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Board DescriptionYou always knew there were multiple universes out there, right? Now you can prove it by playing one game in two places at the same time. Win Condition: Capture all of the territories on JUST ONE map to win the game. Note: Once you have accomplished this, the game will not end until AFTER your placement phase on your next turn. The two worlds on the map are not connected by any attack boarders; however, depending on the scenario, play on one impacts play on the other. Scenarios This is the BASIC game: It has no extra rules. Einstein felt there is no such thing as entanglement. Play on one world is in no way connected to play on the other. Beam me Up: YYou can "teleport" across the universe to "the same" territories. Special Heisenberg compensating fortiy-only borders make it possible. Doppelganger: Ownership of a Territories engages a factory that puts a unit on its "doppelganger" regardless of who owns the doppelganger. Wormhole: Similar to Doppelganger (see above) except that while ownership of an upper map territory puts an army on it's doppelganger, the opposite holds true for having ownership of a lower map territory, where it subtracts one army from its upper doppelganger territory. Erratta and teeny tiny fine print: There are custom starting bonues that affect the first two players on most scenarios, giving them less units to place on the first round only ..so as to mitigate the advanatage early players typically enjoy. Gameplay Settings
Team Settings
Cards
Bonuses, Limits and Dice
Initial Setup
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Board DescriptionYou always knew there were multiple universes out there, right? Now you can prove it by playing one game in two places at the same time. Win Condition: Capture all of the territories on JUST ONE map to win the game. Note: Once you have accomplished this, the game will not end until AFTER your placement phase on your next turn. The two worlds on the map are not connected by any attack boarders; however, depending on the scenario, play on one impacts play on the other. Scenarios Basic: This is the basic game with no extra rules. Einstein felt there is no such thing as entanglement. Play on one world is in no way connected to play on the other. In this scenario: Beam me Over, you can "teleport" across the universe to 'opposite' territories. Special Heisenberg compensating fortify-only borders make it possible. Doppelganger: Ownership of a territory engages a factory that puts a unit on its "doppelganger" regardless of who owns the doppelganger. Wormhole: Similar to Doppelganger (see above) except that while ownership of an upper map territory puts an army on it's doppelganger, the opposite holds true for having ownership of a lower map territory, where it subtracts one army from its upper doppelganger territory. Erratta and teeny tiny fine print: There are custom starting bonues that affect the first two players on most scenarios, giving them less units to place on the first round only ..so as to mitigate the advanatage early players typically enjoy. Gameplay Settings
Team Settings
Cards
Bonuses, Limits and Dice
Initial Setup
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Board DescriptionYou always knew there were multiple universes out there, right? Now you can prove it by playing one game in two places at the same time. Win Condition: Capture all of the territories on JUST ONE map to win the game. Note: Once you have accomplished this, the game will not end until AFTER your placement phase on your next turn. The two worlds on the map are not connected by any attack boarders; however, depending on the scenario, play on one impacts play on the other. Scenarios Basic: This is the basic game with no extra rules. Einstein felt there is no such thing as entanglement. Play on one world is in no way connected to play on the other. In this scenario: Beam me Over, you can "teleport" across the universe to 'opposite' territories. Special Heisenberg compensating fortify-only borders make it possible. Doppelganger: Ownership of a territory engages a factory that puts a unit on its "doppelganger" regardless of who owns the doppelganger. Wormhole: Similar to Doppelganger (see above) except that while ownership of an upper map territory puts an army on it's doppelganger, the opposite holds true for having ownership of a lower map territory, where it subtracts one army from its upper doppelganger territory. Erratta and teeny tiny fine print: There are custom starting bonues that affect the first two players on most scenarios, giving them less units to place on the first round only ..so as to mitigate the advanatage early players typically enjoy. Gameplay Settings
Team Settings
Cards
Bonuses, Limits and Dice
Initial Setup
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Board DescriptionYou always knew there were multiple universes out there, right? Now you can prove it by playing one game in two places at the same time. Win Condition: Capture all of the territories on JUST ONE map to win the game. Note: Once you have accomplished this, the game will not end until AFTER your placement phase on your next turn. The two worlds on the map are not connected by any attack boarders; however, depending on the scenario, play on one impacts play on the other. Scenarios Erratta and teeny tiny fine print: There are custom starting bonues that affect the first two players on most scenarios, giving them less units to place on the first round only ..so as to mitigate the advanatage early players typically enjoy. Gameplay Settings
