196 Open Daily games
2 Open Realtime games
  • Rating: Unrated
  • Rating Score:
  • Difficulty: n/a
  • Created Date: 4th Jun 2010
  • Release Date: n/a
  • Games Played: 9
  • #1:
  • #2:
  • #3:

Design Information
Territories 64
Continents 2
Advanced Features Artillery Borders
One-way Borders
Border Modifiers
Factories
 
Board Settings
Gameplay Turn Based
Available Players
2
Card Sets Worth Off
Territory Selection Automatic
Unit Placement Automatic
Starting Setup Scenario based
Capital Cities On
Teamplay Enabled
Fog Setting Light
Fog Override Disabled
Open Games 0
 
Cards
Troops
Tanks
Planes
Wild
Seat Color Team Starting Cards Starting Bonus Win Condition
1 Red Default Default
2 Brown Default Default
3 Green Default Default
4 Blue Default Default
5 Orange Default Default
6 Purple Default Default
7 Grey Default Default
8 Cyan Default Default
9 Pink Default Default
10 Lime Default Default
11 Yellow Default Default
12 Navy Default Default
13 Violet Default Default
14 Khaki Default Default

Board Description

Donkey Kong

Starting territories are capital cities, if you lose it, you lose.

Capital cities defend with an advanage (5v6)

Mario attacks to ladders and marios with standard attack borders (6v6)

Donkey Kong attacks to barrels.

Barrels attack to the corrisponding marios with artillery borders (6v6)

Mario attacks up and down the ladders, Donkey Kong can only move downward.

Mario can attack one way to the umbrella and hammers.

Donkey Kong is worth +1.

The umbrella is worth +1.

The hammers each attack the surrounding barrels, left, right and up, with artillery borders (7v6)

2 attacks and 1 fortify per turn, you may not return to attack.

Abandon is on and territories revert to neutral as soon as you leave them empty.

+1 unit per 4 territories.

Gameplay Settings

Gameplay TypeTurn Based
Return to unit placement from attackOff
Return to attack after fortifyOff
Number of attacks allowed2
Number of fortifies allowed1
Multiple attacksOn
Allow fortificationOwned
Allow abandonment of territoriesOn
Abandoned territories revert to neutralImmediately
Fog typeLight
Allow override of fog settingNo
Game historyShow

Team Settings

Teamplay EnabledYes
Team VisionOn
Team Unit PlacementOff
Team Unit TransferOff
Team Factory ProductionOff

Cards

CardsOff
Card CaptureOn
Maximum number of cards allowed5
Card values
Must capture non-empty territory to earn cardOn
Card deckA:18 B:18 C:18 W:2

Bonuses, Limits and Dice

Grant 1 unit per x territories owned4
Minimum bonus units per turn1
Elimination bonus0
Capturing of reserves on eliminationOn
Maximum reserve units0
Maximum units per territoryUnlimited
Auto Assign Factories
Number of sides on Attacker's Dice6
Number of sides on Defender's Dice6

Initial Setup

Initial setupSetup based
Lock seat colorsOff
Lock seat orderOn
Lock starting bonus to:Color
Allow seat selectionNone
Capital citiesOn
Capital city captureOn
Capital city unit assimilation %0
Destroy unallocated CapitalsOn
Number of units per Territory3
Territory selectionAutomatic
Unit placementAutomatic
Neutral countLow
Neutral Factories
Use team names defined in ColorsOff
Allow players to choose seats / teamsNone