|
Seat |
Color |
Team |
Starting Cards |
Starting Bonus |
Win Condition |
1 |
Coral Red |
|
|
Default |
Default |
2 |
Storm Gray |
|
|
Default |
Default |
3 |
Ocean Blue |
|
|
Default |
Default |
4 |
Seafoam Green |
|
|
Default |
Default |
5 |
Golden Sand |
|
|
Default |
Default |
6 |
Purple Tang |
|
|
Default |
Default |
7 |
Shipwreck Brown |
|
|
Default |
Default |
Board Description
Reef
Default Scenario: Capitals begin allocated with 7 units.
Capitals The seahorse, stingray, sea turtle, and clownfish on the outside corners are capitals, defend at +3, and connect to the shark next to them.The suns are capitals, defends at +2, do not attack, have vision for the entire board except other capitals, and give a +1 factory bonus to each creature that you own.
Territory Types Seahorses, stingrays, sea turtles, clownfish, and coral each defend at +1 and have a +1 collector's bonus per pair.Sharks defend and attack at +1 and have a -1 collector's penalty per pair.
Gameplay Settings
Gameplay Type | Turn Based | Return to unit placement from attack | Off | Return to attack after fortify | Off | Number of attacks allowed | 10 | Number of fortifies allowed | 2 | Multiple attacks | On | Allow fortification | Bordered | Allow abandonment of territories | On | Abandoned territories revert to neutral | Never | Fog type | Medium | Allow override of fog setting | Yes | Game history | Show |
Team Settings
Teamplay Enabled | Yes | Team Vision | On | Team Unit Placement | Off | Team Unit Transfer | On | Team Factory Production | Off |
Cards
Cards | On | Card Capture | On | Maximum number of cards allowed | Unlimited | Card values | 2,3,4,5,6,7,8,9,10,11,12 | Must capture non-empty territory to earn card | On | Card deck | A:18 B:18 C:18 W:2 |
Bonuses, Limits and Dice
Grant 1 unit per x territories owned | 5 | Minimum bonus units per turn | 1 | Elimination bonus | 5 | Capturing of reserves on elimination | On | Maximum reserve units | Unlimited | Maximum units per territory | Unlimited | Auto Assign Factories | | Number of sides on Attacker's Dice | 6 | Number of sides on Defender's Dice | 6 |
Initial Setup
Initial setup | Setup based | Lock seat colors | Off | Lock seat order | Off | Lock starting bonus to: | Color | Allow seat selection | None | Capital cities | On | Capital city capture | On | Capital city unit assimilation % | 0 | Destroy unallocated Capitals | Off | Number of units per Territory | 2 | Territory selection | Automatic | Unit placement | Automatic | Neutral count | None | Neutral Factories | | Use team names defined in Colors | Off | Allow players to choose seats / teams | None |
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