Team Settings

Teamplay EnabledYes
Team VisionOn
Team Unit PlacementOff
Team Unit TransferOff
Team Factory ProductionOff

Cards

CardsOn
Card CaptureOn
Maximum number of cards allowed5
Card values4,6,8,10,12,14,16,18,20,22,24
Must capture non-empty territory to earn cardOn
Card deckA:18 B:18 C:18 W:2

Bonuses, Limits and Dice

Grant 1 unit per x territories owned3
Minimum bonus units per turn3
Elimination bonus0
Capturing of reserves on eliminationOn
Maximum reserve units0
Maximum units per territoryUnlimited
Auto Assign FactoriesOff
Number of sides on Attacker's Dice6
Number of sides on Defender's Dice6

Initial Setup

Initial setupSetup based
Lock seat colorsOff
Lock seat orderOff
Lock starting bonus to:Color
Allow seat selectionNone
Number of units per Territory3
Territory selectionAutomatic
Unit placementAutomatic
Neutral countLow
Neutral Factories
Use team names defined in ColorsOff
Allow players to choose seats / teamsNone

Design Information
Territories 60
Continents 72
Advanced Features View Only Borders
 
Board Settings
Gameplay Turn Based
Available Players
2 3 4 5
6 7 8 9
10
Card Sets Worth 4,6,8,10,12,14,16
Territory Selection Automatic
Unit Placement Automatic
Starting Setup Random
Capital Cities Off
Teamplay Enabled
Fog Setting None
Fog Override Enabled
Open Games 0
 
Cards
Yellow Knight
Black Knight
Silver Knight
Wild
Seat Color Team Starting Cards Starting Bonus Win Condition
1 Red Default
2 Green Default
3 Blue Default
4 Black Default
5 Orange Default
6 Purple Default
7 Grey Default
8 Cyan Default
9 Lime Default
10 Pink Default
11 Yellow Default
12 Navy Default
13 Brown Default
14 Violet Default
15 Khaki Default
16 SkyBlue Default

Board Description

Attack

Attack the way a knight does in chess (two squares in any direction plus 1 square in a perpendicular direction).

You do not need to leave any units behind, but if you abandon a square it will revert to neutral. This also provides great freedom traveling around the board in the attack phase.

The # of attacks allowed is the sqrt(length*width) rounded up.

Fortification

Each player can make fortifications at the end of their turn to any connected territory.

The # of fortifications allowed is the sqrt(sqrt(length*width)) rounded up.

Continents

+1 - Any group of four small squares that form a large square.

Some continets contain only 1, 2 or 3 territories, because squares with a knight on them are not capturable.

Miscellaneous

This board was programmatically generated in python. The board size and other options are selected. Then the placement is done semi-randomly with rules and heuristics. Finaly XML and PNG files are created.

Gameplay Settings

Gameplay TypeTurn Based
Return to unit placement from attackOff
Return to attack after fortifyOff
Number of attacks allowed10
Number of fortifies allowed4
Multiple attacksOn
Allow fortificationConnected
Allow abandonment of territoriesOn
Abandoned territories revert to neutralImmediately
Fog typeNone
Allow override of fog settingYes
Game historyShow

Team Settings

Teamplay EnabledYes
Team VisionOn
Team Unit PlacementOff
Team Unit TransferOff
Team Factory ProductionOff

Cards

CardsOn
Card CaptureOn
Maximum number of cards allowed5
Card values4,6,8,10,12,14,16,18,20,22,24
Must capture non-empty territory to earn cardOn
Card deckA:18 B:18 C:18 W:2

Bonuses, Limits and Dice

Grant 1 unit per x territories owned3
Minimum bonus units per turn3
Elimination bonus0
Capturing of reserves on eliminationOn
Maximum reserve units0
Maximum units per territoryUnlimited
Auto Assign FactoriesOff
Number of sides on Attacker's Dice6
Number of sides on Defender's Dice6

Initial Setup

Initial setupRandom
Number of units per Territory3
Territory selectionAutomatic
Unit placementAutomatic
Neutral countLow
Neutral Factories
Use team names defined in ColorsOff
Allow players to choose seats / teamsNone

Design Information
Territories 90
Continents 120
Advanced Features View Only Borders
 
Board Settings
Gameplay Turn Based
Available Players
2 3 4 5
6 7 8 9
10 11 12
Card Sets Worth 4,6,8,10,12,14,16
Territory Selection Automatic
Unit Placement Automatic
Starting Setup Random
Capital Cities Off
Teamplay Enabled
Fog Setting None
Fog Override Enabled
Open Games 0
 
Cards
Yellow Knight
Black Knight
Silver Knight
Wild
Seat Color Team Starting Cards Starting Bonus Win Condition
1 Red Default
2 Green Default
3 Blue Default
4 Black Default
5 Orange Default
6 Purple Default
7 Grey Default
8 Cyan Default
9 Lime Default
10 Pink Default
11 Yellow Default
12 Navy Default
13 Brown Default
14 Violet Default
15 Khaki Default
16 SkyBlue Default

Board Description

Attack

Attack the way a knight does in chess (two squares in any direction plus 1 square in a perpendicular direction).

