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designer_workshop:proposed:minimum_member_count [2014/06/08 09:13]
M57
designer_workshop:proposed:minimum_member_count [2014/06/08 09:19] (current)
M57 [Example 2:]
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-====== Minimum Member Count (..or Factory Combinations)======+====== Minimum Member Count For Factories ====== 
 +==(..or Factory Combinations)==
  
 This feature would give designers the ability to have the Player recognize **combinations** of members. This feature would give designers the ability to have the Player recognize **combinations** of members.
 A specific # territories from a given continent would be necessary for a continent/factory to fill.  A specific # territories from a given continent would be necessary for a continent/factory to fill. 
  
-The feature would require only two addition fields (I think): **"Members Required"** and **"Exact/Overfill"**.+The feature would require two addition fields (I think): **"Members Required"** and **"Exact/Overfill" (which could be a check box)**. 
 + 
 +==== Example 1: ==== 
 +**Goal:** Holding any 5 of the the 10 North American Territories triggers a factory or bonus\\
  
-Example 1: **Goal:** Holding any 5 of the the 10 North American Territories triggers a factory or bonus. \\ 
 **Solution:** This would currently require 10C5 = 126 Factories, and the bonus would scale uncontrollably holding 6 or more,  **Solution:** This would currently require 10C5 = 126 Factories, and the bonus would scale uncontrollably holding 6 or more, 
 but could be accomplished with a single factory, "Members Required = 5" and "Overfill." but could be accomplished with a single factory, "Members Required = 5" and "Overfill."
 The Exact/Overfill field allows specific and non-linear (even random) control over scaling.  The Exact/Overfill field allows specific and non-linear (even random) control over scaling. 
  
-Example 2: **Goal** Holding 5 North American Territories yields a bonus of 1 \\+==== Example 2: ==== 
 +**Goal:** Holding 5 North American Territories yields a bonus of 1 unit \\ 
 6 yields 1 \\ 6 yields 1 \\
 7 yields 3 \\ 7 yields 3 \\
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 9 yields 6 \\ 9 yields 6 \\
  
-**Solution** requires only 4 factories +**Solution:** Requires only 4 factories (Members Required, Exact/Overfill\\
-Members Required, Exact/Overfill \\+
  6, Exact \\  6, Exact \\
  7, Exact \\  7, Exact \\
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  9, Exact \\  9, Exact \\
  
-I don'think the above solution can be achieved with the current system because of the scaling, but even if it could, it would require at least 250 Factories.+I don'believe the above solution can be achieved with the current system because of the scaling, but even if it could, it would require at least 250 Factories.
  
-Example 3: To get a factory to fill when any 13 of 25 given territories is held (I.e. 25C13) would require over 5 million factories.+==== Example 3: ==== 
 +To get a factory to fill when any 13 of 25 given territories is held (I.e. 25C13) would require over 5 million factories.
  
-===Benefits and Features:===+====Benefits and Features:====
  
  * Using the current system, because of overlap, Even if you did create the 126 or 5 million factories, the effects of the resulting bonus scale would make them untenable in the first place. \\  * Using the current system, because of overlap, Even if you did create the 126 or 5 million factories, the effects of the resulting bonus scale would make them untenable in the first place. \\
  * The feature does not have to be limited to factories. Any continent type could be eligible, including the standard in-hand bonus type.  * The feature does not have to be limited to factories. Any continent type could be eligible, including the standard in-hand bonus type.
designer_workshop/proposed/minimum_member_count.1402233198.txt.gz · Last modified: 2014/06/08 09:13 by M57