Donkey Kong
Starting territories are capital cities, if you lose it, you lose.
Capital cities defend with an advanage (5v6)
Mario attacks to ladders and marios with standard attack borders (6v6)
Donkey Kong attacks to barrels.
Barrels attack to the corrisponding marios with artillery borders (6v6)
Mario attacks up and down the ladders, Donkey Kong can only move downward.
Mario can attack one way to the umbrella and hammers.
Donkey Kong is worth +1.
The umbrella is worth +1.
The hammers each attack the surrounding barrels, left, right and up, with artillery borders (7v6)
2 attacks and 1 fortify per turn, you may not return to attack.
Abandon is on and territories revert to neutral as soon as you leave them empty.
+1 unit per 4 territories.