199 Open Daily games
2 Open Realtime games
  • Rating: Unrated
  • Rating Score:
  • Difficulty: n/a
  • Created Date: 12th Aug 2010
  • Release Date: n/a
  • Games Played: 4
  • #1:
  • #2:
  • #3:

Design Information
Territories 81
Continents 465
Advanced Features View Only Borders
One-way Borders
Capitals
 
Board Settings
Gameplay Turn Based
Available Players
3 4 5
Card Sets Worth Off
Territory Selection Automatic
Unit Placement Automatic
Starting Setup Scenario based
Capital Cities On
Teamplay Disabled
Fog Setting Heavy
Fog Override Enabled
Open Games 0
 
Cards
Troops
Tanks
Planes
Wild
Seat Color Starting Cards Starting Bonus Win Condition
1 Red Default Default
2 Orange Default Default
3 Yellow Default Default
4 Green Default Default
5 Blue Default Default
6 Purple Default Default
7 Black Default Default
8 Cyan Default Default
9 Lime Default Default
10 Pink Default Default
11 Brown Default Default

Board Description

Mic Check 1, 2, 1 ,2. Testing, 1, 2, Test, Test, 1, 2. Is this thing on?

SOUND CHECK

ROCK!

In this game, each player controls a slider which determines that player's bonus structure on the board. The optional bonus structures are HORDES, DIAGONALS, COLUMNS, and PLUS 2.

If your selector is on HORDES, you receive +1 unit for each territory on the sound board you control, if you control every adjacent territory to it.

If your selector is on DIAGONALS, you recieve +1 for every territory you own that completes a straight, 45 degree line from a side of the board to either the top or the bottom. For example, a chain that connects from the side to the top in a straight, 45 degree line, that is 5 segments long, is worth +5 if DIAGONALS is selected.

If your selector is on COLUMNS, you get +7 for controlling any straight line connecting the top to the bottom.

If your selector is on PLUS 2, you recieve a constant +2 unit bonus per turn.

Each player owns a territory that shows that they are still alive. If a player is eliminated from the board, any player may see it by switching his or her bonus to PLUS 2. If a player no longer controls any territories on the sound board, other than the selector and vitality indicator, that player is eliminated.

No cards are used, and there is no elimination bonus. This board supports 3-5 players, no teamplay allowed. Fog is set to heavy. You may abandon territories, but all empty territories become neutral immediately.

Gameplay Settings

Gameplay TypeTurn Based
Return to unit placement from attackOff
Return to attack after fortifyOff
Number of attacks allowedUnlimited
Number of fortifies allowed1
Multiple attacksOn
Allow fortificationBordered
Allow abandonment of territoriesOn
Abandoned territories revert to neutralImmediately
Fog typeHeavy
Allow override of fog settingYes
Game historyShow

Team Settings

Teamplay EnabledNo
Team VisionOn
Team Unit PlacementOff
Team Unit TransferOff
Team Factory ProductionOff

Cards

CardsOff
Card CaptureOn
Maximum number of cards allowed5
Card values
Must capture non-empty territory to earn cardOn
Card deckA:18 B:18 C:18 W:2

Bonuses, Limits and Dice

Grant 1 unit per x territories ownedDisabled
Minimum bonus units per turn0
Elimination bonus0
Capturing of reserves on eliminationOn
Maximum reserve units0
Maximum units per territoryUnlimited
Auto Assign FactoriesOff
Number of sides on Attacker's Dice6
Number of sides on Defender's Dice6

Initial Setup

Initial setupSetup based
Lock seat colorsOff
Lock seat orderOff
Lock starting bonus to:Color
Allow seat selectionNone
Capital citiesOn
Capital city captureOn
Capital city unit assimilation %0
Destroy unallocated CapitalsOn
Number of units per Territory3
Territory selectionAutomatic
Unit placementAutomatic
Neutral countLow
Neutral Factories
Use team names defined in ColorsOff
Allow players to choose seats / teamsNone