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designer_workshop:proposed:minimum_member_count [2014/06/08 08:55] M57 |
designer_workshop:proposed:minimum_member_count [2014/06/08 09:19] (current) M57 [Example 2:] |
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- | ====== Minimum Member Count (..or Factory Combinations)====== | + | ====== Minimum Member Count For Factories ====== |
+ | ==(..or Factory Combinations)== | ||
This feature would give designers the ability to have the Player recognize **combinations** of members. | This feature would give designers the ability to have the Player recognize **combinations** of members. | ||
A specific # territories from a given continent would be necessary for a continent/ | A specific # territories from a given continent would be necessary for a continent/ | ||
- | The feature would require | + | The feature would require two addition fields (I think): **" |
- | Example 1: **Goal:** Holding any 5 of the the 10 North American Territories triggers a factory or bonus. \\ | + | ==== Example 1: ==== |
- | **Combination: | + | **Goal:** Holding any 5 of the the 10 North American Territories triggers a factory or bonus. \\ |
- | This may only seem like a time saver with small examples such as the above, but scale it up just a bit, and.. | + | **Solution: |
+ | but could be accomplished with a single factory, " | ||
+ | The Exact/ | ||
- | Example 2: **Goal** Holding | + | ==== Example 2: ==== |
- | 5 North American Territories yields a bonus of 1 \\ | + | **Goal:** Holding 5 North American Territories yields a bonus of 1 unit \\ |
- | 6 yields 2 \\ | + | |
- | 7 yields 4 \\ | + | |
- | 8 yields 6 \\ | + | |
- | 9 yields 8 \\ | + | |
- | **Combinations** | + | 6 yields 1 \\ |
- | + | 7 yields 3 \\ | |
- | To get a factory to fill when any 13 of 25 given territories is held (I.e. 25C13) would require over 5 million factories. | + | 8 yields 4 \\ |
- | + | 9 yields 6 \\ | |
- | Example 3: Holding 5 of the 10 | + | |
+ | **Solution: | ||
+ | 6, Exact \\ | ||
+ | 7, Exact \\ | ||
+ | 8, Exact \\ | ||
+ | 9, Exact \\ | ||
+ | I don't believe the above solution can be achieved with the current system because of the scaling, but even if it could, it would require at least 250 Factories. | ||
+ | ==== Example 3: ==== | ||
+ | To get a factory to fill when any 13 of 25 given territories is held (I.e. 25C13) would require over 5 million factories. | ||
- | Benefits and Features: | + | ====Benefits and Features:==== |
* Using the current system, because of overlap, Even if you did create the 126 or 5 million factories, the effects of the resulting bonus scale would make them untenable in the first place. \\ | * Using the current system, because of overlap, Even if you did create the 126 or 5 million factories, the effects of the resulting bonus scale would make them untenable in the first place. \\ | ||
* The feature does not have to be limited to factories. Any continent type could be eligible, including the standard in-hand bonus type. | * The feature does not have to be limited to factories. Any continent type could be eligible, including the standard in-hand bonus type. |