203 Open Daily games
4 Open Realtime games
  • Rating: Unrated
  • Rating Score:
  • Difficulty: n/a
  • Created Date: 6th Oct 2010
  • Release Date: n/a
  • Games Played: 3
  • #1:
  • #2:
  • #3:

Design Information
Territories 136
Continents 0
Advanced Features One-way Borders
View Only Borders
 
Board Settings
Gameplay Turn Based
Available Players
6
Card Sets Worth Off
Territory Selection Automatic
Unit Placement Automatic
Starting Setup Scenario based
Capital Cities Off
Teamplay Enabled
Fog Setting Total
Fog Override Disabled
Open Games 0
 
Cards
Troops
Tanks
Planes
Wild
Seat Color Team Starting Cards Starting Bonus Win Condition
1 Red Default
2 Orange Default
3 Yellow Default
4 Green Default
5 Blue Default
6 Purple Default
7 Black Default
8 White Default
9 Grey Default
10 Brown Default
11 Pink Default
12 Cyan Default
13 Lime Default
14 Navy Default

Board Description

Test Run

Perfect dice, so no defenses.

Total Fog, so you can't see where anybody is.

No bonuses, so what you see is what you get, 8 units, 1 territory.

Elimination bonus of +1.

Torches provide vision of the floor, and sometimes the a lower floor, based on location.

Continuous attack is on, but requires 3 units.

There are no fortifies, so once a unit breaks off, it cannot rejoin another territory.

Gameplay Settings

Gameplay TypeTurn Based
Return to unit placement from attackOff
Return to attack after fortifyOff
Number of attacks allowed4
Number of fortifies allowed0
Multiple attacksOn
Allow fortificationBordered
Allow abandonment of territoriesOn
Abandoned territories revert to neutralImmediately
Fog typeTotal
Allow override of fog settingNo
Game historyShow

Team Settings

Teamplay EnabledYes
Team VisionOn
Team Unit PlacementOff
Team Unit TransferOff
Team Factory ProductionOff

Cards

CardsOff
Card CaptureOn
Maximum number of cards allowed5
Card values
Must capture non-empty territory to earn cardOn
Card deckA:18 B:18 C:18 W:2

Bonuses, Limits and Dice

Grant 1 unit per x territories ownedDisabled
Minimum bonus units per turn0
Elimination bonus1
Capturing of reserves on eliminationOff
Maximum reserve units0
Maximum units per territoryUnlimited
Auto Assign FactoriesOff
Number of sides on Attacker's Dice6
Number of sides on Defender's Dice0

Initial Setup

Initial setupSetup based
Lock seat colorsOff
Lock seat orderOff
Lock starting bonus to:Color
Allow seat selectionNone
Number of units per Player0
Decrease unit count per player0
Initial unit count minimum8
Territory selectionAutomatic
Unit placementAutomatic
Neutral countNone
Neutral Factories
Use team names defined in ColorsOff
Allow players to choose seats / teamsNone