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designer_workshop:proposed:minimum_member_count [2014/06/08 08:55]
M57
designer_workshop:proposed:minimum_member_count [2014/06/08 09:19] (current)
M57 [Example 2:]
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-====== Minimum Member Count (..or Factory Combinations)======+====== Minimum Member Count For Factories ====== 
 +==(..or Factory Combinations)==
  
 This feature would give designers the ability to have the Player recognize **combinations** of members. This feature would give designers the ability to have the Player recognize **combinations** of members.
 A specific # territories from a given continent would be necessary for a continent/factory to fill.  A specific # territories from a given continent would be necessary for a continent/factory to fill. 
  
-The feature would require only two addition fields (I think): **"Members Required"** and **"Exact/Overfill"**.+The feature would require two addition fields (I think): **"Members Required"** and **"Exact/Overfill" (which could be a check box)**.
  
-Example 1: **Goal:** Holding any 5 of the the 10 North American Territories triggers a factory or bonus. \\ +==== Example 1: ==== 
-**Combination:** This would normally require 10C5 = 126 Factories, and the bonus would scale uncontrollably holding 6 or more, but could be accomplished with a single factory, "Members Required = 5" and "Overfill"+**Goal:** Holding any 5 of the the 10 North American Territories triggers a factory or bonus. \\
  
-This may only seem like a time saver with small examples such as the above, but scale it up just bit, and.. +**Solution:** This would currently require 10C5 = 126 Factories, and the bonus would scale uncontrollably holding 6 or more 
 +but could be accomplished with single factory"Members Required = 5" and "Overfill.
 +The Exact/Overfill field allows specific and non-linear (even random) control over scaling
  
-Example 2: **Goal** Holding \\ +==== Example 2: ==== 
-5 North American Territories yields a bonus of 1 \\ +**Goal:** Holding 5 North American Territories yields a bonus of 1 unit \\
-6 yields 2 \\ +
-7 yields 4 \\ +
-8 yields 6 \\ +
-9 yields 8 \\+
  
-**Combinations** +6 yields 1 \\ 
- +7 yields 3 \\ 
-To get a factory to fill when any 13 of 25 given territories is held (I.e. 25C13) would require over 5 million factories. +8 yields 4 \\ 
- +9 yields 6 \\
-Example 3: Holding 5 of the 10 +
  
 +**Solution:** Requires only 4 factories (Members Required, Exact/Overfill) \\
 + 6, Exact \\
 + 7, Exact \\
 + 8, Exact \\
 + 9, Exact \\
  
 +I don't believe the above solution can be achieved with the current system because of the scaling, but even if it could, it would require at least 250 Factories.
  
 +==== Example 3: ====
 +To get a factory to fill when any 13 of 25 given territories is held (I.e. 25C13) would require over 5 million factories.
  
-Benefits and Features:+====Benefits and Features:====
  
  * Using the current system, because of overlap, Even if you did create the 126 or 5 million factories, the effects of the resulting bonus scale would make them untenable in the first place. \\  * Using the current system, because of overlap, Even if you did create the 126 or 5 million factories, the effects of the resulting bonus scale would make them untenable in the first place. \\
  * The feature does not have to be limited to factories. Any continent type could be eligible, including the standard in-hand bonus type.  * The feature does not have to be limited to factories. Any continent type could be eligible, including the standard in-hand bonus type.
designer_workshop/proposed/minimum_member_count.1402232133.txt.gz · Last modified: 2014/06/08 08:55 by M57