You do not need to leave any units behind, but if you abandon a square it will revert to neutral. This also provides great freedom traveling around the board in the attack phase.

The # of attacks allowed is the sqrt(length*width) rounded up.

Fortification

Each player can make two fortifications at the end of their turn to any connected territory.

The # of fortifications allowed is the sqrt(sqrt(length*width)) rounded up.

Continents

+1 - Any group of four small squares that form a large square .

Some continets contain only 2 or 3 territories, because squares with a knight on them are not capturable.

Miscellaneous

This board was programmatically generated in python. The board size and number of squares occupied by knights is set. Then the placement is done randomly with heuristics. Finaly XML and PNG files are created.

Gameplay Settings

Gameplay TypeTurn Based
Return to unit placement from attackOff
Return to attack after fortifyOff
Number of attacks allowed13
Number of fortifies allowed4
Multiple attacksOn
Allow fortificationConnected
Allow abandonment of territoriesOn
Abandoned territories revert to neutralImmediately
Fog typeNone
Allow override of fog settingYes
Game historyShow

Team Settings

Teamplay EnabledYes
Team VisionOn
Team Unit PlacementOff
Team Unit TransferOff
Team Factory ProductionOff

Cards

CardsOn
Card CaptureOn
Maximum number of cards allowed5
Card values4,6,8,10,12,14,16,18,20,22,24
Must capture non-empty territory to earn cardOn
Card deckA:18 B:18 C:18 W:2

Bonuses, Limits and Dice

Grant 1 unit per x territories owned3
Minimum bonus units per turn3
Elimination bonus0
Capturing of reserves on eliminationOn
Maximum reserve units0
Maximum units per territoryUnlimited
Auto Assign FactoriesOff
Number of sides on Attacker's Dice6
Number of sides on Defender's Dice6

Initial Setup

Initial setupRandom
Number of units per Territory3
Territory selectionAutomatic
Unit placementAutomatic
Neutral countLow
Neutral Factories
Use team names defined in ColorsOff
Allow players to choose seats / teamsNone

Design Information
Territories 84
Continents 118
Advanced Features View Only Borders
 
Board Settings
Gameplay Turn Based
Available Players
2 3 4 5
6 7 8 9
10 11 12 13
14
Card Sets Worth 4,6,8,10,12,14,16
Territory Selection Automatic
Unit Placement Automatic
Starting Setup Scenario based
Capital Cities Off
Teamplay Enabled
Fog Setting None
Fog Override Enabled
Open Games 0
 
Cards
Yellow Knight
Black Knight
Silver Knight
Wild
Seat Color Team Starting Cards Starting Bonus Win Condition
1 Red Default
2 Green Default
3 Blue Default
4 Black Default
5 Orange Default
6 Purple Default
7 Grey Default
8 Cyan Default
9 Lime Default
10 Pink Default
11 Yellow Default
12 Navy Default
13 Brown Default
14 Violet Default
15 Khaki Default
16 SkyBlue Default

Board Description

Attack

Attack the way a knight does in chess (two squares in any direction plus 1 square in a perpendicular direction).

You do not need to leave any units behind, but if you abandon a square it will revert to neutral. This also provides great freedom traveling around the board in the attack phase.

The # of attacks allowed is the sqrt(length*width) rounded up.

Fortification

Each player can make fortifications at the end of their turn to any connected territory.

The # of fortifications allowed is the sqrt(sqrt(length*width)) rounded up.

Continents

+1 - Any group of four small squares that form a large square.

Some continets contain only 1, 2 or 3 territories, because squares with a knight on them are not capturable.

Miscellaneous

This board was programmatically generated in python. The board size and other options are selected. Then the placement is done semi-randomly with rules and heuristics. Finaly XML and PNG files are created.

Gameplay Settings

Gameplay TypeTurn Based
Return to unit placement from attackOff
Return to attack after fortifyOff
Number of attacks allowed13
Number of fortifies allowed4
Multiple attacksOn
Allow fortificationConnected
Allow abandonment of territoriesOn
Abandoned territories revert to neutralImmediately
Fog typeNone
Allow override of fog settingYes
Game historyShow

Team Settings

Teamplay EnabledYes
Team VisionOn
Team Unit PlacementOff
Team Unit TransferOff
Team Factory ProductionOff

Cards

CardsOn
Card CaptureOn
Maximum number of cards allowed5
Card values4,6,8,10,12,14,16,18,20,22,24
Must capture non-empty territory to earn cardOn
Card deckA:18 B:18 C:18 W:2

Bonuses, Limits and Dice

Grant 1 unit per x territories owned3
Minimum bonus units per turn3
Elimination bonus0
Capturing of reserves on eliminationOn
Maximum reserve units0
Maximum units per territoryUnlimited
Auto Assign FactoriesOff
Number of sides on Attacker's Dice6
Number of sides on Defender's Dice6

Initial Setup

Initial setupSetup based
Lock seat colorsOff
Lock seat orderOff
Lock starting bonus to:Color
Allow seat selectionNone
Number of units per Territory3
Territory selectionAutomatic
Unit placementAutomatic
Neutral countLow
Neutral Factories
Use team names defined in ColorsOff
Allow players to choose seats / teamsNone