Team Settings
Cards
Bonuses, Limits and Dice
Initial Setup
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Board DescriptionYou always knew there were multiple universes out there, right? Now you can prove it by playing one game in two places at the same time. Win Condition: Capture all of the territories on JUST ONE map to win the game. Note: Once you have accomplished this, the game will not end until AFTER your placement phase on your next turn. The two worlds on the map are not connected by any attack borders; however, depending on the scenario, play on one impacts play on the other. Scenarios Basic: This is the basic game with no extra rules. Einstein felt there is no such thing as entanglement. Play on one world is in no way connected to play on the other. Beam me Up: You can "teleport" across the universe to "the same" territories. Special Heisenberg compensating fortiy-only borders make it possible. This scenario is Doppelganger: Ownership of a territory engages a factory that puts a unit on its "doppelganger" regardless which side of the board the target territory is on. Wormhole: Similar to the above except that while ownership of an upper map territory puts an army on it's doppelganger, the opposite holds true for having ownership of a lower map territory, where it subtracts one army from its upper doppelganger territory. Erratta and teeny tiny fine print: There are custom starting bonues that affect the first two players on most scenarios, giving them less units to place on the first round only ..so as to mitigate the advanatage early players typically enjoy. Gameplay Settings
Team Settings
Cards
Bonuses, Limits and Dice
Initial Setup
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Board DescriptionYou always knew there were multiple universes out there, right? Now you can prove it by playing one game in two places at the same time. Win Condition: Capture all of the territories on JUST ONE map to win the game. Note: Once you have accomplished this, the game will not end until AFTER your placement phase on your next turn. The two worlds on the map are not connected by any attack boarders; however, depending on the scenario, play on one impacts play on the other. Scenarios Basic: This is the basic game with no extra rules. Einstein felt there is no such thing as entanglement. Play on one world is in no way connected to play on the other. Beam me Up: You can "teleport" across the universe to "the same" territories. Special Heisenberg compensating fortiy-only borders make it possible. Doppelganger: Ownership of a Territories engages a factory that puts a unit on its "doppelganger" regardless of who owns the doppelganger. This scenario is Wormhole: It is similar to Doppelganger (above) except that while ownership of an upper map territory puts an army on it's doppelganger, the opposite holds true for having ownership of a lower map territory, where it subtracts one army from its upper doppelganger territory. Erratta and teeny tiny fine print: There are custom starting bonues that affect the first two players on most scenarios, giving them less units to place on the first round only ..so as to mitigate the advanatage early players typically enjoy. Gameplay Settings
Team Settings
Cards
Bonuses, Limits and Dice
Initial Setup
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Board DescriptionYou always knew there were multiple universes out there, right? Now you can prove it by playing one game in two places at the same time. Win Condition: Capture all of the territories on JUST ONE map to win the game. Note: Once you have accomplished this, the game will not end until AFTER your placement phase on your next turn. The two worlds on the map are not connected by any attack boarders; however, depending on the scenario, play on one impacts play on the other. Scenarios Basic: This is the basic game with no extra rules. Einstein felt there is no such thing as entanglement. Play on one world is in no way connected to play on the other. Beam me Up: You can "teleport" across the universe to "the same" territories. Special Heisenberg compensating fortiy-only borders make it possible. Doppelganger: Ownership of a Territories engages a factory that puts a unit on its "doppelganger" regardless of who owns the doppelganger. This scenario is Wormhole: It is similar to Doppelganger (above) except that while ownership of an upper map territory puts an army on it's doppelganger, the opposite holds true for having ownership of a lower map territory, where it subtracts one army from its upper doppelganger territory. Special Notes for this version. Unlike the other Factory Driven Scenarios, and because this is a two-player version, Neutral territories ARE ALSO affected by the 'factory' placement of units. This better balances the board by making the Neutral stacks at the top of the board smaller, and the stacks at the bottom of the board larger. I will consider turning off the factories that put units on the Lower Board neutrals if over tim, people seem to think this is a good idea, but Dev play suggests that this helps the two boards play evenly. Other erratta and teeny tiny fine print: There are custom starting bonuses that affect the first two players on most scenarios, giving them less units to place on the first round only ..so as to mitigate the advanatage early players typically enjoy. Gameplay Settings
Team Settings
Cards
Bonuses, Limits and Dice
Initial Setup
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